playback/player: android: Move to gradle based build

This commit is contained in:
Arun Raghavan 2016-02-05 08:45:44 +05:30
parent 048de74441
commit e8906735ae
16 changed files with 150 additions and 108 deletions

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@ -1,10 +1,15 @@
EXTRA_DIST = \
AndroidManifest.xml \
jni/Android.mk \
jni/player.c \
res/layout/main.xml \
res/values/strings.xml \
src/org/freedesktop/gstreamer/Player.java \
src/org/freedesktop/gstreamer/player/GStreamerSurfaceView.java \
src/org/freedesktop/gstreamer/player/Play.java
build.gradle \
gradle.properties \
settings.gradle \
app/build.gradle \
app/proguard-rules.pro \
app/src/main/AndroidManifest.xml \
app/src/main/java/org/freedesktop/gstreamer/Player.java \
app/src/main/java/org/freedesktop/gstreamer/player/GStreamerSurfaceView.java \
app/src/main/java/org/freedesktop/gstreamer/player/Play.java \
app/src/main/jni/Android.mk \
app/src/main/jni/Application.mk \
app/src/main/jni/player.c \
app/src/main/res/layout/main.xml \
app/src/main/res/values/strings.xml

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@ -0,0 +1,73 @@
apply plugin: 'com.android.application'
def getNdkCommandLine(ndkRoot, target) {
def gstRoot
if (project.hasProperty('gstAndroidRoot'))
gstRoot = project.gstAndroidRoot
else
gstRoot = System.properties['user.home'] + '/cerbero/dist/android_arm'
if (ndkRoot == null)
throw new GradleException('NDK not configured')
return ["$ndkRoot/ndk-build",
'NDK_PROJECT_PATH=build',
'APP_BUILD_SCRIPT=src/main/jni/Android.mk',
'NDK_APPLICATION_MK=src/main/jni/Application.mk',
'GSTREAMER_JAVA_SRC_DIR=src/main/java',
"GSTREAMER_ROOT_ANDROID=$gstRoot",
target]
}
android {
compileSdkVersion 23
buildToolsVersion "23.0.2"
sourceSets {
main {
// Avoid using the built in JNI generation plugin
jni.srcDirs = []
jniLibs.srcDirs = ['build/libs']
}
}
defaultConfig {
applicationId "org.freedesktop.gstreamer.play"
minSdkVersion 15
targetSdkVersion 22
versionCode 1
versionName "1.0"
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
// Before compiling our app, prepare NDK code
tasks.withType(JavaCompile) {
compileTask -> compileTask.dependsOn ndkBuild
}
// Need to call clean on NDK ourselves too
clean.dependsOn 'ndkClean'
// Build native code using mk files like on Eclipse
task ndkBuild(type: Exec, description: 'Compile JNI source via NDK') {
commandLine getNdkCommandLine(android.ndkDirectory, 'all')
}
task ndkClean(type: Exec, description: 'Clean JNI code built via NDK') {
commandLine getNdkCommandLine(android.ndkDirectory, 'clean')
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
testCompile 'junit:junit:4.12'
compile 'com.android.support:appcompat-v7:23.1.1'
}

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# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in /home/arun/code/android/sdk/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}

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@ -1,13 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.freedesktop.gstreamer.play"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="14"/>
package="org.freedesktop.gstreamer.play">
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.WAKE_LOCK"/>
<uses-feature android:glEsVersion="0x00020000"/>
<application android:label="@string/app_name">
<activity android:name=".Play"
android:label="@string/app_name">
@ -174,7 +173,6 @@
<data android:pathPattern=".*\\.XESC" />
<!-- audio -->
<data android:pathPattern=".*\\.3ga" />
<data android:pathPattern=".*\\.a52" />
<data android:pathPattern=".*\\.aac" />
@ -341,8 +339,6 @@
<data android:scheme="udp" />
</intent-filter>
</activity>
</application>
</manifest>

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APP_PLATFORM = 15

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// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:1.5.0'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}

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@ -1,92 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project name="gst-play" default="help">
<!-- The local.properties file is created and updated by the 'android' tool.
It contains the path to the SDK. It should *NOT* be checked into
Version Control Systems. -->
<property file="local.properties" />
<!-- The ant.properties file can be created by you. It is only edited by the
'android' tool to add properties to it.
This is the place to change some Ant specific build properties.
Here are some properties you may want to change/update:
source.dir
The name of the source directory. Default is 'src'.
out.dir
The name of the output directory. Default is 'bin'.
For other overridable properties, look at the beginning of the rules
files in the SDK, at tools/ant/build.xml
Properties related to the SDK location or the project target should
be updated using the 'android' tool with the 'update' action.
This file is an integral part of the build system for your
application and should be checked into Version Control Systems.
-->
<property file="ant.properties" />
<!-- if sdk.dir was not set from one of the property file, then
get it from the ANDROID_HOME env var.
This must be done before we load project.properties since
the proguard config can use sdk.dir -->
<property environment="env" />
<condition property="sdk.dir" value="${env.ANDROID_HOME}">
<isset property="env.ANDROID_HOME" />
</condition>
<!-- The project.properties file is created and updated by the 'android'
tool, as well as ADT.
This contains project specific properties such as project target, and library
dependencies. Lower level build properties are stored in ant.properties
(or in .classpath for Eclipse projects).
This file is an integral part of the build system for your
application and should be checked into Version Control Systems. -->
<loadproperties srcFile="project.properties" />
<!-- quick check on sdk.dir -->
<fail
message="sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable."
unless="sdk.dir"
/>
<!--
Import per project custom build rules if present at the root of the project.
This is the place to put custom intermediary targets such as:
-pre-build
-pre-compile
-post-compile (This is typically used for code obfuscation.
Compiled code location: ${out.classes.absolute.dir}
If this is not done in place, override ${out.dex.input.absolute.dir})
-post-package
-post-build
-pre-clean
-->
<import file="custom_rules.xml" optional="true" />
<!-- Import the actual build file.
To customize existing targets, there are two options:
- Customize only one target:
- copy/paste the target into this file, *before* the
<import> task.
- customize it to your needs.
- Customize the whole content of build.xml
- copy/paste the content of the rules files (minus the top node)
into this file, replacing the <import> task.
- customize to your needs.
***********************
****** IMPORTANT ******
***********************
In all cases you must update the value of version-tag below to read 'custom' instead of an integer,
in order to avoid having your file be overridden by tools such as "android update project"
-->
<!-- version-tag: 1 -->
<import file="${sdk.dir}/tools/ant/build.xml" />
</project>

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# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
# Default value: -Xmx10248m -XX:MaxPermSize=256m
# org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true

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include ':app'