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doc: Fix GstChangeState docstring
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1 changed files with 6 additions and 6 deletions
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@ -176,14 +176,14 @@ typedef enum {
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/**
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* GstStateChange:
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* #GST_STATE_CHANGE_NULL_TO_READY : state change from NULL to READY.
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* @GST_STATE_CHANGE_NULL_TO_READY : state change from NULL to READY.
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*
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* * The element must check if the resources it needs are available. Device
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* sinks and -sources typically try to probe the device to constrain their
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* caps.
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* * The element opens the device (in case feature need to be probed).
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*
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* #GST_STATE_CHANGE_READY_TO_PAUSED : state change from READY to PAUSED.
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* @GST_STATE_CHANGE_READY_TO_PAUSED : state change from READY to PAUSED.
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*
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* * The element pads are activated in order to receive data in PAUSED.
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* Streaming threads are started.
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@ -196,7 +196,7 @@ typedef enum {
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*
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* * Live sources return %GST_STATE_CHANGE_NO_PREROLL and don't generate data.
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*
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* #GST_STATE_CHANGE_PAUSED_TO_PLAYING: state change from PAUSED to PLAYING.
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* @GST_STATE_CHANGE_PAUSED_TO_PLAYING: state change from PAUSED to PLAYING.
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*
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* * Most elements ignore this state change.
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* * The pipeline selects a #GstClock and distributes this to all the children
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@ -213,7 +213,7 @@ typedef enum {
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* sometimes pads.
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* * Live sources start generating data and return %GST_STATE_CHANGE_SUCCESS.
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*
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* #GST_STATE_CHANGE_PLAYING_TO_PAUSED: state change from PLAYING to PAUSED.
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* @GST_STATE_CHANGE_PLAYING_TO_PAUSED: state change from PLAYING to PAUSED.
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*
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* * Most elements ignore this state change.
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* * The pipeline calculates the running_time based on the last selected
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@ -230,7 +230,7 @@ typedef enum {
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*
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* * Live sources stop generating data and return %GST_STATE_CHANGE_NO_PREROLL.
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*
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* #GST_STATE_CHANGE_PAUSED_TO_READY : state change from PAUSED to READY.
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* @GST_STATE_CHANGE_PAUSED_TO_READY : state change from PAUSED to READY.
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*
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* * Sinks unblock any waits in the preroll.
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* * Elements unblock any waits on devices
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@ -240,7 +240,7 @@ typedef enum {
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* * The sink forgets all negotiated formats
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* * Elements remove all sometimes pads
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*
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* #GST_STATE_CHANGE_READY_TO_NULL : state change from READY to NULL.
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* @GST_STATE_CHANGE_READY_TO_NULL : state change from READY to NULL.
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*
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* * Elements close devices
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* * Elements reset any internal state.
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