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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-30 21:51:09 +00:00
examples: use dedicated thread for rendering the scene
Produces smother animation and prevents dropping frames due busy mainloop.
This commit is contained in:
parent
78dc6235d4
commit
e6633182f3
1 changed files with 77 additions and 75 deletions
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@ -139,7 +139,6 @@ typedef struct
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uint32_t screen_width;
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uint32_t screen_height;
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gboolean animate;
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gboolean sync_animation_with_video;
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/* OpenGL|ES objects */
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EGLDisplay display;
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@ -179,6 +178,9 @@ typedef struct
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GstBuffer *last_buffer;
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GstCaps *current_caps;
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/* Rendering thread state */
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gboolean running;
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} APP_STATE_T;
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typedef struct
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@ -933,14 +935,14 @@ init_textures (APP_STATE_T * state)
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glBindTexture (GL_TEXTURE_2D, state->tex);
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}
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static gboolean
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static void
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render_scene (APP_STATE_T * state)
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{
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update_model (state);
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redraw_scene (state);
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TRACE_VC_MEMORY_ONCE_FOR_ID ("after render_scene", gid2);
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return !state->sync_animation_with_video;
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return;
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}
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static void
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@ -964,9 +966,7 @@ update_image (APP_STATE_T * state, GstBuffer * buffer)
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TRACE_VC_MEMORY_ONCE_FOR_ID ("after glEGLImageTargetTexture2DOES", gid1);
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if (state->sync_animation_with_video) {
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render_scene (state);
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}
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}
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static void
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@ -978,6 +978,23 @@ init_intercom (APP_STATE_T * state)
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state->cond = g_cond_new ();
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}
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static void
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terminate_intercom (APP_STATE_T * state)
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{
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/* Release intercom */
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if (state->queue) {
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g_async_queue_unref (state->queue);
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}
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if (state->lock) {
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g_mutex_free (state->lock);
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}
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if (state->cond) {
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g_cond_free (state->cond);
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}
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}
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static void
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flush_internal (APP_STATE_T * state)
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{
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@ -1159,12 +1176,6 @@ queue_object (APP_STATE_T * state, GstMiniObject * obj, gboolean synchronous)
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g_async_queue_push (state->queue, obj);
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if (state->sync_animation_with_video) {
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g_idle_add_full (G_PRIORITY_HIGH_IDLE, (GSourceFunc) handle_queued_objects,
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state, NULL);
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}
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if (synchronous) {
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/* Waiting for object to be handled */
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do {
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@ -1176,13 +1187,6 @@ queue_object (APP_STATE_T * state, GstMiniObject * obj, gboolean synchronous)
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return TRUE;
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}
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static gboolean
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handle_msgs_and_render_scene (APP_STATE_T * state)
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{
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handle_queued_objects (state);
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return render_scene (state);
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}
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static void
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preroll_cb (GstElement * fakesink, GstBuffer * buffer, GstPad * pad,
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gpointer user_data)
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@ -1509,18 +1513,6 @@ handle_keyboard (GIOChannel * source, GIOCondition cond, APP_STATE_T * state)
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flush_start (state);
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gst_element_set_state (state->pipeline, GST_STATE_READY);
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break;
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case 'S':
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if (state->sync_animation_with_video) {
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state->sync_animation_with_video = FALSE;
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/* Add the rendering task */
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g_idle_add_full (G_PRIORITY_HIGH_IDLE,
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(GSourceFunc) handle_msgs_and_render_scene, state, NULL);
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g_print ("\nanimation is not synchoronized with video\n");
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} else {
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state->sync_animation_with_video = TRUE;
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g_print ("\nanimation is synchoronized with video\n");
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}
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break;
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}
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}
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g_free (str);
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@ -1617,6 +1609,47 @@ close_ogl (void)
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//==============================================================================
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static void
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open_ogl (void)
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{
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TRACE_VC_MEMORY ("state 0");
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#if defined (USE_OMX_TARGET_RPI) && defined (HAVE_GST_EGL)
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bcm_host_init ();
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TRACE_VC_MEMORY ("after bcm_host_init");
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#endif
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/* Start OpenGLES */
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init_ogl (state);
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TRACE_VC_MEMORY ("after init_ogl");
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/* Wrap the EGL display */
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state->gst_display = gst_egl_display_new (state->display, NULL);
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/* Setup the model world */
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init_model_proj (state);
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TRACE_VC_MEMORY ("after init_model_proj");
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/* initialize the OGLES texture(s) */
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init_textures (state);
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TRACE_VC_MEMORY ("after init_textures");
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}
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static gpointer
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render_func (gpointer data)
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{
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open_ogl ();
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state->running = TRUE;
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do {
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handle_queued_objects (state);
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g_usleep (0);
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} while (state->running == TRUE);
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close_ogl ();
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return NULL;
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}
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int
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main (int argc, char **argv)
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{
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@ -1628,11 +1661,11 @@ main (int argc, char **argv)
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GOptionEntry options[] = {
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{NULL}
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};
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GThread *rthread;
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/* Clear application state */
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memset (state, 0, sizeof (*state));
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state->animate = TRUE;
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state->sync_animation_with_video = TRUE;
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/* must initialise the threading system before using any other GLib funtion */
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if (!g_thread_supported ())
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@ -1655,31 +1688,16 @@ main (int argc, char **argv)
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/* Initialize GStreamer */
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gst_init (&argc, &argv);
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TRACE_VC_MEMORY ("state 0");
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#if defined (USE_OMX_TARGET_RPI) && defined (HAVE_GST_EGL)
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bcm_host_init ();
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TRACE_VC_MEMORY ("after bcm_host_init");
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#endif
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/* Start OpenGLES */
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init_ogl (state);
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TRACE_VC_MEMORY ("after init_ogl");
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/* Wrap the EGL display */
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state->gst_display = gst_egl_display_new (state->display, NULL);
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/* Setup the model world */
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init_model_proj (state);
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TRACE_VC_MEMORY ("after init_model_proj");
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/* initialize the OGLES texture(s) */
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init_textures (state);
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TRACE_VC_MEMORY ("after init_textures");
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/* initialize inter thread comunnication */
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init_intercom (state);
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TRACE_VC_MEMORY ("state 0");
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if (!(rthread = g_thread_new ("render", (GThreadFunc) render_func, NULL))) {
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g_print ("Render thread create failed\n");
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exit (1);
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}
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/* Initialize player */
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if (gst_uri_is_valid (argv[1])) {
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res = init_playbin_player (state, argv[1]);
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@ -1706,16 +1724,9 @@ main (int argc, char **argv)
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" l - Query position/duration\n"
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" f - Seek 30 seconds forward \n"
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" b - Seek 30 seconds backward \n"
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" S - Toggle synchronization of video and animation \n"
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" q - Quit \n");
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/* *INDENT-ON* */
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if (!state->sync_animation_with_video) {
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/* Add the rendering task */
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g_idle_add_full (G_PRIORITY_HIGH_IDLE,
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(GSourceFunc) handle_msgs_and_render_scene, state, NULL);
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}
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/* Connect the bus handlers */
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bus = gst_element_get_bus (state->pipeline);
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@ -1748,25 +1759,16 @@ done:
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gst_object_unref (state->pipeline);
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}
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/* Release intercom */
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if (state->queue) {
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g_async_queue_unref (state->queue);
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}
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if (state->lock) {
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g_mutex_free (state->lock);
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}
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if (state->cond) {
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g_cond_free (state->cond);
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}
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/* Unref the mainloop */
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if (state->main_loop) {
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g_main_loop_unref (state->main_loop);
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}
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close_ogl ();
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/* Stop rendering thread */
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state->running = FALSE;
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g_thread_join (rthread);
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terminate_intercom (state);
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TRACE_VC_MEMORY ("at exit");
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return 0;
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