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docs: update GESExtractable
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2 changed files with 109 additions and 16 deletions
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@ -21,9 +21,25 @@
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/**
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* SECTION: gesextractable
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* @title: GESExtractable Interface
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* @short_description: An interface for objects which can be extracted from a GESAsset
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* @short_description: An interface for objects which can be extracted
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* from a #GESAsset
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*
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* FIXME: Long description needed
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* A #GObject that implements the #GESExtractable interface can be
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* extracted from a #GESAsset using ges_asset_extract().
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*
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* Each extractable type will have its own way of interpreting the
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* #GESAsset:id of an asset (or, if it is associated with a specific
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* subclass of #GESAsset, the asset subclass may handle the
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* interpretation of the #GESAsset:id). By default, the requested asset
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* #GESAsset:id will be ignored by a #GESExtractable and will be set to
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* the type name of the extractable instead. Also by default, when the
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* requested asset is extracted, the returned object will simply be a
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* newly created default object of that extractable type. You should check
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* the documentation for each extractable type to see if they differ from
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* the default.
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*
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* After the object is extracted, it will have a reference to the asset it
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* came from, which you can retrieve using ges_extractable_get_asset().
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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@ -86,12 +102,12 @@ ges_extractable_default_init (GESExtractableInterface * iface)
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/**
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* ges_extractable_get_asset:
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* @self: The #GESExtractable from which to retrieve a #GESAsset
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* @self: A #GESExtractable
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*
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* Method for getting an asset from a #GESExtractable
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* Get the asset that has been set on the extractable object.
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*
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* Returns: (transfer none) (nullable): The #GESAsset or %NULL if none has
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* been set
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* Returns: (transfer none) (nullable): The asset set on @self, or %NULL
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* if no asset has been set.
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*/
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GESAsset *
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ges_extractable_get_asset (GESExtractable * self)
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@ -103,12 +119,22 @@ ges_extractable_get_asset (GESExtractable * self)
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/**
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* ges_extractable_set_asset:
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* @self: Target object
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* @asset: (transfer none): The #GESAsset to set
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* @self: A #GESExtractable
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* @asset: (transfer none): The asset to set
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*
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* Method to set the asset which instantiated the specified object
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* Sets the asset for this extractable object.
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*
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* Return: %TRUE if @asset could be set %FALSE otherwize
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* When an object is extracted from an asset using ges_asset_extract() its
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* asset will be automatically set. Note that many classes that implement
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* #GESExtractable will automatically create their objects using assets
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* when you call their @new methods. However, you can use this method to
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* associate an object with a compatible asset if it was created by other
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* means and does not yet have an asset. Or, for some implementations of
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* #GESExtractable, you can use this to change the asset of the given
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* extractable object, which will lead to a change in its state to
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* match the new asset #GESAsset:id.
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*
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* Returns: %TRUE if @asset could be successfully set on @self.
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*/
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gboolean
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ges_extractable_set_asset (GESExtractable * self, GESAsset * asset)
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@ -123,15 +149,19 @@ ges_extractable_set_asset (GESExtractable * self, GESAsset * asset)
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if (iface->can_update_asset == FALSE &&
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g_object_get_qdata (G_OBJECT (self), ges_asset_key)) {
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GST_WARNING_OBJECT (self, "Can not reset asset on object");
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/* FIXME: do not fail if the same asset */
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return FALSE;
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}
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/* FIXME: shouldn't we check that the extractable-type of the asset
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* matches our type? */
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g_object_set_qdata_full (G_OBJECT (self), ges_asset_key,
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gst_object_ref (asset), gst_object_unref);
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/* Let classes that implement the interface know that a asset has been set */
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if (iface->set_asset_full)
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/* FIXME: return to the previous asset if the setting fails */
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return iface->set_asset_full (self, asset);
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if (iface->set_asset)
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@ -142,9 +172,18 @@ ges_extractable_set_asset (GESExtractable * self, GESAsset * asset)
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/**
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* ges_extractable_get_id:
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* @self: The #GESExtractable
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* @self: A #GESExtractable
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*
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* Returns: (transfer full): The #id of the associated #GESAsset, free with #g_free
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* Gets the #GESAsset:id of some associated asset. It may be the case
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* that the object has no set asset, or even that such an asset does not
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* yet exist in the GES cache. Instead, this will return the asset
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* #GESAsset:id that is _compatible_ with the current state of the object,
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* as determined by the #GESExtractable implementer. If it was indeed
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* extracted from an asset, this should return the same as its
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* corresponding asset #GESAsset:id.
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*
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* Returns: (transfer full): The #GESAsset:id of some associated #GESAsset
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* that is compatible with @self's current state.
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*/
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gchar *
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ges_extractable_get_id (GESExtractable * self)
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@ -42,18 +42,72 @@ GType ges_extractable_get_type (void);
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/**
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* GESExtractableCheckId:
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* @type: The #GType to check @id for:
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* @id: The id to check
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* @type: The #GESExtractable type to check @id for
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* @id: The ID to check
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* @error: An error that can be set if needed
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*
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* Returns: The ID to use for the asset or %NULL if @id is not valid
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* Method for checking that an ID is valid for the given #GESExtractable
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* type. If the given ID is considered valid, it can be adjusted into some
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* standard and returned to prevent the creation of separate #GESAsset-s,
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* with different #GESAsset:id, that would otherwise act the same.
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*
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* Returns (transfer full) (nullable): The actual #GESAsset:id to set on
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* any corresponding assets, based on @id, or %NULL if @id is not valid.
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*/
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typedef gchar* (*GESExtractableCheckId) (GType type, const gchar *id,
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GError **error);
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/**
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* GESExtractable:
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* GESExtractableInterface:
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* @asset_type: The subclass type of #GESAsset that should be created when
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* an asset with the corresponding #GESAsset:extractable-type is
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* requested.
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* @check_id: The method to call to check whether a given ID is valid as
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* an asset #GESAsset:id for the given #GESAsset:extractable-type. The
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* returned ID is the actual #GESAsset:id that is set on the asset. The
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* default implementation will simply always return the type name of the
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* #GESAsset:extractable-type, even if the received ID is %NULL. As such,
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* any given ID is considered valid (or is ignored), but only one is
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* actually ever set on an asset, which means the given
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* #GESAsset:extractable-type can only have one associated asset.
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* @can_update_asset: Whether an object of this class can have its
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* #GESAsset change over its lifetime. This should be set to %TRUE if one
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* of the object's parameters that is associated with its ID can change
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* after construction, which would require an asset with a new ID. Note
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* that the subclass is required to handle the requesting and setting of
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* the new asset on the object.
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* @set_asset: This method is called after the #GESAsset of an object is
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* set. If your class supports the asset of an object changing, then you
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* can use this method to change the parameters of the object to match the
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* new asset #GESAsset:id. If setting the asset should be able to fail,
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* you should implement @set_asset_full instead.
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* @set_asset_full: Like @set_asset, but also allows you to return %FALSE
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* to indicate a failure to change the object in response to a change in
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* its asset.
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* @get_parameters_from_id: The method to call to get the object
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* properties corresponding to a given asset #GESAsset:id. The default
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* implementation will simply return no parameters. The default #GESAsset
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* will call this to set the returned properties on the extracted object,
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* but other subclasses may ignore this method.
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* @get_id: The method to fetch the #GESAsset:id of some associated asset.
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* Note that it may be the case that the object does not have its asset
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* set, or even that an asset with such an #GESAsset:id does not exist in
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* the GES cache. Instead, this should return the #GESAsset:id that is
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* _compatible_ with the current state of the object. The default
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* implementation simply returns the type name of the object, which is
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* what is used as the #GESAsset:id by default.
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* @get_real_extractable_type: The method to call to get the actual
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* #GESAsset:extractable-type an asset should have set, given the
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* requested #GESAsset:id. The default implementation simply returns the
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* same type as given. You can overwrite this if it is more appropriate
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* to extract the object from a subclass, depending on the requested
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* #GESAsset:id. Note that when an asset is requested, this method will be
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* called before the other class methods. In particular, this means that
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* the @check_id and @get_parameters_from_id class methods of the returned
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* type will be used (instead of our own).
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* @register_metas: The method to set metadata on an asset. This is called
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* on initiation of the asset, but before it begins to load its state.
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*/
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G_GNUC_BEGIN_IGNORE_DEPRECATIONS
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struct _GESExtractableInterface
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