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openslessink: Return 0 delay if the player object is in PAUSED state
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1 changed files with 9 additions and 6 deletions
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@ -887,13 +887,16 @@ gst_opensles_ringbuffer_delay (GstRingBuffer * rb)
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thiz = GST_OPENSLES_RING_BUFFER_CAST (rb);
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if (thiz->playerPlay) {
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SLuint32 state;
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SLmillisecond position;
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guint64 playedpos, queuedpos;
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(*thiz->playerPlay)->GetPosition (thiz->playerPlay, &position);
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playedpos = gst_util_uint64_scale_round (position, rb->spec.rate, 1000);
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queuedpos = g_atomic_int_get (&thiz->segqueued) * rb->samples_per_seg;
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res = queuedpos - playedpos;
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guint64 playedpos = 0, queuedpos = 0;
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(*thiz->playerPlay)->GetPlayState (thiz->playerPlay, &state);
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if (state == SL_PLAYSTATE_PLAYING) {
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(*thiz->playerPlay)->GetPosition (thiz->playerPlay, &position);
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playedpos = gst_util_uint64_scale_round (position, rb->spec.rate, 1000);
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queuedpos = g_atomic_int_get (&thiz->segqueued) * rb->samples_per_seg;
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res = queuedpos - playedpos;
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}
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GST_LOG_OBJECT (thiz, "queued samples %" G_GUINT64_FORMAT " position %u ms "
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"(%" G_GUINT64_FORMAT " samples) delay %u samples",
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