decodebin2: set to buffer less on no-more-pads

When a decodebin2 receives no-more-pads of a group it
can set that group's multiqueue buffering thresholds to
'playing' buffering method, avoiding that it buffers
too long and cause problems when using with queue2.
See the associated bug for details.

Fixes #600787
This commit is contained in:
Thiago Santos 2009-11-18 14:50:28 -03:00
parent 0e6b9e596d
commit e3e7ba0d1a

View file

@ -266,6 +266,9 @@ static void do_async_done (GstDecodeBin * dbin);
static void type_found (GstElement * typefind, guint probability,
GstCaps * caps, GstDecodeBin * decode_bin);
static void decodebin_set_queue_size (GstDecodeBin * dbin,
GstElement * multiqueue, gboolean preroll);
static gboolean gst_decode_bin_autoplug_continue (GstElement * element,
GstPad * pad, GstCaps * caps);
static GValueArray *gst_decode_bin_autoplug_factories (GstElement *
@ -1874,6 +1877,11 @@ no_more_pads_cb (GstElement * element, GstDecodeChain * chain)
GST_DEBUG_OBJECT (element, "Setting group %p to complete", group);
group->no_more_pads = TRUE;
/* this group has prerolled enough to not need more pads,
* we can probably set its buffering state to playing now */
GST_DEBUG_OBJECT (group->dbin, "Setting group %p multiqueue to "
"'playing' buffering mode", group);
decodebin_set_queue_size (group->dbin, group->multiqueue, FALSE);
CHAIN_MUTEX_UNLOCK (chain);
EXPOSE_LOCK (chain->dbin);