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d3d11converter: Fix RGB to GRAY conversion
Fix typo in shader code Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1697>
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@ -291,7 +291,7 @@ static const gchar templ_PACKED_YUV_TO_SEMI_PLANAR_CHROMA_BODY[] =
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static const gchar templ_RGB_to_GRAY_BODY[] =
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" float4 sample, rgba;\n"
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" rgba.rgb = shaderTexture[0].Sample(samplerState, input.Texture).rgb;\n"
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" sample.x = rgb_to_yuv (sample.rgb).x;\n"
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" sample.x = rgb_to_yuv (rgba.rgb).x;\n"
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" sample.y = 0.0;\n"
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" sample.z = 0.0;\n"
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" sample.a = 0.0;\n"
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