Revert "gl: add GstGLContextGPUProcess backend"

This reverts commit b377112ee3.
This commit is contained in:
Julien Isorce 2015-06-18 10:52:18 +01:00 committed by Tim-Philipp Müller
parent dad74d40e1
commit e29e67fa6e
9 changed files with 1 additions and 404 deletions

View file

@ -92,7 +92,6 @@
#include "gstglimagesink.h"
#include "gstglsinkbin.h"
#include <gst/gl/gpuprocess/gstglcontext_gpu_process.h>
#if GST_GL_HAVE_PLATFORM_EGL
#include <gst/gl/egl/gsteglimagememory.h>
@ -695,19 +694,6 @@ _ensure_gl_setup (GstGLImageSink * gl_sink)
GST_TRACE_OBJECT (gl_sink, "Ensuring setup");
if (!gl_sink->context) {
if (GST_GL_IS_CONTEXT_GPU_PROCESS (gl_sink->other_context)) {
GstGLWindow *window = gst_gl_context_get_window (gl_sink->other_context);
gst_gl_window_set_draw_callback (window,
GST_GL_WINDOW_CB (gst_glimage_sink_on_draw),
gst_object_ref (gl_sink), (GDestroyNotify) gst_object_unref);
gst_object_unref (window);
gl_sink->context = gl_sink->other_context;
gl_sink->other_context = NULL;
return TRUE;
}
GST_OBJECT_LOCK (gl_sink->display);
do {
GstGLContext *other_context;

View file

@ -2,7 +2,7 @@
lib_LTLIBRARIES = libgstgl-@GST_API_VERSION@.la
SUBDIRS = glprototypes
DIST_SUBDIRS = glprototypes android x11 win32 cocoa wayland dispmanx egl eagl gpuprocess
DIST_SUBDIRS = glprototypes android x11 win32 cocoa wayland dispmanx egl eagl
noinst_HEADERS =
@ -103,9 +103,6 @@ SUBDIRS += egl
libgstgl_@GST_API_VERSION@_la_LIBADD += egl/libgstgl-egl.la
endif
SUBDIRS += gpuprocess
libgstgl_@GST_API_VERSION@_la_LIBADD += gpuprocess/libgstgl-gpuprocess.la
configexecincludedir = $(libdir)/gstreamer-@GST_API_VERSION@/include/gst/gl
nodist_configexecinclude_HEADERS = $(built_sys_header_configure)

View file

@ -1,27 +0,0 @@
## Process this file with automake to produce Makefile.in
noinst_LTLIBRARIES = libgstgl-gpuprocess.la
libgstgl_gpuprocess_la_SOURCES = \
gstglcontext_gpu_process.c \
gstglwindow_gpu_process.c
noinst_HEADERS = gstglwindow_gpu_process.h
libgstgl_gpuprocessincludedir = $(includedir)/gstreamer-@GST_API_VERSION@/gst/gl/gpuprocess
libgstgl_gpuprocessinclude_HEADERS = \
gstglcontext_gpu_process.h \
gstglwindow_gpu_process.h
libgstgl_gpuprocess_la_CFLAGS = \
-I$(top_srcdir)/gst-libs \
-I$(top_builddir)/gst-libs \
$(GL_CFLAGS) \
$(GST_PLUGINS_BASE_CFLAGS) \
$(GST_BASE_CFLAGS) \
$(GST_CFLAGS)
libgstgl_gpuprocess_la_LDFLAGS = \
$(GST_LIB_LDFLAGS) \
$(GST_ALL_LDFLAGS)

View file

@ -1,144 +0,0 @@
/*
* GStreamer
* Copyright (C) 2015 Julien Isorce <j.isorce@samsung.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstglcontext_gpu_process.h"
#include "gstglwindow_gpu_process.h"
#define GST_GL_CONTEXT_GPU_PROCESS_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_CONTEXT_GPU_PROCESS, GstGLContextGPUProcessPrivate))
#define GST_CAT_DEFAULT gst_gl_context_debug
#define gst_gl_context_gpu_process_parent_class parent_class
G_DEFINE_TYPE (GstGLContextGPUProcess, gst_gl_context_gpu_process,
GST_GL_TYPE_CONTEXT);
struct _GstGLContextGPUProcessPrivate
{
GstGLAPI gl_api;
};
static guintptr
gst_gl_context_gpu_process_get_gl_context (GstGLContext * context)
{
return 0;
}
static GstGLAPI
gst_gl_context_gpu_process_get_gl_api (GstGLContext * context)
{
return GST_GL_CONTEXT_GPU_PROCESS (context)->priv->gl_api;
}
static GstGLPlatform
gst_gl_context_gpu_process_get_gl_platform (GstGLContext * context)
{
return GST_GL_PLATFORM_GPU_PROCESS;
}
static gboolean
gst_gl_context_gpu_process_activate (GstGLContext * context, gboolean activate)
{
return TRUE;
}
static void
gst_gl_context_gpu_process_finalize (GObject * object)
{
GstGLContext *context = GST_GL_CONTEXT (object);
GST_GL_WINDOW_GET_CLASS (context->window)->close (context->window);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static void
gst_gl_context_gpu_process_class_init (GstGLContextGPUProcessClass * klass)
{
GObjectClass *obj_class = G_OBJECT_CLASS (klass);
GstGLContextClass *context_class = (GstGLContextClass *) klass;
g_type_class_add_private (klass, sizeof (GstGLContextGPUProcessPrivate));
obj_class->finalize = gst_gl_context_gpu_process_finalize;
context_class->get_gl_context =
GST_DEBUG_FUNCPTR (gst_gl_context_gpu_process_get_gl_context);
context_class->get_gl_api =
GST_DEBUG_FUNCPTR (gst_gl_context_gpu_process_get_gl_api);
context_class->get_gl_platform =
GST_DEBUG_FUNCPTR (gst_gl_context_gpu_process_get_gl_platform);
context_class->activate =
GST_DEBUG_FUNCPTR (gst_gl_context_gpu_process_activate);
}
static void
gst_gl_context_gpu_process_init (GstGLContextGPUProcess * context)
{
context->priv = GST_GL_CONTEXT_GPU_PROCESS_GET_PRIVATE (context);
}
GstGLContext *
gst_gl_context_gpu_process_new (GstGLDisplay * display,
GstGLAPI gl_api, GstGLProcAddrFunc proc_addr)
{
GstGLContext *context = NULL;
GstGLContextGPUProcess *gpu_context = NULL;
GstGLContextClass *context_class = NULL;
GstGLWindow *window = NULL;
GError *error = NULL;
g_return_val_if_fail ((gst_gl_display_get_gl_api (display) & gl_api) !=
GST_GL_API_NONE, NULL);
gpu_context = g_object_new (GST_GL_TYPE_CONTEXT_GPU_PROCESS, NULL);
gpu_context->priv->gl_api = gl_api;
context = GST_GL_CONTEXT (gpu_context);
gst_gl_context_set_display (context, display);
gst_gl_display_add_context (display, context);
context_class = GST_GL_CONTEXT_GET_CLASS (context);
context_class->get_current_context = NULL;
context_class->get_proc_address = GST_DEBUG_FUNCPTR (proc_addr);
gst_gl_context_activate (context, TRUE);
gst_gl_context_fill_info (context, &error);
if (error) {
GST_ERROR_OBJECT (context, "Failed to create gpu process context: %s",
error->message);
g_error_free (error);
gst_object_unref (context);
return NULL;
}
window = GST_GL_WINDOW (gst_gl_window_gpu_process_new (display));
gst_gl_context_set_window (context, window);
GST_GL_WINDOW_GET_CLASS (window)->open (window, NULL);
gst_object_unref (window);
return context;
}

View file

@ -1,70 +0,0 @@
/*
* GStreamer
* Copyright (C) 2015 Julien Isorce <j.isorce@samsung.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_GL_CONTEXT_GPU_PROCESS_H__
#define __GST_GL_CONTEXT_GPU_PROCESS_H__
#include <gst/gl/gl.h>
G_BEGIN_DECLS
#define GST_GL_TYPE_CONTEXT_GPU_PROCESS (gst_gl_context_gpu_process_get_type())
#define GST_GL_CONTEXT_GPU_PROCESS(o) (G_TYPE_CHECK_INSTANCE_CAST((o), GST_GL_TYPE_CONTEXT_GPU_PROCESS, GstGLContextGPUProcess))
#define GST_GL_CONTEXT_GPU_PROCESS_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), GST_GL_TYPE_CONTEXT_GPU_PROCESS, GstGLContextGPUProcessClass))
#define GST_GL_IS_CONTEXT_GPU_PROCESS(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), GST_GL_TYPE_CONTEXT_GPU_PROCESS))
#define GST_GL_IS_CONTEXT_GPU_PROCESS_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_GL_TYPE_CONTEXT_GPU_PROCESS))
#define GST_GL_CONTEXT_GPU_PROCESS_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_GL_TYPE_CONTEXT_GPU_PROCESS, GstGLContextGPUProcessClass))
typedef struct _GstGLContextGPUProcess GstGLContextGPUProcess;
typedef struct _GstGLContextGPUProcessPrivate GstGLContextGPUProcessPrivate;
typedef struct _GstGLContextGPUProcessClass GstGLContextGPUProcessClass;
typedef gpointer (* GstGLProcAddrFunc) (GstGLContext *context, const gchar *name);
/**
* GstGLContextGPUProcess:
*
* Opaque #GstGLContextGPUProcess object
*/
struct _GstGLContextGPUProcess {
GstGLContext parent;
/*< private >*/
GstGLContextGPUProcessPrivate *priv;
/*< private >*/
gpointer _reserved[GST_PADDING];
};
struct _GstGLContextGPUProcessClass {
GstGLContextClass parent;
/*< private >*/
gpointer _reserved[GST_PADDING];
};
GType gst_gl_context_gpu_process_get_type (void);
GstGLContext * gst_gl_context_gpu_process_new (GstGLDisplay * display,
GstGLAPI gl_api, GstGLProcAddrFunc proc_addr);
G_END_DECLS
#endif /* __GST_GL_CONTEXT_GPU_PROCESS_H__ */

View file

@ -1,64 +0,0 @@
/*
* GStreamer
* Copyright (C) 2015 Julien Isorce <j.isorce@samsung.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#define GLIB_DISABLE_DEPRECATION_WARNINGS
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstglwindow_gpu_process.h"
#define GST_GL_WINDOW_GPU_PROCESS_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW_GPU_PROCESS, GstGLWindowGPUProcessPrivate))
#define GST_CAT_DEFAULT gst_gl_window_debug
#define gst_gl_window_gpu_process_parent_class parent_class
G_DEFINE_TYPE (GstGLWindowGPUProcess, gst_gl_window_gpu_process,
GST_GL_TYPE_WINDOW);
struct _GstGLWindowGPUProcessPrivate
{
int empty;
};
static void
gst_gl_window_gpu_process_class_init (GstGLWindowGPUProcessClass * klass)
{
g_type_class_add_private (klass, sizeof (GstGLWindowGPUProcessPrivate));
}
static void
gst_gl_window_gpu_process_init (GstGLWindowGPUProcess * window)
{
window->priv = GST_GL_WINDOW_GPU_PROCESS_GET_PRIVATE (window);
}
GstGLWindowGPUProcess *
gst_gl_window_gpu_process_new (GstGLDisplay * display)
{
GstGLWindowGPUProcess *window =
g_object_new (GST_GL_TYPE_WINDOW_GPU_PROCESS, NULL);
GST_GL_WINDOW (window)->display = gst_object_ref (display);
return window;
}

View file

@ -1,74 +0,0 @@
/*
* GStreamer
* Copyright (C) 2015 Julien Isorce <j.isorce@samsung.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_GL_WINDOW_GPU_PROCESS_H__
#define __GST_GL_WINDOW_GPU_PROCESS_H__
#include <gst/gl/gl.h>
#include <gst/gl/gpuprocess/gstglcontext_gpu_process.h>
G_BEGIN_DECLS
#define GST_GL_TYPE_WINDOW_GPU_PROCESS (gst_gl_window_gpu_process_get_type())
#define GST_GL_WINDOW_GPU_PROCESS(o) (G_TYPE_CHECK_INSTANCE_CAST((o), GST_GL_TYPE_WINDOW_GPU_PROCESS, GstGLWindowGPUProcess))
#define GST_GL_WINDOW_GPU_PROCESS_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), GST_GL_TYPE_WINDOW_GPU_PROCESS, GstGLWindowGPUProcessClass))
#define GST_GL_IS_WINDOW_GPU_PROCESS(o) (G_TYPE_CHECK_INSTANCE_TYPE((o), GST_GL_TYPE_WINDOW_GPU_PROCESS))
#define GST_GL_IS_WINDOW_GPU_PROCESS_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_GL_TYPE_WINDOW_GPU_PROCESS))
#define GST_GL_WINDOW_GPU_PROCESS_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_GL_TYPE_WINDOW_GPU_PROCESS, GstGLWindowGPUProcessClass))
typedef struct _GstGLWindowGPUProcess GstGLWindowGPUProcess;
typedef struct _GstGLWindowGPUProcessPrivate GstGLWindowGPUProcessPrivate;
typedef struct _GstGLWindowGPUProcessClass GstGLWindowGPUProcessClass;
/**
* GstGLWindowGPUProcess:
*
* Opaque #GstGLWindowGPUProcess object
*/
struct _GstGLWindowGPUProcess
{
GstGLWindow parent;
/*< private >*/
GstGLWindowGPUProcessPrivate *priv;
/*< private >*/
gpointer _reserved[GST_PADDING];
};
/**
* GstGLWindowGPUProcessClass:
*
* Opaque #GstGLWindowGPUProcessClass object
*/
struct _GstGLWindowGPUProcessClass {
GstGLWindowClass parent_class;
/*< private >*/
gpointer _reserved[GST_PADDING];
};
GType gst_gl_window_gpu_process_get_type (void);
GstGLWindowGPUProcess * gst_gl_window_gpu_process_new (GstGLDisplay * display);
G_END_DECLS
#endif /* __GST_GL_WINDOW_GPU_PROCESS_H__ */

View file

@ -152,9 +152,6 @@ gst_gl_platform_to_string (GstGLPlatform platform)
if (platform & GST_GL_PLATFORM_CGL) {
str = g_string_append (str, "cgl ");
}
if (platform & GST_GL_PLATFORM_GPU_PROCESS) {
str = g_string_append (str, "gpu_process ");
}
out:
if (!str)
@ -196,9 +193,6 @@ gst_gl_platform_from_string (const gchar * platform_s)
} else if (g_strstr_len (platform, 3, "cgl")) {
ret |= GST_GL_PLATFORM_CGL;
platform = &platform[3];
} else if (g_strstr_len (platform, 11, "gpu_process")) {
ret |= GST_GL_PLATFORM_GPU_PROCESS;
platform = &platform[11];
} else {
GST_ERROR ("Error parsing \'%s\'", platform);
break;

View file

@ -116,7 +116,6 @@ typedef enum
GST_GL_PLATFORM_WGL = (1 << 2),
GST_GL_PLATFORM_CGL = (1 << 3),
GST_GL_PLATFORM_EAGL = (1 << 4),
GST_GL_PLATFORM_GPU_PROCESS = (1 << 5),
GST_GL_PLATFORM_ANY = G_MAXUINT32
} GstGLPlatform;