[052/906] * sys/glsink/glimagesink.c: * sys/glsink/glimagesink.h: * sys/glsink/gstglbuffer.h: * sys/glsink/gstgldisplay.c: * sys/glsink/gstgldisplay.h: * sys/glsink/gstglupload.c: Handle xoverlay exposes correctly. This means glimagesink works correctly most of the time in totem (fullscreening being an execption). Doesn't handle expose events directly to the GL window.

This commit is contained in:
David Schleef 2008-01-06 03:01:39 +00:00 committed by Tim-Philipp Müller
parent 45d3247a68
commit e0fc0cebe6
3 changed files with 60 additions and 15 deletions

View file

@ -41,6 +41,9 @@ struct _GstGLBuffer {
GType gst_gl_buffer_get_type (void);
#define gst_gl_buffer_ref(x) ((GstGLBuffer *)(gst_buffer_ref((GstBuffer *)(x))))
#define gst_gl_buffer_unref(x) (gst_buffer_unref((GstBuffer *)(x)))
GstGLBuffer * gst_gl_buffer_new (GstGLDisplay *display,
int width, int height);
GstGLBuffer * gst_gl_buffer_new_with_format (GstGLDisplay *display,

View file

@ -345,17 +345,48 @@ gst_gl_display_set_window (GstGLDisplay * display, Window window)
{
g_mutex_lock (display->lock);
if (display->display == NULL) {
display->parent_window = window;
} else {
if (window != display->parent_window) {
XSync (display->display, False);
gst_gl_display_destroy_tmp_window (display);
display->parent_window = window;
gst_gl_display_init_tmp_window (display);
}
}
g_mutex_unlock (display->lock);
}
void
gst_gl_display_update_window (GstGLDisplay * display)
{
XWindowAttributes attr;
g_return_if_fail (display != NULL);
g_mutex_lock (display->lock);
if (display->window != None && display->parent_window != None) {
XSync (display->display, False);
XGetWindowAttributes (display->display, display->parent_window, &attr);
GST_DEBUG ("new size %d %d", attr.width, attr.height);
if (display->win_width != attr.width || display->win_height != attr.height) {
XResizeWindow (display->display, display->window,
attr.width, attr.height);
//XSync (display->display, False);
}
display->win_width = attr.width;
display->win_height = attr.height;
}
g_mutex_unlock (display->lock);
}
void
gst_gl_display_update_attributes (GstGLDisplay * display)
{
@ -375,6 +406,17 @@ gst_gl_display_update_attributes (GstGLDisplay * display)
}
}
void
gst_gl_display_set_window_size (GstGLDisplay * display, int width, int height)
{
if (display->win_width != width || display->win_height != height) {
display->win_width = width;
display->win_height = height;
XResizeWindow (display->display, display->window, width, height);
XSync (display->display, False);
}
}
void
gst_gl_display_clear (GstGLDisplay * display)
{
@ -752,7 +794,7 @@ gst_gl_display_draw_image (GstGLDisplay * display, GstVideoFormat type,
void
gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture,
int width, int height)
int width, int height, gboolean sync)
{
g_return_if_fail (width > 0);
g_return_if_fail (height > 0);
@ -763,7 +805,7 @@ gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture,
g_assert (display->window != None);
g_assert (display->context != NULL);
gst_gl_display_update_attributes (display);
//gst_gl_display_update_attributes (display);
#if 0
/* Doesn't work */
{
@ -778,10 +820,11 @@ gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture,
}
#endif
#if 1
/* Doesn't work */
if (sync) {
glXSwapIntervalSGI (1);
#endif
} else {
glXSwapIntervalSGI (0);
}
glViewport (0, 0, display->win_width, display->win_height);

View file

@ -71,16 +71,15 @@ void gst_gl_display_unlock (GstGLDisplay *display);
void gst_gl_display_set_window (GstGLDisplay *display, Window window);
void gst_gl_display_update_attributes (GstGLDisplay *display);
void gst_gl_display_clear (GstGLDisplay *display);
void gst_gl_display_draw_image (GstGLDisplay * display, GstVideoFormat type,
void *data, int width, int height);
void gst_gl_display_draw_rbo (GstGLDisplay * display, GLuint rbo,
int width, int height);
void gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture,
int width, int height);
int width, int height, gboolean sync);
void gst_gl_display_check_error (GstGLDisplay *display, int line);
GLuint gst_gl_display_upload_texture_rectangle (GstGLDisplay *display,
GstVideoFormat type, void *data, int width, int height);
void gst_gl_display_set_visible (GstGLDisplay *display, gboolean visible);
void gst_gl_display_set_window_size (GstGLDisplay *display, int width,
int height);
void gst_gl_display_update_window (GstGLDisplay * display);
#endif