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[052/906] * sys/glsink/glimagesink.c: * sys/glsink/glimagesink.h: * sys/glsink/gstglbuffer.h: * sys/glsink/gstgldisplay.c: * sys/glsink/gstgldisplay.h: * sys/glsink/gstglupload.c: Handle xoverlay exposes correctly. This means glimagesink works correctly most of the time in totem (fullscreening being an execption). Doesn't handle expose events directly to the GL window.
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parent
45d3247a68
commit
e0fc0cebe6
3 changed files with 60 additions and 15 deletions
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@ -41,6 +41,9 @@ struct _GstGLBuffer {
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GType gst_gl_buffer_get_type (void);
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#define gst_gl_buffer_ref(x) ((GstGLBuffer *)(gst_buffer_ref((GstBuffer *)(x))))
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#define gst_gl_buffer_unref(x) (gst_buffer_unref((GstBuffer *)(x)))
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GstGLBuffer * gst_gl_buffer_new (GstGLDisplay *display,
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int width, int height);
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GstGLBuffer * gst_gl_buffer_new_with_format (GstGLDisplay *display,
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@ -345,17 +345,48 @@ gst_gl_display_set_window (GstGLDisplay * display, Window window)
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{
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g_mutex_lock (display->lock);
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if (display->display == NULL) {
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display->parent_window = window;
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} else {
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if (window != display->parent_window) {
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XSync (display->display, False);
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gst_gl_display_destroy_tmp_window (display);
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display->parent_window = window;
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gst_gl_display_init_tmp_window (display);
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}
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}
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g_mutex_unlock (display->lock);
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}
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void
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gst_gl_display_update_window (GstGLDisplay * display)
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{
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XWindowAttributes attr;
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g_return_if_fail (display != NULL);
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g_mutex_lock (display->lock);
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if (display->window != None && display->parent_window != None) {
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XSync (display->display, False);
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XGetWindowAttributes (display->display, display->parent_window, &attr);
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GST_DEBUG ("new size %d %d", attr.width, attr.height);
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if (display->win_width != attr.width || display->win_height != attr.height) {
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XResizeWindow (display->display, display->window,
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attr.width, attr.height);
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//XSync (display->display, False);
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}
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display->win_width = attr.width;
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display->win_height = attr.height;
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}
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g_mutex_unlock (display->lock);
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}
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void
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gst_gl_display_update_attributes (GstGLDisplay * display)
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{
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@ -375,6 +406,17 @@ gst_gl_display_update_attributes (GstGLDisplay * display)
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}
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}
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void
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gst_gl_display_set_window_size (GstGLDisplay * display, int width, int height)
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{
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if (display->win_width != width || display->win_height != height) {
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display->win_width = width;
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display->win_height = height;
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XResizeWindow (display->display, display->window, width, height);
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XSync (display->display, False);
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}
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}
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void
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gst_gl_display_clear (GstGLDisplay * display)
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{
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@ -752,7 +794,7 @@ gst_gl_display_draw_image (GstGLDisplay * display, GstVideoFormat type,
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void
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gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture,
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int width, int height)
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int width, int height, gboolean sync)
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{
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g_return_if_fail (width > 0);
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g_return_if_fail (height > 0);
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@ -763,7 +805,7 @@ gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture,
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g_assert (display->window != None);
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g_assert (display->context != NULL);
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gst_gl_display_update_attributes (display);
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//gst_gl_display_update_attributes (display);
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#if 0
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/* Doesn't work */
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{
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@ -778,10 +820,11 @@ gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture,
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}
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#endif
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#if 1
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/* Doesn't work */
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if (sync) {
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glXSwapIntervalSGI (1);
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#endif
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} else {
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glXSwapIntervalSGI (0);
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}
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glViewport (0, 0, display->win_width, display->win_height);
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@ -71,16 +71,15 @@ void gst_gl_display_unlock (GstGLDisplay *display);
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void gst_gl_display_set_window (GstGLDisplay *display, Window window);
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void gst_gl_display_update_attributes (GstGLDisplay *display);
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void gst_gl_display_clear (GstGLDisplay *display);
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void gst_gl_display_draw_image (GstGLDisplay * display, GstVideoFormat type,
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void *data, int width, int height);
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void gst_gl_display_draw_rbo (GstGLDisplay * display, GLuint rbo,
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int width, int height);
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void gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture,
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int width, int height);
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int width, int height, gboolean sync);
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void gst_gl_display_check_error (GstGLDisplay *display, int line);
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GLuint gst_gl_display_upload_texture_rectangle (GstGLDisplay *display,
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GstVideoFormat type, void *data, int width, int height);
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void gst_gl_display_set_visible (GstGLDisplay *display, gboolean visible);
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void gst_gl_display_set_window_size (GstGLDisplay *display, int width,
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int height);
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void gst_gl_display_update_window (GstGLDisplay * display);
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#endif
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