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compositor/blend.c: fix MT checker pattern
When filling the checker pattern from multiple threads, y_start needs to be taken into account to determine the shade of the current pixel. Example pipeline: gst-launch-1.0 videotestsrc ! video/x-raw, width=1920, height=1080, format=I420 ! \ queue ! compositor sink_0::xpos=200 ! video/x-raw, format=I420 ! videoconvert ! \ xvimagesink Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/988>
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1 changed files with 7 additions and 7 deletions
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@ -428,7 +428,7 @@ fill_checker_##format_name (GstVideoFrame * frame, guint y_start, guint y_end) \
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\
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for (i = 0; i < comp_height; i++) { \
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for (j = 0; j < comp_width; j++) { \
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*p++ = tab[((i & 0x8) >> 3) + ((j & 0x8) >> 3)]; \
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*p++ = tab[(((i + y_start) & 0x8) >> 3) + ((j & 0x8) >> 3)]; \
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} \
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p += rowstride - comp_width; \
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} \
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@ -682,7 +682,7 @@ fill_checker_##format_name (GstVideoFrame * frame, guint y_start, guint y_end) \
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\
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for (i = 0; i < comp_height; i++) { \
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for (j = 0; j < comp_width; j++) { \
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*p++ = tab[((i & 0x8) >> 3) + ((j & 0x8) >> 3)]; \
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*p++ = tab[(((i + y_start) & 0x8) >> 3) + ((j & 0x8) >> 3)]; \
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} \
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p += rowstride - comp_width; \
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} \
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@ -845,9 +845,9 @@ fill_checker_##name##_c (GstVideoFrame * frame, guint y_start, guint y_end) \
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dest += y_start * stride; \
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for (i = 0; i < height; i++) { \
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for (j = 0; j < width; j++) { \
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dest[r] = tab[((i & 0x8) >> 3) + ((j & 0x8) >> 3)]; /* red */ \
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dest[g] = tab[((i & 0x8) >> 3) + ((j & 0x8) >> 3)]; /* green */ \
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dest[b] = tab[((i & 0x8) >> 3) + ((j & 0x8) >> 3)]; /* blue */ \
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dest[r] = tab[(((i + y_start) & 0x8) >> 3) + ((j & 0x8) >> 3)]; /* red */ \
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dest[g] = tab[(((i + y_start) & 0x8) >> 3) + ((j & 0x8) >> 3)]; /* green */ \
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dest[b] = tab[(((i + y_start) & 0x8) >> 3) + ((j & 0x8) >> 3)]; /* blue */ \
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dest += bpp; \
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} \
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dest += dest_add; \
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@ -1029,8 +1029,8 @@ fill_checker_##name##_c (GstVideoFrame * frame, guint y_start, guint y_end) \
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dest += GST_VIDEO_FRAME_COMP_STRIDE (frame, 0) * y_start; \
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for (i = 0; i < height; i++) { \
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for (j = 0; j < width; j++) { \
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dest[Y1] = tab[((i & 0x8) >> 3) + (((2 * j + 0) & 0x8) >> 3)]; \
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dest[Y2] = tab[((i & 0x8) >> 3) + (((2 * j + 1) & 0x8) >> 3)]; \
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dest[Y1] = tab[(((i + y_start) & 0x8) >> 3) + (((2 * j + 0) & 0x8) >> 3)]; \
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dest[Y2] = tab[(((i + y_start) & 0x8) >> 3) + (((2 * j + 1) & 0x8) >> 3)]; \
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dest[U] = 128; \
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dest[V] = 128; \
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dest += 4; \
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