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gloverlaycompositor: Keep memory pointer alive
Keep the composition memory pointer alive while it's being wrapped inside a GstGLMemory object. https://bugzilla.gnome.org/show_bug.cgi?id=745107
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parent
8884aeba87
commit
df7bcb6ba7
1 changed files with 32 additions and 29 deletions
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@ -187,7 +187,7 @@ gst_gl_composition_overlay_finalize (GObject * object)
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if (overlay->gl_memory)
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gst_memory_unref ((GstMemory *) overlay->gl_memory);
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overlay->gl_memory = NULL;
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if (overlay->context) {
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gst_gl_context_thread_add (overlay->context,
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gst_gl_composition_overlay_free_vertex_buffer, overlay);
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@ -293,63 +293,66 @@ gst_gl_composition_overlay_new (GstGLContext * context,
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return overlay;
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}
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static void
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_video_frame_unmap_and_free (gpointer user_data)
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{
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GstVideoFrame *frame = user_data;
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gst_video_frame_unmap (frame);
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g_slice_free (GstVideoFrame, frame);
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}
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static void
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gst_gl_composition_overlay_upload (GstGLCompositionOverlay * overlay,
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GstBuffer * buf)
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{
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GstMapInfo info;
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GstVideoMeta *vmeta;
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GstGLMemory *comp_gl_memory = NULL;
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gint stride;
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GstBuffer *comp_buffer = NULL;
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GstVideoMeta *meta;
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GstVideoInfo text_info;
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gpointer raw_overlay_data;
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GstBuffer *overlay_buffer = NULL;
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GstVideoInfo vinfo;
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GstVideoMeta *vmeta;
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GstVideoFrame *comp_frame;
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GstVideoFrame gl_frame;
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comp_buffer =
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gst_video_overlay_rectangle_get_pixels_unscaled_argb (overlay->rectangle,
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GST_VIDEO_OVERLAY_FORMAT_FLAG_PREMULTIPLIED_ALPHA);
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comp_frame = g_slice_new (GstVideoFrame);
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vmeta = gst_buffer_get_video_meta (comp_buffer);
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gst_video_info_set_format (&vinfo, vmeta->format, vmeta->width,
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vmeta->height);
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vinfo.stride[0] = vmeta->stride[0];
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if (gst_video_meta_map (vmeta, 0, &info, &raw_overlay_data, &stride,
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GST_MAP_READ)) {
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g_assert (raw_overlay_data);
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meta = gst_buffer_get_video_meta (comp_buffer);
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if (gst_video_frame_map (comp_frame, &vinfo, comp_buffer, GST_MAP_READ)) {
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gst_gl_composition_overlay_add_transformation (overlay, buf);
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gst_video_info_init (&text_info);
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gst_video_info_set_format (&text_info, meta->format, meta->width,
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meta->height);
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text_info->stride[0] = stride;
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comp_gl_memory =
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gst_gl_memory_wrapped (overlay->context, &text_info, 0, NULL,
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raw_overlay_data, NULL, NULL);
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gst_gl_memory_wrapped (overlay->context, &comp_frame->info, 0, NULL,
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comp_frame->data[0], comp_frame, _video_frame_unmap_and_free);
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overlay_buffer = gst_buffer_new ();
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gst_buffer_append_memory (overlay_buffer,
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gst_memory_ref ((GstMemory *) comp_gl_memory));
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gst_buffer_append_memory (overlay_buffer, (GstMemory *) comp_gl_memory);
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if (!gst_video_frame_map (&gl_frame, &text_info, overlay_buffer,
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if (!gst_video_frame_map (&gl_frame, &comp_frame->info, overlay_buffer,
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GST_MAP_READ | GST_MAP_GL)) {
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gst_buffer_unref (overlay_buffer);
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gst_video_meta_unmap (vmeta, 0, &info);
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_video_frame_unmap_and_free (comp_frame);
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GST_WARNING_OBJECT (overlay, "Cannot upload overlay texture");
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return;
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}
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gst_buffer_unref (overlay_buffer);
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overlay->texture_id = comp_gl_memory->tex_id;
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GST_DEBUG ("uploaded overlay texture %d", overlay->texture_id);
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gst_video_frame_unmap (&gl_frame);
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gst_memory_ref ((GstMemory *) comp_gl_memory);
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overlay->gl_memory = comp_gl_memory;
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overlay->texture_id = comp_gl_memory->tex_id;
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gst_video_meta_unmap (vmeta, 0, &info);
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gst_buffer_unref (overlay_buffer);
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gst_video_frame_unmap (&gl_frame);
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GST_DEBUG ("uploaded overlay texture %d", overlay->texture_id);
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} else {
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g_slice_free (GstVideoFrame, comp_frame);
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}
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}
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