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[043/906] * sys/glsink/Makefile.am: * sys/glsink/glimagesink.h: * sys/glsink/glvideo.c: * sys/glsink/glvideo.h: * sys/glsink/gstglbuffer.c: * sys/glsink/gstglbuffer.h: * sys/glsink/gstgldisplay.c: * sys/glsink/gstgldisplay.h: Rename glvideo.[ch] to gstgldisplay.[ch].
This commit is contained in:
parent
7e42503811
commit
de7967f306
4 changed files with 956 additions and 3 deletions
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@ -4,7 +4,7 @@
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#endif
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#include <gstglbuffer.h>
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#include <glvideo.h>
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#include <gstgldisplay.h>
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#include <GL/glext.h>
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#include <unistd.h>
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#include "glextensions.h"
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@ -4,8 +4,7 @@
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <xcb/xcb.h>
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#include <glvideo.h>
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#include <gstgldisplay.h>
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typedef struct _GstGLBuffer GstGLBuffer;
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870
gst-libs/gst/gl/gstgldisplay.c
Normal file
870
gst-libs/gst/gl/gstgldisplay.c
Normal file
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@ -0,0 +1,870 @@
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/* gstgldisplay.c
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* Copyright (C) 2007 David A. Schleef <ds@schleef.org>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstgldisplay.h"
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#include "glextensions.h"
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#include <gst/gst.h>
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#include <string.h>
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static void gst_gl_display_finalize (GObject * object);
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static void gst_gl_display_init_tmp_window (GstGLDisplay * display);
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GST_BOILERPLATE (GstGLDisplay, gst_gl_display, GObject, G_TYPE_OBJECT);
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static void
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gst_gl_display_base_init (gpointer g_class)
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{
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}
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static void
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gst_gl_display_class_init (GstGLDisplayClass * klass)
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{
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G_OBJECT_CLASS (klass)->finalize = gst_gl_display_finalize;
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}
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static void
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gst_gl_display_init (GstGLDisplay * display, GstGLDisplayClass * klass)
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{
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display->lock = g_mutex_new ();
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}
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static void
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gst_gl_display_finalize (GObject * object)
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{
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GstGLDisplay *display = GST_GL_DISPLAY (object);
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if (display->assigned_window == None) {
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XDestroyWindow (display->display, display->window);
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}
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if (display->context) {
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glXDestroyContext (display->display, display->context);
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}
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if (display->visinfo) {
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XFree (display->visinfo);
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}
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if (display->display) {
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XCloseDisplay (display->display);
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}
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if (display->lock) {
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g_mutex_free (display->lock);
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}
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}
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static gboolean gst_gl_display_check_features (GstGLDisplay * display);
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GstGLDisplay *
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gst_gl_display_new (void)
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{
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return g_object_new (GST_TYPE_GL_DISPLAY, NULL);
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}
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#define HANDLE_X_ERRORS
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#ifdef HANDLE_X_ERRORS
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static int
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x_error_handler (Display * display, XErrorEvent * event)
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{
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g_assert_not_reached ();
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}
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#endif
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gboolean
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gst_gl_display_connect (GstGLDisplay * display, const char *display_name)
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{
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gboolean usable;
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XGCValues values;
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XPixmapFormatValues *px_formats;
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int n_formats;
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int i;
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display->display = XOpenDisplay (display_name);
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if (display->display == NULL) {
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return FALSE;
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}
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#ifdef HANDLE_X_ERRORS
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XSynchronize (display->display, True);
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XSetErrorHandler (x_error_handler);
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#endif
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usable = gst_gl_display_check_features (display);
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if (!usable) {
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return FALSE;
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}
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display->screen = DefaultScreenOfDisplay (display->display);
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display->screen_num = DefaultScreen (display->display);
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display->visual = DefaultVisual (display->display, display->screen_num);
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display->root = DefaultRootWindow (display->display);
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display->white = XWhitePixel (display->display, display->screen_num);
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display->black = XBlackPixel (display->display, display->screen_num);
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display->depth = DefaultDepthOfScreen (display->screen);
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display->gc = XCreateGC (display->display,
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DefaultRootWindow (display->display), 0, &values);
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px_formats = XListPixmapFormats (display->display, &n_formats);
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for (i = 0; i < n_formats; i++) {
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GST_DEBUG ("%d: depth %d bpp %d pad %d", i,
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px_formats[i].depth,
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px_formats[i].bits_per_pixel, px_formats[i].scanline_pad);
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}
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gst_gl_display_init_tmp_window (display);
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return TRUE;
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}
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static gboolean
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gst_gl_display_check_features (GstGLDisplay * display)
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{
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gboolean ret;
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XVisualInfo *visinfo;
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Screen *screen;
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Window root;
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int scrnum;
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int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, None
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};
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XSetWindowAttributes attr;
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int error_base;
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int event_base;
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int mask;
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const char *extstring;
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Window window;
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screen = XDefaultScreenOfDisplay (display->display);
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scrnum = XScreenNumberOfScreen (screen);
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root = XRootWindow (display->display, scrnum);
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ret = glXQueryExtension (display->display, &error_base, &event_base);
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if (!ret) {
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GST_DEBUG ("No GLX extension");
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return FALSE;
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}
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visinfo = glXChooseVisual (display->display, scrnum, attrib);
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if (visinfo == NULL) {
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GST_DEBUG ("No usable visual");
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return FALSE;
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}
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display->visinfo = visinfo;
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display->context = glXCreateContext (display->display, visinfo, NULL, True);
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attr.background_pixel = 0;
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attr.border_pixel = 0;
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attr.colormap = XCreateColormap (display->display, root,
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visinfo->visual, AllocNone);
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attr.event_mask = StructureNotifyMask | ExposureMask;
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attr.override_redirect = True;
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mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect;
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window = XCreateWindow (display->display, root, 0, 0,
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100, 100, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr);
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XSync (display->display, FALSE);
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glXMakeCurrent (display->display, window, display->context);
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glGetIntegerv (GL_MAX_TEXTURE_SIZE, &display->max_texture_size);
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extstring = (const char *) glGetString (GL_EXTENSIONS);
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display->have_ycbcr_texture = FALSE;
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#ifdef GL_YCBCR_MESA
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if (strstr (extstring, "GL_MESA_ycbcr_texture")) {
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display->have_ycbcr_texture = TRUE;
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}
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#endif
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display->have_color_matrix = FALSE;
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#ifdef GL_POST_COLOR_MATRIX_RED_BIAS
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if (strstr (extstring, "GL_SGI_color_matrix")) {
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display->have_color_matrix = TRUE;
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}
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#endif
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display->have_texture_rectangle = FALSE;
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#ifdef GL_TEXTURE_RECTANGLE_ARB
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if (strstr (extstring, "GL_ARB_texture_rectangle")) {
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display->have_texture_rectangle = TRUE;
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}
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#endif
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glXMakeCurrent (display->display, None, NULL);
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XDestroyWindow (display->display, window);
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return TRUE;
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}
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gboolean
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gst_gl_display_can_handle_type (GstGLDisplay * display, GstVideoFormat type)
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{
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switch (type) {
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case GST_VIDEO_FORMAT_RGBx:
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case GST_VIDEO_FORMAT_BGRx:
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case GST_VIDEO_FORMAT_xRGB:
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case GST_VIDEO_FORMAT_xBGR:
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return TRUE;
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case GST_VIDEO_FORMAT_YUY2:
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case GST_VIDEO_FORMAT_UYVY:
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return display->have_ycbcr_texture;
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case GST_VIDEO_FORMAT_AYUV:
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return display->have_color_matrix;
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default:
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return FALSE;
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}
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}
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void
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gst_gl_display_lock (GstGLDisplay * display)
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{
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g_mutex_lock (display->lock);
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glXMakeCurrent (display->display, display->window, display->context);
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gst_gl_display_check_error (display, __LINE__);
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}
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void
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gst_gl_display_unlock (GstGLDisplay * display)
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{
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gst_gl_display_check_error (display, __LINE__);
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glXMakeCurrent (display->display, None, NULL);
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g_mutex_unlock (display->lock);
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}
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static void
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gst_gl_display_init_tmp_window (GstGLDisplay * display)
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{
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XSetWindowAttributes attr = { 0 };
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int scrnum;
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int mask;
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Window root;
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Screen *screen;
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GST_ERROR ("creating temp window");
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screen = XDefaultScreenOfDisplay (display->display);
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scrnum = XScreenNumberOfScreen (screen);
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root = XRootWindow (display->display, scrnum);
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attr.background_pixel = 0;
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attr.border_pixel = 0;
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attr.colormap = XCreateColormap (display->display, root,
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display->visinfo->visual, AllocNone);
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attr.override_redirect = False;
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#if 0
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if (display->parent_window) {
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attr.override_redirect = True;
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}
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#endif
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mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect;
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display->window = XCreateWindow (display->display,
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root, 0, 0, 100, 100,
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0, display->visinfo->depth, InputOutput,
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display->visinfo->visual, mask, &attr);
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XMapWindow (display->display, display->window);
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XSync (display->display, FALSE);
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}
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static void
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gst_gl_display_destroy_tmp_window (GstGLDisplay * display)
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{
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XDestroyWindow (display->display, display->window);
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}
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void
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gst_gl_display_set_window (GstGLDisplay * display, Window window)
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{
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g_mutex_lock (display->lock);
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if (window != display->assigned_window) {
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if (display->assigned_window == None) {
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gst_gl_display_destroy_tmp_window (display);
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}
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display->assigned_window = window;
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if (display->assigned_window == None) {
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gst_gl_display_init_tmp_window (display);
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} else {
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display->window = window;
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}
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}
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g_mutex_unlock (display->lock);
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}
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void
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gst_gl_display_update_attributes (GstGLDisplay * display)
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{
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XWindowAttributes attr;
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if (display->window != None) {
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XGetWindowAttributes (display->display, display->window, &attr);
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display->win_width = attr.width;
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display->win_height = attr.height;
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} else {
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display->win_width = 0;
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display->win_height = 0;
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}
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}
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void
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gst_gl_display_clear (GstGLDisplay * display)
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{
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gst_gl_display_lock (display);
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glDepthFunc (GL_LESS);
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glEnable (GL_DEPTH_TEST);
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glClearColor (0.2, 0.2, 0.2, 1.0);
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glViewport (0, 0, display->win_width, display->win_height);
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gst_gl_display_unlock (display);
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}
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void
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gst_gl_display_check_error (GstGLDisplay * display, int line)
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{
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GLenum err = glGetError ();
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if (err) {
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GST_ERROR ("GL Error 0x%x at line %d", (int) err, line);
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g_assert (0);
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}
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}
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GLuint
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gst_gl_display_upload_texture_rectangle (GstGLDisplay * display,
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GstVideoFormat type, void *data, int width, int height)
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{
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GLuint texture;
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glGenTextures (1, &texture);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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switch (type) {
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case GST_VIDEO_FORMAT_RGBx:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_RGBA, GL_UNSIGNED_BYTE, data);
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break;
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case GST_VIDEO_FORMAT_BGRx:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_BGRA, GL_UNSIGNED_BYTE, data);
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break;
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case GST_VIDEO_FORMAT_xRGB:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
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break;
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case GST_VIDEO_FORMAT_xBGR:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data);
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break;
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case GST_VIDEO_FORMAT_YUY2:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
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0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
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break;
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case GST_VIDEO_FORMAT_UYVY:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
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0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
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break;
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case GST_VIDEO_FORMAT_AYUV:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
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GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
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break;
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default:
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g_assert_not_reached ();
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}
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return texture;
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}
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static void
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draw_rect_texture (GstGLDisplay * display, GstVideoFormat type,
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void *data, int width, int height)
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{
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GLuint texture;
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GST_DEBUG ("using rectangular texture");
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#ifdef GL_TEXTURE_RECTANGLE_ARB
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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//glGenTextures (1, &texture);
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//glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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texture = gst_gl_display_upload_texture_rectangle (display, type,
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data, width, height);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
#if 0
|
||||
switch (type) {
|
||||
case GST_VIDEO_FORMAT_RGBx:
|
||||
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_BGRx:
|
||||
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
|
||||
GL_BGRA, GL_UNSIGNED_BYTE, data);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_xRGB:
|
||||
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
|
||||
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_xBGR:
|
||||
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
|
||||
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_YUY2:
|
||||
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
|
||||
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
|
||||
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
|
||||
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_UYVY:
|
||||
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
|
||||
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
|
||||
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
|
||||
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_AYUV:
|
||||
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
|
||||
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
|
||||
break;
|
||||
default:
|
||||
g_assert_not_reached ();
|
||||
}
|
||||
|
||||
#ifdef GL_POST_COLOR_MATRIX_RED_BIAS
|
||||
if (type == GST_VIDEO_FORMAT_AYUV) {
|
||||
const double matrix[16] = {
|
||||
1, 1, 1, 0,
|
||||
0, -0.344 * 1, 1.770 * 1, 0,
|
||||
1.403 * 1, -0.714 * 1, 0, 0,
|
||||
0, 0, 0, 1
|
||||
};
|
||||
glMatrixMode (GL_COLOR);
|
||||
glLoadMatrixd (matrix);
|
||||
glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, -1.403 / 2);
|
||||
glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, (0.344 + 0.714) / 2);
|
||||
glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, -1.770 / 2);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
glColor4f (1, 0, 1, 1);
|
||||
glBegin (GL_QUADS);
|
||||
|
||||
glNormal3f (0, 0, -1);
|
||||
|
||||
glTexCoord2f (width, 0);
|
||||
glVertex3f (1.0, 1.0, 0);
|
||||
glTexCoord2f (0, 0);
|
||||
glVertex3f (-1.0, 1.0, 0);
|
||||
glTexCoord2f (0, height);
|
||||
glVertex3f (-1.0, -1.0, 0);
|
||||
glTexCoord2f (width, height);
|
||||
glVertex3f (1.0, -1.0, 0);
|
||||
glEnd ();
|
||||
glDeleteTextures (1, &texture);
|
||||
#else
|
||||
g_assert_not_reached ();
|
||||
#endif
|
||||
}
|
||||
|
||||
static void
|
||||
draw_pow2_texture (GstGLDisplay * display, GstVideoFormat type,
|
||||
void *data, int width, int height)
|
||||
{
|
||||
int pow2_width;
|
||||
int pow2_height;
|
||||
double x, y;
|
||||
GLuint texture;
|
||||
|
||||
GST_DEBUG ("using power-of-2 texture");
|
||||
|
||||
for (pow2_height = 64;
|
||||
pow2_height < height && pow2_height > 0; pow2_height <<= 1);
|
||||
for (pow2_width = 64; pow2_width < width && pow2_width > 0; pow2_width <<= 1);
|
||||
|
||||
glEnable (GL_TEXTURE_2D);
|
||||
glGenTextures (1, &texture);
|
||||
glBindTexture (GL_TEXTURE_2D, texture);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
switch (type) {
|
||||
case GST_VIDEO_FORMAT_RGBx:
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, data);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_BGRx:
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
|
||||
GL_BGRA, GL_UNSIGNED_BYTE, data);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_xRGB:
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
|
||||
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_xBGR:
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
|
||||
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_YUY2:
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, GL_YCBCR_MESA, pow2_width, pow2_height,
|
||||
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
|
||||
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_UYVY:
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, GL_YCBCR_MESA, pow2_width, pow2_height,
|
||||
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
|
||||
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_AYUV:
|
||||
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
|
||||
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
|
||||
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
|
||||
break;
|
||||
default:
|
||||
g_assert_not_reached ();
|
||||
}
|
||||
|
||||
#ifdef GL_POST_COLOR_MATRIX_RED_BIAS
|
||||
if (type == GST_VIDEO_FORMAT_AYUV) {
|
||||
const double matrix[16] = {
|
||||
1, 1, 1, 0,
|
||||
0, -0.344 * 1, 1.770 * 1, 0,
|
||||
1.403 * 1, -0.714 * 1, 0, 0,
|
||||
0, 0, 0, 1
|
||||
};
|
||||
glMatrixMode (GL_COLOR);
|
||||
glLoadMatrixd (matrix);
|
||||
glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, -1.403 / 2);
|
||||
glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, (0.344 + 0.714) / 2);
|
||||
glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, -1.770 / 2);
|
||||
}
|
||||
#endif
|
||||
|
||||
glColor4f (1, 0, 1, 1);
|
||||
glBegin (GL_QUADS);
|
||||
|
||||
glNormal3f (0, 0, -1);
|
||||
|
||||
x = (double) width / pow2_width;
|
||||
y = (double) height / pow2_height;
|
||||
|
||||
glTexCoord2f (x, 0);
|
||||
glVertex3f (1.0, 1.0, 0);
|
||||
glTexCoord2f (0, 0);
|
||||
glVertex3f (-1.0, 1.0, 0);
|
||||
glTexCoord2f (0, y);
|
||||
glVertex3f (-1.0, -1.0, 0);
|
||||
glTexCoord2f (x, y);
|
||||
glVertex3f (1.0, -1.0, 0);
|
||||
glEnd ();
|
||||
glDeleteTextures (1, &texture);
|
||||
}
|
||||
|
||||
void
|
||||
gst_gl_display_draw_image (GstGLDisplay * display, GstVideoFormat type,
|
||||
void *data, int width, int height)
|
||||
{
|
||||
g_return_if_fail (data != NULL);
|
||||
g_return_if_fail (width > 0);
|
||||
g_return_if_fail (height > 0);
|
||||
|
||||
gst_gl_display_lock (display);
|
||||
|
||||
#if 0
|
||||
/* Doesn't work */
|
||||
{
|
||||
int64_t ust = 1234;
|
||||
int64_t mst = 1234;
|
||||
int64_t sbc = 1234;
|
||||
gboolean ret;
|
||||
|
||||
ret = glXGetSyncValuesOML (display->display, display->window,
|
||||
&ust, &mst, &sbc);
|
||||
GST_DEBUG ("sync values %d %lld %lld %lld", ret, ust, mst, sbc);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
/* Does work, but is not relevant */
|
||||
{
|
||||
int32_t num = 1234;
|
||||
int32_t den = 1234;
|
||||
gboolean ret;
|
||||
|
||||
ret = glXGetMscRateOML (display->display, display->window, &num, &den);
|
||||
GST_DEBUG ("rate %d %d %d", ret, num, den);
|
||||
}
|
||||
#endif
|
||||
|
||||
gst_gl_display_update_attributes (display);
|
||||
|
||||
//glXSwapIntervalSGI (1);
|
||||
glViewport (0, 0, display->win_width, display->win_height);
|
||||
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity ();
|
||||
|
||||
glMatrixMode (GL_MODELVIEW);
|
||||
glLoadIdentity ();
|
||||
|
||||
glDisable (GL_CULL_FACE);
|
||||
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
glColor4f (1, 1, 1, 1);
|
||||
|
||||
if (display->have_texture_rectangle) {
|
||||
draw_rect_texture (display, type, data, width, height);
|
||||
} else {
|
||||
draw_pow2_texture (display, type, data, width, height);
|
||||
}
|
||||
|
||||
glXSwapBuffers (display->display, display->window);
|
||||
#if 0
|
||||
/* Doesn't work */
|
||||
{
|
||||
ret = glXSwapBuffersMscOML (display->display, display->window, 0, 1, 0);
|
||||
if (ret == 0) {
|
||||
GST_DEBUG ("glXSwapBuffersMscOML failed");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
gst_gl_display_unlock (display);
|
||||
}
|
||||
|
||||
void
|
||||
gst_gl_display_draw_rbo (GstGLDisplay * display, GLuint rbo,
|
||||
int width, int height)
|
||||
{
|
||||
GLuint texture;
|
||||
GLuint fbo;
|
||||
|
||||
g_return_if_fail (width > 0);
|
||||
g_return_if_fail (height > 0);
|
||||
g_return_if_fail (rbo != None);
|
||||
|
||||
gst_gl_display_lock (display);
|
||||
|
||||
g_assert (display->window != None);
|
||||
g_assert (display->context != NULL);
|
||||
|
||||
gst_gl_display_update_attributes (display);
|
||||
|
||||
glViewport (0, 0, display->win_width, display->win_height);
|
||||
|
||||
glClearColor (0.3, 0.3, 0.3, 1.0);
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity ();
|
||||
|
||||
glMatrixMode (GL_MODELVIEW);
|
||||
glLoadIdentity ();
|
||||
|
||||
glDisable (GL_CULL_FACE);
|
||||
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
glColor4f (1, 1, 1, 1);
|
||||
|
||||
glGenFramebuffersEXT (1, &fbo);
|
||||
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo);
|
||||
|
||||
glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT,
|
||||
GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, rbo);
|
||||
|
||||
glDrawBuffer (GL_COLOR_ATTACHMENT0_EXT);
|
||||
glReadBuffer (GL_COLOR_ATTACHMENT0_EXT);
|
||||
|
||||
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
|
||||
GL_FRAMEBUFFER_COMPLETE_EXT);
|
||||
|
||||
#if 1
|
||||
{
|
||||
void *buffer;
|
||||
|
||||
buffer = malloc (320 * 240 * 4);
|
||||
memset (buffer, random (), 320 * 240 * 4);
|
||||
free (buffer);
|
||||
}
|
||||
#endif
|
||||
|
||||
glEnable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
glGenTextures (1, &texture);
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
|
||||
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB, width, height, 0,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
|
||||
GL_TEXTURE_RECTANGLE_ARB, texture, 0);
|
||||
|
||||
glDrawBuffer (0);
|
||||
glReadBuffer (0);
|
||||
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
|
||||
glColor4f (1, 0, 1, 1);
|
||||
gst_gl_display_check_error (display, __LINE__);
|
||||
//glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 0);
|
||||
glBegin (GL_QUADS);
|
||||
|
||||
glNormal3f (0, 0, -1);
|
||||
|
||||
glTexCoord2f (width, 0);
|
||||
glVertex3f (0.9, 0.9, 0);
|
||||
glTexCoord2f (0, 0);
|
||||
glVertex3f (-0.9, 0.9, 0);
|
||||
glTexCoord2f (0, height);
|
||||
glVertex3f (-0.9, -0.9, 0);
|
||||
glTexCoord2f (width, height);
|
||||
glVertex3f (0.9, -0.9, 0);
|
||||
glEnd ();
|
||||
gst_gl_display_check_error (display, __LINE__);
|
||||
glDeleteTextures (1, &texture);
|
||||
|
||||
glDeleteFramebuffersEXT (1, &fbo);
|
||||
gst_gl_display_check_error (display, __LINE__);
|
||||
|
||||
glXSwapBuffers (display->display, display->window);
|
||||
|
||||
gst_gl_display_unlock (display);
|
||||
}
|
||||
|
||||
void
|
||||
gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture,
|
||||
int width, int height)
|
||||
{
|
||||
g_return_if_fail (width > 0);
|
||||
g_return_if_fail (height > 0);
|
||||
g_return_if_fail (texture != None);
|
||||
|
||||
gst_gl_display_lock (display);
|
||||
|
||||
g_assert (display->window != None);
|
||||
g_assert (display->context != NULL);
|
||||
|
||||
gst_gl_display_update_attributes (display);
|
||||
|
||||
glViewport (0, 0, display->win_width, display->win_height);
|
||||
|
||||
glClearColor (0.3, 0.3, 0.3, 1.0);
|
||||
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity ();
|
||||
|
||||
glMatrixMode (GL_MODELVIEW);
|
||||
glLoadIdentity ();
|
||||
|
||||
glDisable (GL_CULL_FACE);
|
||||
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
glColor4f (1, 1, 1, 1);
|
||||
|
||||
glEnable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
||||
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
|
||||
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
glColor4f (1, 0, 1, 1);
|
||||
gst_gl_display_check_error (display, __LINE__);
|
||||
glBegin (GL_QUADS);
|
||||
|
||||
glNormal3f (0, 0, -1);
|
||||
|
||||
glTexCoord2f (width, 0);
|
||||
glVertex3f (0.9, 0.9, 0);
|
||||
glTexCoord2f (0, 0);
|
||||
glVertex3f (-0.9, 0.9, 0);
|
||||
glTexCoord2f (0, height);
|
||||
glVertex3f (-0.9, -0.9, 0);
|
||||
glTexCoord2f (width, height);
|
||||
glVertex3f (0.9, -0.9, 0);
|
||||
glEnd ();
|
||||
gst_gl_display_check_error (display, __LINE__);
|
||||
|
||||
glXSwapBuffers (display->display, display->window);
|
||||
|
||||
gst_gl_display_unlock (display);
|
||||
}
|
84
gst-libs/gst/gl/gstgldisplay.h
Normal file
84
gst-libs/gst/gl/gstgldisplay.h
Normal file
|
@ -0,0 +1,84 @@
|
|||
|
||||
#ifndef __GST_GL_H__
|
||||
#define __GST_GL_H__
|
||||
|
||||
#include <GL/glx.h>
|
||||
#include <GL/gl.h>
|
||||
#include <gst/gst.h>
|
||||
#include <gst/video/video.h>
|
||||
|
||||
typedef struct _GstGLDisplay GstGLDisplay;
|
||||
typedef struct _GstGLDisplayClass GstGLDisplayClass;
|
||||
|
||||
#define GST_TYPE_GL_DISPLAY \
|
||||
(gst_gl_display_get_type())
|
||||
#define GST_GL_DISPLAY(obj) \
|
||||
(G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_DISPLAY,GstGLDisplay))
|
||||
#define GST_GL_DISPLAY_CLASS(klass) \
|
||||
(G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_GL_DISPLAY,GstGLDisplayClass))
|
||||
#define GST_IS_GL_DISPLAY(obj) \
|
||||
(G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_DISPLAY))
|
||||
#define GST_IS_GL_DISPLAY_CLASS(klass) \
|
||||
(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GL_DISPLAY))
|
||||
|
||||
|
||||
struct _GstGLDisplay {
|
||||
GObject object;
|
||||
|
||||
Display *display;
|
||||
GC gc;
|
||||
XVisualInfo *visinfo;
|
||||
GLXContext context;
|
||||
GMutex *lock;
|
||||
|
||||
Screen *screen;
|
||||
int screen_num;
|
||||
Visual *visual;
|
||||
Window root;
|
||||
guint32 white;
|
||||
guint32 black;
|
||||
int depth;
|
||||
|
||||
int max_texture_size;
|
||||
|
||||
gboolean have_ycbcr_texture;
|
||||
gboolean have_texture_rectangle;
|
||||
gboolean have_color_matrix;
|
||||
|
||||
Window window;
|
||||
Window assigned_window;
|
||||
|
||||
int win_width;
|
||||
int win_height;
|
||||
|
||||
};
|
||||
|
||||
struct _GstGLDisplayClass {
|
||||
GObjectClass object_class;
|
||||
};
|
||||
|
||||
GType gst_gl_display_get_type (void);
|
||||
|
||||
|
||||
GstGLDisplay *gst_gl_display_new (void);
|
||||
gboolean gst_gl_display_connect (GstGLDisplay *display,
|
||||
const char *display_name);
|
||||
gboolean gst_gl_display_can_handle_type (GstGLDisplay *display,
|
||||
GstVideoFormat type);
|
||||
void gst_gl_display_lock (GstGLDisplay *display);
|
||||
void gst_gl_display_unlock (GstGLDisplay *display);
|
||||
void gst_gl_display_set_window (GstGLDisplay *display, Window window);
|
||||
void gst_gl_display_update_attributes (GstGLDisplay *display);
|
||||
void gst_gl_display_clear (GstGLDisplay *display);
|
||||
void gst_gl_display_draw_image (GstGLDisplay * display, GstVideoFormat type,
|
||||
void *data, int width, int height);
|
||||
void gst_gl_display_draw_rbo (GstGLDisplay * display, GLuint rbo,
|
||||
int width, int height);
|
||||
void gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture,
|
||||
int width, int height);
|
||||
void gst_gl_display_check_error (GstGLDisplay *display, int line);
|
||||
GLuint gst_gl_display_upload_texture_rectangle (GstGLDisplay *display,
|
||||
GstVideoFormat type, void *data, int width, int height);
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in a new issue