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gl: check if we can include both GL and GLES2 headers at the same time
If we cannot, then default to GL over GLES2 unless GLES2 is required.
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1 changed files with 36 additions and 0 deletions
36
configure.ac
36
configure.ac
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@ -812,6 +812,42 @@ else
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fi
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fi
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dnl check if we can include both GL and GLES2 at the same time
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if test "x$HAVE_GL" = "xyes" -a "x$HAVE_GLES2" = "xyes"; then
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GL_INCLUDES="
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# include <GLES2/gl2.h>
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# include <GLES2/gl2ext.h>
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# if __APPLE__
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# include <OpenGL/OpenGL.h>
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# include <OpenGL/gl.h>
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# else
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# include <GL/glu.h>
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# include <GL/gl.h>
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# if __WIN32__ || _WIN32
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# include <GL/glext.h>
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# endif
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# endif
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"
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AC_MSG_CHECKING([whether it is possible to include both GL and GLES2 headers])
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AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[$GL_INCLUDES]], [[
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#if !defined(GL_FALSE)
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#error Failed to include GL headers
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#endif
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]])],[ AC_MSG_RESULT(yes)
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],[AC_MSG_RESULT(no)
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if test "x$NEED_GLES2" = "xyes"; then
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if test "x$NEED_OPENGL" = "xyes"; then
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AC_MSG_ERROR([Cannot seem to include both GL and GLES2 headers. Try disabling one API])
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fi
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AC_MSG_WARN([Disabling Desktop GL support])
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HAVE_OPENGL=no
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else
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AC_MSG_WARN([Disabling GL|ES 2.0 support])
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HAVE_GLES2=no
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fi
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])
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fi
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#dnl Check for OpenGL, GLU
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echo host is $host
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case $host in
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