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d3d12compositor: Fix transparent background mode with YUV output
In case of YUV format without alpha channel, zero clear value for each channle will result in green color. Use calculated black background color with alpha=0 for transparent background mode instead. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7181>
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@ -1912,6 +1912,9 @@ gst_d3d12_compositor_calculate_background_color (GstD3D12Compositor * self,
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priv->clear_color[2] = priv->clear_color[0];
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priv->clear_color[2].color[0][3] = 0.0;
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}
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static gboolean
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static gboolean
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