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gleffects: properly initialize the shaders across contexts implementing multiple API's
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1 changed files with 14 additions and 8 deletions
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@ -534,17 +534,15 @@ gst_gl_effects_get_fragment_shader (GstGLEffects * effects,
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const gchar * shader_name, const gchar * shader_source_gles2,
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const gchar * shader_source_opengl)
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{
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GstGLShader *shader;
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GstGLShader *shader = NULL;
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GstGLFilter *filter = GST_GL_FILTER (effects);
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GstGLContext *context = GST_GL_BASE_FILTER (filter)->context;
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shader = g_hash_table_lookup (effects->shaderstable, shader_name);
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if (!shader) {
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shader = gst_gl_shader_new (context);
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g_hash_table_insert (effects->shaderstable, (gchar *) shader_name, shader);
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if (USING_GLES2 (context) || USING_OPENGL3 (context)) {
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if (!shader && (USING_GLES2 (context) || USING_OPENGL3 (context))) {
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shader = gst_gl_shader_new (context);
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if (!gst_gl_shader_compile_with_default_v_and_check (shader,
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shader_source_gles2, &filter->draw_attr_position_loc,
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&filter->draw_attr_texture_loc)) {
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@ -552,21 +550,29 @@ gst_gl_effects_get_fragment_shader (GstGLEffects * effects,
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GST_ELEMENT_ERROR (effects, RESOURCE, NOT_FOUND,
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("Failed to initialize %s shader, %s",
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shader_name, gst_gl_context_get_error ()), (NULL));
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return NULL;
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gst_object_unref (shader);
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shader = NULL;
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}
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}
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#if GST_GL_HAVE_OPENGL
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if (USING_OPENGL (context)) {
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if (!shader && USING_OPENGL (context)) {
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shader = gst_gl_shader_new (context);
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if (!gst_gl_shader_compile_and_check (shader,
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shader_source_opengl, GST_GL_SHADER_FRAGMENT_SOURCE)) {
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gst_gl_context_set_error (context, "Failed to initialize %s shader",
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shader_name);
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GST_ELEMENT_ERROR (effects, RESOURCE, NOT_FOUND, ("%s",
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gst_gl_context_get_error ()), (NULL));
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return NULL;
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gst_object_unref (shader);
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shader = NULL;
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}
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}
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#endif
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if (!shader)
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return NULL;
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g_hash_table_insert (effects->shaderstable, (gchar *) shader_name, shader);
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}
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return shader;
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