playsinkconvertbin: avoid removing children from bin twice

GstBin base class removes children in dispose, so we need to do the same.
This commit is contained in:
René Stadler 2011-11-22 10:04:12 +01:00
parent 9d2a2750c2
commit da69993a49

View file

@ -413,12 +413,20 @@ gst_play_sink_convert_bin_remove_elements (GstPlaySinkConvertBin * self)
}
static void
gst_play_sink_convert_bin_finalize (GObject * object)
gst_play_sink_convert_bin_dispose (GObject * object)
{
GstPlaySinkConvertBin *self = GST_PLAY_SINK_CONVERT_BIN_CAST (object);
gst_play_sink_convert_bin_remove_elements (self);
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_play_sink_convert_bin_finalize (GObject * object)
{
GstPlaySinkConvertBin *self = GST_PLAY_SINK_CONVERT_BIN_CAST (object);
gst_object_unref (self->sink_proxypad);
g_mutex_free (self->lock);
@ -521,6 +529,7 @@ gst_play_sink_convert_bin_class_init (GstPlaySinkConvertBinClass * klass)
gobject_class = (GObjectClass *) klass;
gstelement_class = (GstElementClass *) klass;
gobject_class->dispose = gst_play_sink_convert_bin_dispose;
gobject_class->finalize = gst_play_sink_convert_bin_finalize;
gst_element_class_add_pad_template (gstelement_class,