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eglglessink: Don't set the EAGLContext of the main thread and don't reuse it either
... instead create a new context for every sink instance. https://bugzilla.gnome.org/show_bug.cgi?id=720421
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1 changed files with 7 additions and 12 deletions
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@ -107,14 +107,9 @@ gst_egl_adaptation_create_egl_context (GstEglAdaptationContext * ctx)
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__block EAGLContext *context;
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dispatch_sync(dispatch_get_main_queue(), ^{
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EAGLContext *cur_ctx = [EAGLContext currentContext];
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if (cur_ctx) {
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context = cur_ctx;
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} else {
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context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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if (context == nil) {
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GST_ERROR_OBJECT (ctx->element, "Failed to create EAGL GLES2 context");
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}
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context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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if (context == nil) {
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GST_ERROR_OBJECT (ctx->element, "Failed to create EAGL GLES2 context");
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}
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});
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@ -148,10 +143,6 @@ gst_egl_adaptation_context_make_current (GstEglAdaptationContext * ctx,
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return FALSE;
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}
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ctx_to_set = ctx->eaglctx->eagl_context;
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dispatch_sync(dispatch_get_main_queue(), ^{
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[EAGLContext setCurrentContext: ctx_to_set];
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});
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} else {
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GST_DEBUG_OBJECT (ctx->element, "Detaching context from thread %p",
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g_thread_self ());
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@ -178,6 +169,8 @@ gst_egl_adaptation_create_surface (GstEglAdaptationContext * ctx)
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dispatch_sync(dispatch_get_main_queue(), ^{
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gst_egl_adaptation_context_make_current (ctx, TRUE);
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if (ctx->eaglctx->framebuffer) {
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framebuffer = ctx->eaglctx->framebuffer;
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} else {
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@ -203,6 +196,8 @@ gst_egl_adaptation_create_surface (GstEglAdaptationContext * ctx)
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glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER, depthRenderbuffer);
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gst_egl_adaptation_context_make_current (ctx, FALSE);
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});
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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