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gl/eglimage: #if 0 unused code
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parent
95abfda139
commit
d8b6303c95
1 changed files with 14 additions and 5 deletions
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@ -270,6 +270,7 @@ gst_egl_image_allocator_wrap (GstAllocator * allocator,
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return GST_MEMORY_CAST (mem);
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}
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#if 0
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static GstMemory *
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gst_egl_image_allocator_alloc (GstAllocator * allocator,
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GstGLContextEGL * context, GstVideoGLTextureType type, gint width,
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@ -278,6 +279,7 @@ gst_egl_image_allocator_alloc (GstAllocator * allocator,
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/* EGL_NO_CONTEXT */
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return NULL;
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}
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#endif
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static gboolean
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gst_eglimage_to_gl_texture_upload_meta (GstVideoGLTextureUploadMeta *
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@ -391,6 +393,7 @@ gst_egl_image_memory_setup_buffer (GstGLContext * ctx, GstVideoInfo * info,
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g_assert_not_reached ();
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break;
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}
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#if 0
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mem[0] =
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gst_egl_image_allocator_alloc (allocator, context,
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texture_types[0], GST_VIDEO_INFO_WIDTH (info),
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@ -399,7 +402,9 @@ gst_egl_image_memory_setup_buffer (GstGLContext * ctx, GstVideoInfo * info,
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stride[0] = size / GST_VIDEO_INFO_HEIGHT (info);
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n_mem = 1;
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GST_MINI_OBJECT_FLAG_SET (mem[0], GST_MEMORY_FLAG_NO_SHARE);
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} else {
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} else
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#endif
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{
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gst_gl_generate_texture_full (GST_GL_CONTEXT (context), info, 0, stride,
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offset, &size, (GLuint *) & client_buffer_tex[0]);
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@ -425,7 +430,7 @@ gst_egl_image_memory_setup_buffer (GstGLContext * ctx, GstVideoInfo * info,
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texture_types[0] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
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texture_types[1] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA;
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#if 0
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mem[0] =
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gst_egl_image_allocator_alloc (allocator, context,
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texture_types[0], GST_VIDEO_INFO_COMP_WIDTH (info,
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@ -449,7 +454,9 @@ gst_egl_image_memory_setup_buffer (GstGLContext * ctx, GstVideoInfo * info,
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if (mem[1])
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gst_memory_unref (mem[1]);
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mem[0] = mem[1] = NULL;
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}
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#endif
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{
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for (i = 0; i < 2; i++) {
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gst_gl_generate_texture_full (GST_GL_CONTEXT (context), info, 0,
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stride, offset, size, (GLuint *) & client_buffer_tex[i]);
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@ -481,7 +488,7 @@ gst_egl_image_memory_setup_buffer (GstGLContext * ctx, GstVideoInfo * info,
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texture_types[0] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
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texture_types[1] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
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texture_types[2] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
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#if 0
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mem[0] =
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gst_egl_image_allocator_alloc (allocator, context,
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texture_types[0], GST_VIDEO_INFO_COMP_WIDTH (info,
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@ -513,7 +520,9 @@ gst_egl_image_memory_setup_buffer (GstGLContext * ctx, GstVideoInfo * info,
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if (mem[2])
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gst_memory_unref (mem[2]);
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mem[0] = mem[1] = mem[2] = NULL;
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}
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#endif
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{
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for (i = 0; i < 3; i++) {
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gst_gl_generate_texture_full (GST_GL_CONTEXT (context), info, i,
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stride, offset, size, (GLuint *) & client_buffer_tex[i]);
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