gl/eglimage: #if 0 unused code

This commit is contained in:
Matthew Waters 2014-04-01 15:10:05 +11:00
parent 95abfda139
commit d8b6303c95

View file

@ -270,6 +270,7 @@ gst_egl_image_allocator_wrap (GstAllocator * allocator,
return GST_MEMORY_CAST (mem); return GST_MEMORY_CAST (mem);
} }
#if 0
static GstMemory * static GstMemory *
gst_egl_image_allocator_alloc (GstAllocator * allocator, gst_egl_image_allocator_alloc (GstAllocator * allocator,
GstGLContextEGL * context, GstVideoGLTextureType type, gint width, GstGLContextEGL * context, GstVideoGLTextureType type, gint width,
@ -278,6 +279,7 @@ gst_egl_image_allocator_alloc (GstAllocator * allocator,
/* EGL_NO_CONTEXT */ /* EGL_NO_CONTEXT */
return NULL; return NULL;
} }
#endif
static gboolean static gboolean
gst_eglimage_to_gl_texture_upload_meta (GstVideoGLTextureUploadMeta * gst_eglimage_to_gl_texture_upload_meta (GstVideoGLTextureUploadMeta *
@ -391,6 +393,7 @@ gst_egl_image_memory_setup_buffer (GstGLContext * ctx, GstVideoInfo * info,
g_assert_not_reached (); g_assert_not_reached ();
break; break;
} }
#if 0
mem[0] = mem[0] =
gst_egl_image_allocator_alloc (allocator, context, gst_egl_image_allocator_alloc (allocator, context,
texture_types[0], GST_VIDEO_INFO_WIDTH (info), texture_types[0], GST_VIDEO_INFO_WIDTH (info),
@ -399,7 +402,9 @@ gst_egl_image_memory_setup_buffer (GstGLContext * ctx, GstVideoInfo * info,
stride[0] = size / GST_VIDEO_INFO_HEIGHT (info); stride[0] = size / GST_VIDEO_INFO_HEIGHT (info);
n_mem = 1; n_mem = 1;
GST_MINI_OBJECT_FLAG_SET (mem[0], GST_MEMORY_FLAG_NO_SHARE); GST_MINI_OBJECT_FLAG_SET (mem[0], GST_MEMORY_FLAG_NO_SHARE);
} else { } else
#endif
{
gst_gl_generate_texture_full (GST_GL_CONTEXT (context), info, 0, stride, gst_gl_generate_texture_full (GST_GL_CONTEXT (context), info, 0, stride,
offset, &size, (GLuint *) & client_buffer_tex[0]); offset, &size, (GLuint *) & client_buffer_tex[0]);
@ -425,7 +430,7 @@ gst_egl_image_memory_setup_buffer (GstGLContext * ctx, GstVideoInfo * info,
texture_types[0] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE; texture_types[0] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
texture_types[1] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA; texture_types[1] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA;
#if 0
mem[0] = mem[0] =
gst_egl_image_allocator_alloc (allocator, context, gst_egl_image_allocator_alloc (allocator, context,
texture_types[0], GST_VIDEO_INFO_COMP_WIDTH (info, texture_types[0], GST_VIDEO_INFO_COMP_WIDTH (info,
@ -449,7 +454,9 @@ gst_egl_image_memory_setup_buffer (GstGLContext * ctx, GstVideoInfo * info,
if (mem[1]) if (mem[1])
gst_memory_unref (mem[1]); gst_memory_unref (mem[1]);
mem[0] = mem[1] = NULL; mem[0] = mem[1] = NULL;
}
#endif
{
for (i = 0; i < 2; i++) { for (i = 0; i < 2; i++) {
gst_gl_generate_texture_full (GST_GL_CONTEXT (context), info, 0, gst_gl_generate_texture_full (GST_GL_CONTEXT (context), info, 0,
stride, offset, size, (GLuint *) & client_buffer_tex[i]); stride, offset, size, (GLuint *) & client_buffer_tex[i]);
@ -481,7 +488,7 @@ gst_egl_image_memory_setup_buffer (GstGLContext * ctx, GstVideoInfo * info,
texture_types[0] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE; texture_types[0] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
texture_types[1] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE; texture_types[1] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
texture_types[2] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE; texture_types[2] = GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE;
#if 0
mem[0] = mem[0] =
gst_egl_image_allocator_alloc (allocator, context, gst_egl_image_allocator_alloc (allocator, context,
texture_types[0], GST_VIDEO_INFO_COMP_WIDTH (info, texture_types[0], GST_VIDEO_INFO_COMP_WIDTH (info,
@ -513,7 +520,9 @@ gst_egl_image_memory_setup_buffer (GstGLContext * ctx, GstVideoInfo * info,
if (mem[2]) if (mem[2])
gst_memory_unref (mem[2]); gst_memory_unref (mem[2]);
mem[0] = mem[1] = mem[2] = NULL; mem[0] = mem[1] = mem[2] = NULL;
}
#endif
{
for (i = 0; i < 3; i++) { for (i = 0; i < 3; i++) {
gst_gl_generate_texture_full (GST_GL_CONTEXT (context), info, i, gst_gl_generate_texture_full (GST_GL_CONTEXT (context), info, i,
stride, offset, size, (GLuint *) & client_buffer_tex[i]); stride, offset, size, (GLuint *) & client_buffer_tex[i]);