updated ac3play to work with latest libgst

Original commit message from CVS:
updated ac3play to work with latest libgst
This commit is contained in:
Erik Walthinsen 2001-02-06 19:39:15 +00:00
parent c17ed10404
commit d88779134d

View file

@ -10,26 +10,22 @@ int main(int argc,char *argv[]) {
GstElement *queue;
GstPad *infopad;
g_print("have %d args\n",argc);
// g_print("have %d args\n",argc);
_gst_plugin_spew = TRUE;
// _gst_plugin_spew = TRUE;
gst_init(&argc,&argv);
// gst_plugin_load("ac3parse");
gst_plugin_load_all();
pipeline = gst_elementfactory_make("pipeline","ac3player");
g_return_if_fail(pipeline != NULL);
decodethread = gst_elementfactory_make("thread","decodethread");
g_return_if_fail(decodethread != NULL);
playthread = gst_elementfactory_make("thread","playthread");
g_return_if_fail(playthread != NULL);
queue = gst_elementfactory_make("queue","queue");
g_return_if_fail(queue != NULL);
src = gst_elementfactory_make("disksrc","src");
g_return_if_fail(src != NULL);
gtk_object_set(GTK_OBJECT(src),"location",argv[1],NULL);
g_print("should be using file '%s'\n",argv[1]);
// g_print("should be using file '%s'\n",argv[1]);
parse = gst_elementfactory_make("ac3parse","parse");
g_return_if_fail(parse != NULL);
decode = gst_elementfactory_make("ac3dec","decode");
@ -49,36 +45,28 @@ int main(int argc,char *argv[]) {
gst_element_add_ghost_pad(GST_ELEMENT(decodethread),
gst_element_get_pad(decode,"src"),"src");
// construct the play thread
g_print("constructing the play thread\n");
gst_bin_add(GST_BIN(playthread),GST_ELEMENT(play));
gst_element_add_ghost_pad(GST_ELEMENT(playthread),
gst_element_get_pad(play,"sink"),"sink");
// construct the outer pipeline
g_print("constructing the main pipeline\n");
gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(decodethread));
gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(queue));
gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(playthread));
gst_bin_add(GST_BIN(pipeline),GST_ELEMENT(play));
g_print("connecting main pipeline\n");
gst_pad_connect(gst_element_get_pad(decodethread,"src"),
gst_element_get_pad(queue,"sink"));
gst_pad_connect(gst_element_get_pad(queue,"src"),
gst_element_get_pad(playthread,"sink"));
gst_element_get_pad(play,"sink"));
xmlSaveFile("ac3play.gst", gst_xml_write(GST_ELEMENT(pipeline)));
// set thread start state
gtk_object_set(GTK_OBJECT(decodethread),"create_thread",TRUE,NULL);
gtk_object_set(GTK_OBJECT(playthread),"create_thread",FALSE,NULL);
g_print("setting to READY state\n");
gst_element_set_state(GST_ELEMENT(pipeline),GST_STATE_READY);
gst_element_set_state(GST_ELEMENT(pipeline),GST_STATE_PLAYING);
// sleep(1);
g_print("about to enter loop\n");
// g_print("about to enter loop\n");
while (1) {
gst_bin_iterate(GST_BIN(playthread));
g_print("using %d bytes\n",vmsize());
gst_bin_iterate(GST_BIN(pipeline));
}
xmlSaveFile("ac3play.xml",gst_xml_write(GST_ELEMENT(pipeline)));
}