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playsink: Proxy notify::volume and notify::mute from the volume/mute elements (or sinks)
Fixes bug #600027.
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de1db5ccbd
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1 changed files with 36 additions and 0 deletions
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@ -1421,6 +1421,19 @@ gen_subp_chain (GstPlaySink * playsink)
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return chain;
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}
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static void
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notify_volume_cb (GObject * selector, GParamSpec * pspec,
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GstPlaySink * playsink)
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{
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g_object_notify (G_OBJECT (playsink), "volume");
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}
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static void
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notify_mute_cb (GObject * selector, GParamSpec * pspec, GstPlaySink * playsink)
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{
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g_object_notify (G_OBJECT (playsink), "mute");
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}
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/* make the chain that contains the elements needed to perform
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* audio playback.
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*
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@ -1497,6 +1510,9 @@ gen_audio_chain (GstPlaySink * playsink, gboolean raw, gboolean queue)
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if (elem) {
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chain->volume = elem;
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g_signal_connect (chain->volume, "notify::volume",
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G_CALLBACK (notify_volume_cb), playsink);
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GST_DEBUG_OBJECT (playsink, "the sink has a volume property");
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have_volume = TRUE;
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chain->sink_volume = TRUE;
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@ -1507,6 +1523,8 @@ gen_audio_chain (GstPlaySink * playsink, gboolean raw, gboolean queue)
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gst_play_sink_find_property_sinks (playsink, chain->sink, "mute");
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if (chain->mute) {
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GST_DEBUG_OBJECT (playsink, "the sink has a mute property");
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g_signal_connect (chain->mute, "notify::mute",
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G_CALLBACK (notify_mute_cb), playsink);
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}
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/* use the sink to control the volume and mute */
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if (playsink->volume_changed) {
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@ -1575,6 +1593,11 @@ gen_audio_chain (GstPlaySink * playsink, gboolean raw, gboolean queue)
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} else {
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have_volume = TRUE;
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g_signal_connect (chain->volume, "notify::volume",
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G_CALLBACK (notify_volume_cb), playsink);
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g_signal_connect (chain->mute, "notify::mute",
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G_CALLBACK (notify_mute_cb), playsink);
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/* volume also has the mute property */
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chain->mute = chain->volume;
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@ -1687,6 +1710,9 @@ setup_audio_chain (GstPlaySink * playsink, gboolean raw, gboolean queue)
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/* use the sink to control the volume */
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g_object_set (G_OBJECT (chain->volume), "volume", playsink->volume, NULL);
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}
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g_signal_connect (chain->volume, "notify::volume",
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G_CALLBACK (notify_volume_cb), playsink);
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/* if the sink also has a mute property we can use this as well. We'll only
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* use the mute property if there is a volume property. We can simulate the
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* mute with the volume otherwise. */
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@ -1694,12 +1720,22 @@ setup_audio_chain (GstPlaySink * playsink, gboolean raw, gboolean queue)
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gst_play_sink_find_property_sinks (playsink, chain->sink, "mute");
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if (chain->mute) {
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GST_DEBUG_OBJECT (playsink, "the sink has a mute property");
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g_signal_connect (chain->mute, "notify::mute",
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G_CALLBACK (notify_mute_cb), playsink);
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}
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} else {
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/* no volume, we need to add a volume element when we can */
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GST_DEBUG_OBJECT (playsink, "the sink has no volume property");
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if (!raw) {
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GST_LOG_OBJECT (playsink, "non-raw format, can't do soft volume control");
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if (chain->volume)
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g_signal_handlers_disconnect_by_func (chain->volume, notify_volume_cb,
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playsink);
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if (chain->mute)
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g_signal_handlers_disconnect_by_func (chain->mute, notify_mute_cb,
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playsink);
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chain->volume = NULL;
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chain->mute = NULL;
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} else {
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