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synced 2024-11-20 00:31:13 +00:00
glwindow: move main loop/context creation back to init/finalize
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=750199
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parent
5fe88f7ed7
commit
d843b9e8c3
1 changed files with 22 additions and 10 deletions
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@ -137,13 +137,15 @@ gst_gl_window_default_open (GstGLWindow * window, GError ** error)
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GstGLWindowPrivate *priv = window->priv;
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if (g_main_context_get_thread_default ()) {
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if (priv->main_context)
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g_main_context_unref (priv->main_context);
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if (priv->loop)
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g_main_loop_unref (priv->loop);
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priv->main_context = g_main_context_ref_thread_default ();
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priv->loop = NULL;
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priv->alive = TRUE;
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} else {
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priv->main_context = g_main_context_new ();
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g_main_context_push_thread_default (priv->main_context);
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priv->loop = g_main_loop_new (priv->main_context, FALSE);
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}
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return TRUE;
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@ -154,14 +156,13 @@ gst_gl_window_default_close (GstGLWindow * window)
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{
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GstGLWindowPrivate *priv = window->priv;
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if (priv->loop)
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g_main_loop_unref (priv->loop);
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else
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if (!priv->loop) {
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priv->alive = FALSE;
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g_main_context_pop_thread_default (priv->main_context);
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g_main_context_unref (priv->main_context);
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g_main_context_unref (priv->main_context);
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priv->main_context = NULL;
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} else {
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g_main_context_pop_thread_default (priv->main_context);
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}
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}
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static void
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@ -179,7 +180,8 @@ _init_debug (void)
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static void
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gst_gl_window_init (GstGLWindow * window)
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{
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window->priv = GST_GL_WINDOW_GET_PRIVATE (window);
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GstGLWindowPrivate *priv = GST_GL_WINDOW_GET_PRIVATE (window);
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window->priv = priv;
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g_mutex_init (&window->lock);
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g_mutex_init (&window->nav_lock);
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@ -190,6 +192,9 @@ gst_gl_window_init (GstGLWindow * window)
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window->is_drawing = FALSE;
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g_weak_ref_init (&window->context_ref, NULL);
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priv->main_context = g_main_context_new ();
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priv->loop = g_main_loop_new (priv->main_context, FALSE);
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}
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static void
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@ -321,6 +326,7 @@ static void
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gst_gl_window_finalize (GObject * object)
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{
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GstGLWindow *window = GST_GL_WINDOW (object);
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GstGLWindowPrivate *priv = window->priv;
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if (window->nav_alive) {
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g_mutex_lock (&window->nav_lock);
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@ -332,6 +338,12 @@ gst_gl_window_finalize (GObject * object)
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g_mutex_unlock (&window->nav_lock);
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}
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if (priv->loop)
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g_main_loop_unref (priv->loop);
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if (priv->main_context)
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g_main_context_unref (priv->main_context);
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g_weak_ref_clear (&window->context_ref);
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g_mutex_clear (&window->lock);
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