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docs/pwg/other-ntoone.xml: Document muxers and n-to-1 elements.
Original commit message from CVS: * docs/pwg/other-ntoone.xml: Document muxers and n-to-1 elements.
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2004-04-01 Ronald Bultje <rbultje@ronald.bitfreak.net>
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* docs/pwg/other-ntoone.xml:
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Document muxers and n-to-1 elements.
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2004-04-01 Martin Soto <martinsoto@users.sourceforge.net>
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* gst/registries/gstxmlregistry.c
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<!-- ############ chapter ############# -->
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<chapter id="chapter-other-ntoone" xreflabel="Writing a N-to-1 Element">
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<title>Writing a N-to-1 Element</title>
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<chapter id="chapter-other-ntoone" xreflabel="Writing a N-to-1 Element or Demuxer">
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<title>Writing a N-to-1 Element or Demuxer</title>
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<para>
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FIXME: write.
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N-to-1 elements have been previously mentioned and discussed in both
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<xref linkend="chapter-advanced-request"/> and in
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<xref linkend="chapter-loopbased-loopfn"/>. The main noteworthy thing
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about N-to-1 elements is that they should <emphasis>always</emphasis>,
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without any single exception, be <function>_loop ()</function>-based.
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Apart from that, there is not much general that you need to know. We
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will discuss one special type of N-to-1 elements here, these being
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muxers. The first two of these sections apply to N-to-1 elements in
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general, though.
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</para>
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<sect1 id="section-other-muxer" xreflabel="Writing a Muxer">
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<title>Writing a Muxer</title>
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<sect1 id="section-muxer-dataloop" xreflabel="The Data Loop Function">
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<title>The Data Loop Function</title>
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<para>
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WRITEME
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As previously mentioned in <xref linkend="chapter-loopbased-loopfn"/>,
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N-to-1 elements generally try to have one buffer from each sink pad
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and then handle the one with the earliest timestamp. There's some
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exceptions to this rule, we will come to those later. This only works
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if all streams actually continuously provide input. There might be
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cases where this is not true, for example subtitles (there might be
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no subtitle for a while), overlay images and so forth. For this
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purpose, there is a <function>_select ()</function> function in
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&GStreamer;. It checks whether input is available on a (list of)
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pad(s). In this way, you can skip over the pads that are 'non-
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continuous'.
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</para>
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<programlisting>
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/* Pad selection is currently broken, FIXME some day */
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</programlisting>
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</sect1>
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<sect1 id="section-muxer-events" xreflabel="Events in the Loop Function">
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<title>Events in the Loop Function</title>
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<para>
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N-to-1 elements using a cache will sometimes receive events, and it
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is often unclear how to handle those. For example, how do you seek
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to a frame in an <emphasis>output</emphasis> file (and what's the
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point of it anyway)? So, do discontinuity or seek events make sense,
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and should you use them?
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</para>
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<sect2 id="section-muxevents-discont" xreflabel="Discontinuities and flushes">
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<title>Discontinuities and flushes</title>
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<para>
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Don't do anything. They specify a discontinuity in the output, and
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you should continue to playback as you would otherwise. You
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generally do not need to put a discontinuity in the output stream
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in muxers; you would have to manually start adapting timestamps of
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output frames (if appliccable) to match the previous timescale,
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though. Note that the output data stream should be continuous. For
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other types of N-to-1-elements, it is generally fine to forward
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the discontinuity once it has been received from all pads. This
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depends on the specific element.
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</para>
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</sect2>
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<sect2 id="section-muxevents-seek" xreflabel="Seeks">
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<title>Seeks</title>
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<para>
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Depends on the element. Muxers would generally not implement this,
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because the concept of seeking in an <emphasis>output</emphasis>
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stream at frame level is not very useful. Seeking at byte level
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can be useful, but that is more generally done
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<emphasis>by</emphasis> muxers <emphasis>on</emphasis> sink
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elements.
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</para>
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</sect2>
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<sect2 id="section-muxevents-eos" xreflabel="End-of-Stream">
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<title>End-of-Stream</title>
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<para>
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Speaks for itself.
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</para>
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</sect2>
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</sect1>
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<sect1 id="section-muxer-negotiation" xreflabel="Negotiation">
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<title>Negotiation</title>
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<para>
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Most container formats will have a fair amount of issues with
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changing content on an elementary stream. Therefore, you should
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not allow caps to be changed once you've started using data from
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them. The easiest way to achieve this is by using explicit caps,
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which have been explained before. However, we're going to use them
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in a slightly different way then what you're used to, having the
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core do all the work for us.
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</para>
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<para>
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The idea is that, as long as the stream/file headers have not been
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written yet and no data has been processed yet, a stream is allowed
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to renegotiate. After that point, the caps should be fixed, because
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we can only use a stream once. Caps may then only change within an
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allowed range (think MPEG, where changes in FPS are allowed), or
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sometimes not at all (such as AVI audio). In order to do that, we
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will, after data retrieval and header writing, set an explicit caps
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on each sink pad, that is the minimal caps describing the properties
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of the format that may not change. As an example, for MPEG audio
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inside an MPEG system stream, this would mean a wide caps of
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audio/mpeg with mpegversion=1 and layer=[1,2]. For the same audio type
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in MPEG, though, the samplerate, bitrate, layer and number of channels
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would become static, too. Since the (request) pads will be removed
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when the stream ends, the static caps will cease to exist too, then.
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While the explicit caps exist, the <function>_link ()</function>-
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function will not be called, since the core will do all necessary
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checks for us. Note that the property of using explicit caps should
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be added along with the actual explicit caps, not any earlier.
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</para>
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<para>
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Below here follows the simple example of an AVI muxer's audio caps
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negotiation. The <function>_link ()</function>-function is fairly
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normal, but the <function>-Loop ()</function>-function does some of
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the tricks mentioned above. There is no <function>_getcaps ()</function>-
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function since the pad template contains all that information already
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(not shown).
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</para>
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<programlisting>
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static GstPadLinkReturn
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gst_avi_mux_audio_link (GstPad *pad,
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const GstCaps *caps)
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{
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GstAviMux *mux = GST_AVI_MUX (gst_pad_get_parent (pad));
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GstStructure *str = gst_caps_get_structure (caps, 0);
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const gchar *mime = gst_structure_get_name (str);
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if (!strcmp (str, "audio/mpeg")) {
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/* get version, make sure it's 1, get layer, make sure it's 1-3,
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* then create the 2-byte audio tag (0x0055) and fill an audio
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* stream structure (strh/strf). */
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[..]
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return GST_PAD_LINK_OK;
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} else if !strcmp (str, "audio/x-raw-int")) {
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/* See above, but now with the raw audio tag (0x0001). */
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[..]
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return GST_PAD_LINK_OK;
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} else [..]
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[..]
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}
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static void
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gst_avi_mux_loop (GstElement *element)
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{
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GstAviMux *mux = GST_AVI_MUX (element);
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[..]
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/* As we get here, we should have written the header if we hadn't done
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* that before yet, and we're supposed to have an internal buffer from
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* each pad, also from the audio one. So here, we check again whether
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* this is the first run and if so, we set static caps. */
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if (mux->first_cycle) {
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const GList *padlist = gst_element_get_pad_list (element);
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GList *item;
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for (item = padlist; item != NULL; item = item->next) {
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GstPad *pad = item->data;
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GstCaps *caps;
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if (!GST_PAD_IS_SINK (pad))
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continue;
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/* set static caps here */
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if (!strncmp (gst_pad_get_name (pad), "audio_", 6)) {
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/* the strf is the struct you filled in the _link () function. */
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switch (strf->format) {
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case 0x0055: /* mp3 */
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caps = gst_caps_new_simple ("audio/mpeg",
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"mpegversion", G_TYPE_INT, 1,
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"layer", G_TYPE_INT, 3,
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"bitrate", G_TYPE_INT, strf->av_bps,
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"rate", G_TYPE_INT, strf->rate,
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"channels", G_TYPE_INT, strf->channels,
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NULL);
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break;
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case 0x0001: /* pcm */
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caps = gst_caps_new_simple ("audio/x-raw-int",
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[..]);
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break;
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[..]
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}
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} else if (!strncmp (gst_pad_get_name (pad), "video_", 6)) {
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[..]
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} else {
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g_warning ("oi!");
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continue;
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}
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/* set static caps */
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gst_pad_use_explicit_caps (pad);
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gst_pad_set_explicit_caps (pad, caps);
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}
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}
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[..]
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/* Next runs will never be the first again. */
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mux->first_cycle = FALSE;
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}
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</programlisting>
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<para>
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Note that there are other ways to achieve that, which might be useful
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for more complex cases. This will do for the simple cases, though.
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This method is provided to simplify negotiation and renegotiation in
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muxers, it is not a complete solution, nor is it a pretty one.
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</para>
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</sect1>
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<sect1 id="section-muxer-markup" xreflabel="Markup vs. data processing">
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<title>Markup vs. data processing</title>
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<para>
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As we noted on demuxers before, we love common programming paradigms
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such as clean, lean and mean code. To achieve that in muxers, it's
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generally a good idea to separate the actual data stream markup from
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the data processing. To illustrate, here's how AVI muxers should
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write out RIFF tag chunks:
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</para>
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<programlisting>
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static void
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gst_avi_mux_write_chunk (GstAviMux *mux,
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guint32 id,
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GstBuffer *data)
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{
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GstBuffer *hdr;
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hdr = gst_buffer_new_and_alloc (8);
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((guint32 *) GST_BUFFER_DATA (buf))[0] = GUINT32_TO_LE (id);
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((guint32 *) GST_BUFFER_DATA (buf))[1] = GUINT32_TO_LE (GST_BUFFER_SIZE (data));
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gst_pad_push (mux->srcpad, hdr);
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gst_pad_push (mux->srcpad, data);
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}
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static void
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gst_avi_mux_loop (GstElement *element)
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{
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GstAviMux *mux = GST_AVI_MUX (element);
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GstBuffer *buf;
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[..]
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buf = gst_pad_pull (mux->sinkpad[0]);
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[..]
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gst_avi_mux_write_chunk (GST_MAKE_FOURCC ('0','0','d','b'), buf);
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}
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</programlisting>
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<para>
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In general, try to program clean code, that should cover pretty
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much everything.
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</para>
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</sect1>
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</chapter>
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