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glutils: only attempt getting the app context when we don't already have a display
avoids querying/messaging the world on each frame
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@ -739,7 +739,7 @@ gst_gl_ensure_element_data (gpointer element, GstGLDisplay ** display_ptr,
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*/
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display = *display_ptr;
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if (gst_gl_display_found (element, display))
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goto get_gl_context;
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goto done;
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gst_gl_display_context_query (element, display_ptr);
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