[146/906] remove filteredge

This commit is contained in:
Julien Isorce 2008-08-11 15:40:39 +02:00 committed by Matthew Waters
parent 26564461f0
commit d6ef47cd9c
4 changed files with 61 additions and 320 deletions

View file

@ -316,7 +316,7 @@ gst_gl_filter_set_caps (GstBaseTransform* bt, GstCaps* incaps,
return FALSE;
}
GST_ERROR ("set_caps %d %d", filter->width, filter->height);
GST_DEBUG ("set_caps %d %d", filter->width, filter->height);
return ret;
}

View file

@ -1,206 +0,0 @@
/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstglfilteredge.h"
#define GST_CAT_DEFAULT gst_gl_filter_edge_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
static const GstElementDetails element_details =
GST_ELEMENT_DETAILS ("OpenGL edge filter",
"Filter/Effect",
"Edge detection using GLSL",
"Julien Isorce <julien.isorce@gmail.com>");
enum
{
PROP_0
};
#define DEBUG_INIT(bla) \
GST_DEBUG_CATEGORY_INIT (gst_gl_filter_edge_debug, "glfilteredge", 0, "glfilteredge element");
GST_BOILERPLATE_FULL (GstGLFilterEdge, gst_gl_filter_edge, GstGLFilter,
GST_TYPE_GL_FILTER, DEBUG_INIT);
static void gst_gl_filter_edge_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_filter_edge_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_gl_filter_edge_reset (GstGLFilter* filter);
static void gst_gl_filter_edge_init_shader (GstGLFilter* filter);
static gboolean gst_gl_filter_edge_filter (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf);
static void gst_gl_filter_edge_callback (gint width, gint height, guint texture, gpointer stuff);
static const gchar *sobel_fragment_source =
"uniform sampler2DRect tex;\n"
"void main(void) {\n"
" const int N = 8;\n"
" const vec2 delta[N] = vec2[N](\n"
" vec2( -1.0, -1.0 ),\n"
" vec2( -1.0 , 0.0 ),\n"
" vec2( -1.0 , 1.0 ),\n"
" vec2( 0.0 , 1.0 ),\n"
" vec2( 1.0 , 1.0 ),\n"
" vec2( 1.0 , 0.0 ),\n"
" vec2( 1.0 , -1.0 ),\n"
" vec2( 0.0 , -1.0 )\n"
" );\n"
" const float filterH[N] = float[N]\n"
" (-1.0, 0.0, 1.0, 2.0, 1.0, 0.0, -1.0, -2.0);\n"
" const float filterV[N] = float[N]\n"
" (-1.0, -2.0, -1.0, 0.0, 1.0, 2.0, 1.0, 0.0);\n"
" float gH = 0.0;\n"
" float gV = 0.0;\n"
" int i;\n"
" vec2 nxy = gl_TexCoord[0].xy;\n"
" for (i = 0; i < N; i++) {\n"
" vec4 vcolor_i = texture2DRect(tex, nxy + delta[i]);\n"
" float gray_i = (vcolor_i.r + vcolor_i.g + vcolor_i.b) / 3.0;\n"
" gH += gH + filterH[i] * gray_i;\n"
" gV += gV + filterV[i] * gray_i;\n"
" }\n"
" float g = sqrt(gH * gH + gV * gV) / 256.0;\n"
" gl_FragColor = vec4(g, g, g, 1.0);\n"
"}\n";
static void
gst_gl_filter_edge_base_init (gpointer klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gst_element_class_set_details (element_class, &element_details);
}
static void
gst_gl_filter_edge_class_init (GstGLFilterEdgeClass* klass)
{
GObjectClass* gobject_class;
gobject_class = (GObjectClass *) klass;
gobject_class->set_property = gst_gl_filter_edge_set_property;
gobject_class->get_property = gst_gl_filter_edge_get_property;
GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filter_edge_filter;
GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_filter_edge_init_shader;
GST_GL_FILTER_CLASS (klass)->onReset = gst_gl_filter_edge_reset;
}
static void
gst_gl_filter_edge_init (GstGLFilterEdge* filter,
GstGLFilterEdgeClass* klass)
{
filter->shader = NULL;
}
static void
gst_gl_filter_edge_reset (GstGLFilter* filter)
{
GstGLFilterEdge* edge_filter = GST_GL_FILTER_EDGE(filter);
//blocking call, wait the opengl thread has destroyed the shader
gst_gl_display_del_shader (filter->display, edge_filter->shader);
}
static void
gst_gl_filter_edge_set_property (GObject* object, guint prop_id,
const GValue* value, GParamSpec* pspec)
{
//GstGLFilterEdge *filter = GST_GL_FILTER_EDGE (object);
switch (prop_id)
{
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_filter_edge_get_property (GObject* object, guint prop_id,
GValue* value, GParamSpec* pspec)
{
//GstGLFilterEdge *filter = GST_GL_FILTER_EDGE (object);
switch (prop_id)
{
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_filter_edge_init_shader (GstGLFilter* filter)
{
GstGLFilterEdge* edge_filter = GST_GL_FILTER_EDGE (filter);
//blocking call, wait the opengl thread has compiled the shader program
gst_gl_display_gen_shader (filter->display, sobel_fragment_source, &edge_filter->shader);
}
static gboolean
gst_gl_filter_edge_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
GstGLBuffer* outbuf)
{
gpointer edge_filter = GST_GL_FILTER_EDGE (filter);
//blocking call, generate a FBO
gst_gl_display_use_fbo (filter->display, filter->width, filter->height,
filter->fbo, filter->depthbuffer, outbuf->texture, gst_gl_filter_edge_callback,
inbuf->width, inbuf->height, inbuf->texture,
0, filter->width, 0, filter->height,
GST_GL_DISPLAY_PROJECTION_ORTHO2D, edge_filter);
return TRUE;
}
//opengl scene, params: input texture (not the output filter->texture)
static void
gst_gl_filter_edge_callback (gint width, gint height, guint texture, gpointer stuff)
{
GstGLFilterEdge* edge_filter = GST_GL_FILTER_EDGE (stuff);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gst_gl_shader_use (edge_filter->shader);
glActiveTextureARB(GL_TEXTURE0_ARB);
gst_gl_shader_set_uniform_1i (edge_filter->shader, "tex", 0);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
glBegin (GL_QUADS);
glTexCoord2i (0, 0);
glVertex2f (-1.0f, -1.0f);
glTexCoord2i (width, 0);
glVertex2f (1.0f, -1.0f);
glTexCoord2i (width, height);
glVertex2f (1.0f, 1.0f);
glTexCoord2i (0, height);
glVertex2f (-1.0f, 1.0f);
glEnd ();
}

View file

@ -1,53 +0,0 @@
/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _GST_GL_FILTEREDGE_H_
#define _GST_GL_FILTEREDGE_H_
#include "gstglfilter.h"
G_BEGIN_DECLS
#define GST_TYPE_GL_FILTER_EDGE (gst_gl_filter_edge_get_type())
#define GST_GL_FILTER_EDGE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTER_EDGE,GstGLFilterEdge))
#define GST_IS_GL_FILTER_EDGE(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTER_EDGE))
#define GST_GL_FILTER_EDGE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTER_EDGE,GstGLFilterEdgeClass))
#define GST_IS_GL_FILTER_EDGE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTER_EDGE))
#define GST_GL_FILTER_EDGE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTER_EDGE,GstGLFilterEdgeClass))
typedef struct _GstGLFilterEdge GstGLFilterEdge;
typedef struct _GstGLFilterEdgeClass GstGLFilterEdgeClass;
struct _GstGLFilterEdge
{
GstGLFilter filter;
GstGLShader *shader;
};
struct _GstGLFilterEdgeClass
{
GstGLFilterClass filter_class;
};
GType gst_gl_glfilteredge_get_type (void);
G_END_DECLS
#endif /* _GST_GLFILTEREDGE_H_ */

View file

@ -194,7 +194,7 @@ gst_gl_upload_transform_caps (GstBaseTransform* bt,
const GValue* framerate_value = NULL;
const GValue* par_value = NULL;
GST_ERROR ("transform caps %" GST_PTR_FORMAT, caps);
GST_DEBUG ("transform caps %" GST_PTR_FORMAT, caps);
framerate_value = gst_structure_get_value (structure, "framerate");
par_value = gst_structure_get_value (structure, "pixel-aspect-ratio");
@ -224,7 +224,7 @@ gst_gl_upload_transform_caps (GstBaseTransform* bt,
gst_caps_merge_structure (newcaps, gst_structure_copy (structure));
GST_ERROR ("new caps %" GST_PTR_FORMAT, newcaps);
GST_DEBUG ("new caps %" GST_PTR_FORMAT, newcaps);
return newcaps;
}