[856/906] context: document it

This commit is contained in:
Matthew Waters 2013-11-23 22:53:48 +11:00 committed by Tim-Philipp Müller
parent 1e02438715
commit d6bdcbe751
2 changed files with 132 additions and 7 deletions

View file

@ -18,6 +18,17 @@
* Boston, MA 02110-1301, USA.
*/
/**
* SECTION:gstglcontext
* @short_description: OpenGL context abstraction
* @title: GstGLContext
* @see_also: #GstGLDisplay, #GstGLWindow
*
* #GstGLContext wraps an OpenGL context object in a uniform API. As a result
* of the limitation on OpenGL context, this object is not thread safe unless
* specified and must only be activated in a single thread.
*/
#if HAVE_CONFIG_H
# include "config.h"
#endif
@ -131,6 +142,14 @@ gst_gl_context_class_init (GstGLContextClass * klass)
G_OBJECT_CLASS (klass)->finalize = gst_gl_context_finalize;
}
/**
* gst_gl_context_new:
* @display: a #GstGLDisplay
*
* Create a new #GstGLContext with the specified @display
*
* Returns: a new #GstGLContext
*/
GstGLContext *
gst_gl_context_new (GstGLDisplay * display)
{
@ -221,6 +240,18 @@ gst_gl_context_finalize (GObject * object)
G_OBJECT_CLASS (gst_gl_context_parent_class)->finalize (object);
}
/**
* gst_gl_context_activate:
* @context: a #GstGLContext
* @activate: %TRUE to activate, %FALSE to deactivate
*
* (De)activate the OpenGL context represented by this @context.
*
* In OpenGL terms, calls eglMakeCurrent or similar with this context and the
* currently set window. See gst_gl_context_set_window() for details.
*
* Returns: Whether the activation succeeded
*/
gboolean
gst_gl_context_activate (GstGLContext * context, gboolean activate)
{
@ -236,6 +267,17 @@ gst_gl_context_activate (GstGLContext * context, gboolean activate)
return result;
}
/**
* gst_gl_context_get_gl_api:
* @context: a #GstGLContext
*
* Get the currently enabled OpenGL api.
*
* The currently available API may be limited by the #GstGLDisplay in use and/or
* the #GstGLWindow chosen.
*
* Returns: the currently available OpenGL api
*/
GstGLAPI
gst_gl_context_get_gl_api (GstGLContext * context)
{
@ -248,6 +290,19 @@ gst_gl_context_get_gl_api (GstGLContext * context)
return context_class->get_gl_api (context);
}
/**
* gst_gl_context_get_proc_address:
* @context: a #GstGLContext
* @name: an opengl function name
*
* Get a function pointer to a specified opengl function, @name. If the the
* specific function does not exist, NULL is returned instead.
*
* Platform specfic functions (names starting 'egl', 'glX', 'wgl', etc) can also
* be retreived using this method.
*
* Returns: a function pointer or NULL
*/
gpointer
gst_gl_context_get_proc_address (GstGLContext * context, const gchar * name)
{
@ -314,6 +369,17 @@ gst_gl_context_default_get_proc_address (GstGLContext * context,
return ret;
}
/**
* gst_gl_context_set_window:
* @context: a #GstGLContext
* @window: (transfer full): a #GstGLWindow
*
* Set's the current window on @context to @window. The window can only be
* changed before gst_gl_context_create() has been called and the @window is not
* already running.
*
* Returns: Whether the window was successfully updated
*/
gboolean
gst_gl_context_set_window (GstGLContext * context, GstGLWindow * window)
{
@ -336,6 +402,12 @@ gst_gl_context_set_window (GstGLContext * context, GstGLWindow * window)
return TRUE;
}
/**
* gst_gl_context_get_window:
* @context: a #GstGLContext
*
* Returns: the currently set window
*/
GstGLWindow *
gst_gl_context_get_window (GstGLContext * context)
{
@ -346,7 +418,23 @@ gst_gl_context_get_window (GstGLContext * context)
return gst_object_ref (context->window);
}
/* Create an opengl context (one context for one GstGLDisplay) */
/**
* gst_gl_context_create:
* @context: a #GstGLContext:
* @other_context: (allow-none): a #GstGLContext to share OpenGL objects with
* @error: (allow-none): a #GError
*
* Creates an OpenGL context in the current thread with the specified
* @other_context as a context to share shareable OpenGL objects with. See the
* OpenGL specification for what is shared between contexts.
*
* If an error occurs, and @error is not %NULL, then error will contain details
* of the error and %FALSE will be returned.
*
* Should only be called once.
*
* Returns: whether the context could successfully be created
*/
gboolean
gst_gl_context_create (GstGLContext * context,
GstGLContext * other_context, GError ** error)
@ -689,6 +777,14 @@ failure:
}
}
/**
* gst_gl_context_get_gl_context:
* @context: a #GstGLContext:
*
* Gets the backing OpenGL context used by @context.
*
* Returns: The platform specific backing OpenGL context
*/
guintptr
gst_gl_context_get_gl_context (GstGLContext * context)
{
@ -704,6 +800,12 @@ gst_gl_context_get_gl_context (GstGLContext * context)
return result;
}
/**
* gst_gl_context_get_display:
* @context: a #GstGLContext:
*
* Returns: the #GstGLDisplay associated with this @context
*/
GstGLDisplay *
gst_gl_context_get_display (GstGLContext * context)
{
@ -727,6 +829,16 @@ _gst_gl_context_thread_run_generic (RunGenericData * data)
data->func (data->context, data->data);
}
/**
* gst_gl_context_thread_add:
* @context: a #GstGLContext
* @func: a #GstGLContextThreadFunc
* @data: (closure): user data to call @func with
*
* Execute @func in the OpenGL thread of @context with @data
*
* MT-safe
*/
void
gst_gl_context_thread_add (GstGLContext * context,
GstGLContextThreadFunc func, gpointer data)

View file

@ -40,10 +40,10 @@ GQuark gst_gl_context_error_quark (void);
/**
* GstGLContextThreadFunc:
* @display: a #GstGLDisplay
* @context: a #GstGLContext
* @data: user data
*
* Represents a function to run in the GL thread
* Represents a function to run in the GL thread with @context and @data
*/
typedef void (*GstGLContextThreadFunc) (GstGLContext * context, gpointer data);
@ -57,23 +57,36 @@ typedef enum
GST_GL_CONTEXT_ERROR_RESOURCE_UNAVAILABLE,
} GstGLContextError;
/**
* GstGLContext:
*
* Opaque #GstGLContext object
*/
struct _GstGLContext {
/*< private >*/
GObject parent;
/*< public >*/
GstGLWindow *window;
GstGLFuncs *gl_vtable;
/*< private >*/
gpointer _reserved[GST_PADDING];
GstGLContextPrivate *priv;
};
/**
* GstGLContextClass:
* @get_gl_context: get the backing platform specific OpenGL context
* @get_gl_api: get the available OpenGL api's that this context can work with
* @get_proc_address: get an function pointer to an OpenGL function
* @activate: call eglMakeCurrent or similar
* @choose_format: choose a format for the framebuffer
* @create_context: create the OpenGL context
* @destroy_context: destroy the OpenGL context
* @swap_buffers: swap the default framebuffer's front/back buffers
*/
struct _GstGLContextClass {
/*< private >*/
GObjectClass parent_class;
guintptr (*get_gl_context) (GstGLContext *context);
@ -110,7 +123,7 @@ gboolean gst_gl_context_set_window (GstGLContext *context, GstGLWindow *win
GstGLWindow * gst_gl_context_get_window (GstGLContext *context);
/* FIXME: remove */
void gst_gl_context_thread_add (GstGLContext * display,
void gst_gl_context_thread_add (GstGLContext * context,
GstGLContextThreadFunc func, gpointer data);
G_END_DECLS