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Gst.Object: Improved performance on multiple property calls
Successful property lookups get cached in a dictionary to improve performance of subsequent lookups
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1 changed files with 12 additions and 0 deletions
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@ -14,6 +14,7 @@
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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namespace Gst {
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namespace Gst {
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@ -22,14 +23,25 @@ namespace Gst {
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partial class Object
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partial class Object
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{
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{
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private Dictionary <string, bool> PropertyNameCache = new Dictionary<string, bool> ();
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[DllImport ("libgobject-2.0-0.dll", CallingConvention = CallingConvention.Cdecl)]
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[DllImport ("libgobject-2.0-0.dll", CallingConvention = CallingConvention.Cdecl)]
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static extern IntPtr g_object_class_find_property (IntPtr klass, IntPtr name);
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static extern IntPtr g_object_class_find_property (IntPtr klass, IntPtr name);
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bool PropertyExists (string name) {
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bool PropertyExists (string name) {
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if (PropertyNameCache.ContainsKey (name))
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return PropertyNameCache [name];
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var ptr = g_object_class_find_property (GType.GetClassPtr (), GLib.Marshaller.StringToPtrGStrdup (name));
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var ptr = g_object_class_find_property (GType.GetClassPtr (), GLib.Marshaller.StringToPtrGStrdup (name));
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var result = ptr != IntPtr.Zero;
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var result = ptr != IntPtr.Zero;
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GLib.Marshaller.Free (ptr);
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GLib.Marshaller.Free (ptr);
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// just cache the positive results because there might
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// actually be new properties getting installed
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if (result)
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PropertyNameCache [name] = result;
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return result;
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return result;
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}
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}
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