gl/cocoa: Update viewport according to the current clipping

We have to update the GL viewport if the NSView is only partially
visible. Otherwise the content of the frame will be visibly offset.
This commit is contained in:
Sebastian Dröge 2014-09-29 09:33:42 +03:00
parent 1b8e76d235
commit d4ed76e4da

View file

@ -83,6 +83,9 @@ struct _GstGLWindowCocoaPrivate
gboolean visible; gboolean visible;
GMainContext *main_context; GMainContext *main_context;
GMainLoop *loop; GMainLoop *loop;
GLint viewport_dim[4];
NSRect bounds, visibleRect;
}; };
static void static void
@ -505,7 +508,6 @@ struct resize
{ {
GstGLWindowCocoa * window; GstGLWindowCocoa * window;
NSRect bounds, visibleRect; NSRect bounds, visibleRect;
NSSize frameSize;
}; };
static void static void
@ -518,12 +520,29 @@ resize_cb (gpointer data)
NSOpenGLContext * glContext = (NSOpenGLContext *) gst_gl_context_get_gl_context (context); NSOpenGLContext * glContext = (NSOpenGLContext *) gst_gl_context_get_gl_context (context);
if (g_main_loop_is_running (window_cocoa->priv->loop) && ![window_cocoa->priv->internal_win_id isClosed]) { if (g_main_loop_is_running (window_cocoa->priv->loop) && ![window_cocoa->priv->internal_win_id isClosed]) {
/* FIXME: Need to adjust viewport for clipping here */ const GstGLFuncs *gl;
if (window->resize) {
window->resize (window->resize_data, resize_data->bounds.size.width, resize_data->bounds.size.height);
}
[glContext update]; [glContext update];
if (window_cocoa->priv->bounds.size.width != resize_data->bounds.size.width ||
window_cocoa->priv->bounds.size.height != resize_data->bounds.size.height ||
window_cocoa->priv->visibleRect.origin.x != resize_data->visibleRect.origin.x ||
window_cocoa->priv->visibleRect.origin.y != resize_data->visibleRect.origin.y) {
gl = context->gl_vtable;
if (window->resize) {
window->resize (window->resize_data, resize_data->bounds.size.width, resize_data->bounds.size.height);
gl->GetIntegerv (GL_VIEWPORT, window_cocoa->priv->viewport_dim);
}
gl->Viewport (window_cocoa->priv->viewport_dim[0] - resize_data->visibleRect.origin.x,
window_cocoa->priv->viewport_dim[1] - resize_data->visibleRect.origin.y,
window_cocoa->priv->viewport_dim[2], window_cocoa->priv->viewport_dim[3]);
window_cocoa->priv->visibleRect = resize_data->visibleRect;
window_cocoa->priv->bounds = resize_data->bounds;
}
GST_GL_WINDOW (window_cocoa)->draw (GST_GL_WINDOW (window_cocoa)->draw_data); GST_GL_WINDOW (window_cocoa)->draw (GST_GL_WINDOW (window_cocoa)->draw_data);
[glContext flushBuffer]; [glContext flushBuffer];
} }
@ -542,21 +561,18 @@ resize_cb (gpointer data)
if (window->resize) { if (window->resize) {
NSRect bounds = [self bounds]; NSRect bounds = [self bounds];
NSRect visibleRect = [self visibleRect]; NSRect visibleRect = [self visibleRect];
NSSize frameSize = [self frame].size;
struct resize *resize_data = g_new (struct resize, 1); struct resize *resize_data = g_new (struct resize, 1);
GST_DEBUG_OBJECT (window, "Window resized: bounds %lf %lf %lf %lf, " GST_DEBUG_OBJECT (window, "Window resized: bounds %lf %lf %lf %lf "
"visibleRect %lf %lf %lf %lf, frame size %lf %lf", "visibleRect %lf %lf %lf %lf",
bounds.origin.x, bounds.origin.y, bounds.origin.x, bounds.origin.y,
bounds.size.width, bounds.size.height, bounds.size.width, bounds.size.height,
visibleRect.origin.x, visibleRect.origin.y, visibleRect.origin.x, visibleRect.origin.y,
visibleRect.size.width, visibleRect.size.height, visibleRect.size.width, visibleRect.size.height);
frameSize.width, frameSize.height);
resize_data->window = window_cocoa; resize_data->window = window_cocoa;
resize_data->bounds = bounds; resize_data->bounds = bounds;
resize_data->visibleRect = visibleRect; resize_data->visibleRect = visibleRect;
resize_data->frameSize = frameSize;
gst_gl_window_send_message_async (GST_GL_WINDOW (window_cocoa), (GstGLWindowCB) resize_cb, resize_data, (GDestroyNotify) g_free); gst_gl_window_send_message_async (GST_GL_WINDOW (window_cocoa), (GstGLWindowCB) resize_cb, resize_data, (GDestroyNotify) g_free);
} }
@ -567,7 +583,7 @@ resize_cb (gpointer data)
} }
- (BOOL) isFlipped { - (BOOL) isFlipped {
return YES; return NO;
} }
@end @end