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gl/egl: move get_error_string() into gstegl
So others can use it without #include-ing a private header https://bugzilla.gnome.org/show_bug.cgi?id=774518
This commit is contained in:
parent
cdaada4300
commit
d42145e8c1
5 changed files with 73 additions and 48 deletions
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@ -6,7 +6,8 @@ libgstgl_egl_la_SOURCES = \
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gstgldisplay_egl.c \
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gstglcontext_egl.c \
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gstglmemoryegl.c \
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gsteglimage.c
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gsteglimage.c \
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gstegl.c
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noinst_HEADERS = \
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gstglcontext_egl.h
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58
gst-libs/gst/gl/egl/gstegl.c
Normal file
58
gst-libs/gst/gl/egl/gstegl.c
Normal file
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@ -0,0 +1,58 @@
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/*
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* GStreamer
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* Copyright (C) 2016 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include <gst/gl/egl/gstegl.h>
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const gchar *
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gst_egl_get_error_string (EGLint err)
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{
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switch (err) {
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case EGL_SUCCESS:
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return "EGL_SUCCESS";
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case EGL_BAD_DISPLAY:
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return "EGL_BAD_DISPLAY";
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case EGL_NOT_INITIALIZED:
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return "EGL_NOT_INITIALIZED";
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case EGL_BAD_ACCESS:
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return "EGL_BAD_ACCESS";
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case EGL_BAD_ALLOC:
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return "EGL_BAD_ALLOC";
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case EGL_BAD_ATTRIBUTE:
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return "EGL_BAD_ATTRIBUTE";
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case EGL_BAD_CONFIG:
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return "EGL_BAD_CONFIG";
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case EGL_BAD_CONTEXT:
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return "EGL_BAD_CONTEXT";
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case EGL_BAD_CURRENT_SURFACE:
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return "EGL_BAD_CURRENT_SURFACE";
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case EGL_BAD_MATCH:
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return "EGL_BAD_MATCH";
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case EGL_BAD_NATIVE_PIXMAP:
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return "EGL_BAD_NATIVE_PIXMAP";
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case EGL_BAD_NATIVE_WINDOW:
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return "EGL_BAD_NATIVE_WINDOW";
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case EGL_BAD_PARAMETER:
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return "EGL_BAD_PARAMETER";
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case EGL_BAD_SURFACE:
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return "EGL_BAD_SURFACE";
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default:
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return "unknown";
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}
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}
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@ -51,4 +51,7 @@
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typedef gintptr EGLAttrib;
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#endif
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GST_EXPORT
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const gchar * gst_egl_get_error_string (EGLint err);
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#endif /* _GST_EGL_H_ */
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@ -357,7 +357,7 @@ gst_egl_image_from_dmabuf (GstGLContext * context,
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}
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if (!img) {
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GST_WARNING ("eglCreateImage failed: %s",
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gst_gl_context_egl_get_error_string (eglGetError ()));
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gst_egl_get_error_string (eglGetError ()));
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return NULL;
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}
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@ -109,43 +109,6 @@ gst_gl_context_egl_new (GstGLDisplay * display)
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return g_object_new (GST_TYPE_GL_CONTEXT_EGL, NULL);
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}
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const gchar *
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gst_gl_context_egl_get_error_string (EGLint err)
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{
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switch (err) {
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case EGL_SUCCESS:
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return "EGL_SUCCESS";
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case EGL_BAD_DISPLAY:
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return "EGL_BAD_DISPLAY";
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case EGL_NOT_INITIALIZED:
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return "EGL_NOT_INITIALIZED";
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case EGL_BAD_ACCESS:
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return "EGL_BAD_ACCESS";
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case EGL_BAD_ALLOC:
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return "EGL_BAD_ALLOC";
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case EGL_BAD_ATTRIBUTE:
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return "EGL_BAD_ATTRIBUTE";
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case EGL_BAD_CONFIG:
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return "EGL_BAD_CONFIG";
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case EGL_BAD_CONTEXT:
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return "EGL_BAD_CONTEXT";
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case EGL_BAD_CURRENT_SURFACE:
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return "EGL_BAD_CURRENT_SURFACE";
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case EGL_BAD_MATCH:
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return "EGL_BAD_MATCH";
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case EGL_BAD_NATIVE_PIXMAP:
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return "EGL_BAD_NATIVE_PIXMAP";
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case EGL_BAD_NATIVE_WINDOW:
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return "EGL_BAD_NATIVE_WINDOW";
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case EGL_BAD_PARAMETER:
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return "EGL_BAD_PARAMETER";
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case EGL_BAD_SURFACE:
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return "EGL_BAD_SURFACE";
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default:
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return "unknown";
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}
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}
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static gboolean
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gst_gl_context_egl_choose_format (GstGLContext * context, GError ** error)
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{
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@ -227,7 +190,7 @@ gst_gl_context_egl_choose_config (GstGLContextEGL * egl, GstGLAPI gl_api,
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} else {
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g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_WRONG_CONFIG,
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"Failed to set window configuration: %s",
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gst_gl_context_egl_get_error_string (eglGetError ()));
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gst_egl_get_error_string (eglGetError ()));
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goto failure;
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}
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@ -360,7 +323,7 @@ gst_gl_context_egl_create_context (GstGLContext * context,
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g_set_error (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_RESOURCE_UNAVAILABLE,
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"Failed to initialize egl: %s",
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gst_gl_context_egl_get_error_string (eglGetError ()));
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gst_egl_get_error_string (eglGetError ()));
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goto failure;
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}
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@ -395,7 +358,7 @@ gst_gl_context_egl_create_context (GstGLContext * context,
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if (!eglBindAPI (EGL_OPENGL_API)) {
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g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
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"Failed to bind OpenGL API: %s",
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gst_gl_context_egl_get_error_string (eglGetError ()));
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gst_egl_get_error_string (eglGetError ()));
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goto failure;
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}
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@ -463,7 +426,7 @@ gst_gl_context_egl_create_context (GstGLContext * context,
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if (!eglBindAPI (EGL_OPENGL_ES_API)) {
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g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
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"Failed to bind OpenGL|ES API: %s",
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gst_gl_context_egl_get_error_string (eglGetError ()));
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gst_egl_get_error_string (eglGetError ()));
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goto failure;
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}
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@ -511,7 +474,7 @@ gst_gl_context_egl_create_context (GstGLContext * context,
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g_set_error (error, GST_GL_CONTEXT_ERROR,
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GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
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"Failed to create a OpenGL context: %s",
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gst_gl_context_egl_get_error_string (eglGetError ()));
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gst_egl_get_error_string (eglGetError ()));
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goto failure;
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}
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/* FIXME do we want a window vfunc ? */
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@ -586,7 +549,7 @@ gst_gl_context_egl_create_context (GstGLContext * context,
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} else {
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g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
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"Failed to create window surface: %s",
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gst_gl_context_egl_get_error_string (eglGetError ()));
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gst_egl_get_error_string (eglGetError ()));
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goto failure;
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}
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}
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@ -679,7 +642,7 @@ gst_gl_context_egl_activate (GstGLContext * context, gboolean activate)
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egl->egl_surface = EGL_NO_SURFACE;
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if (!result) {
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GST_ERROR_OBJECT (context, "Failed to destroy old window surface: %s",
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gst_gl_context_egl_get_error_string (eglGetError ()));
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gst_egl_get_error_string (eglGetError ()));
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goto done;
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}
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}
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@ -690,7 +653,7 @@ gst_gl_context_egl_activate (GstGLContext * context, gboolean activate)
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if (egl->egl_surface == EGL_NO_SURFACE) {
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GST_ERROR_OBJECT (context, "Failed to create window surface: %s",
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gst_gl_context_egl_get_error_string (eglGetError ()));
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gst_egl_get_error_string (eglGetError ()));
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result = FALSE;
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goto done;
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}
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@ -705,7 +668,7 @@ gst_gl_context_egl_activate (GstGLContext * context, gboolean activate)
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if (!result) {
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GST_ERROR_OBJECT (context,
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"Failed to bind context to the current rendering thread: %s",
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gst_gl_context_egl_get_error_string (eglGetError ()));
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gst_egl_get_error_string (eglGetError ()));
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}
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done:
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