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ffmpegcodecmap: don't escape codec_data
Don't escape the codec_data, it breaks some streams (but likely also fixes others). It's better to leave it as is, like most other players do. See #608332
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4f9de70744
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1 changed files with 11 additions and 2 deletions
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@ -2064,6 +2064,7 @@ gst_ffmpeg_caps_with_codectype (enum CodecType type,
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}
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}
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#if 0
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static void
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nal_escape (guint8 * dst, guint8 * src, guint size, guint * destsize)
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{
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@ -2150,6 +2151,7 @@ full_copy:
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return;
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}
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}
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#endif
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/*
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* caps_with_codecid () transforms a GstCaps for a known codec
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@ -2186,20 +2188,27 @@ gst_ffmpeg_caps_with_codecid (enum CodecID codec_id,
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if (context->extradata)
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av_free (context->extradata);
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#if 0
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if (codec_id == CODEC_ID_H264) {
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guint extrasize;
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GST_DEBUG ("copy, escaping codec_data %d", size);
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/* ffmpeg h264 expects the codec_data to be escaped, there is no real
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* reason for this but let's just escape it for now. Start by allocating
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* enough space, x2 is more than enough. */
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* enough space, x2 is more than enough.
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*
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* FIXME, we disabled escaping because some file already contain escaped
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* codec_data and then we escape twice and fail. It's better to leave it
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* as is, as that is what most players do. */
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context->extradata =
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av_mallocz (GST_ROUND_UP_16 (size * 2 +
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FF_INPUT_BUFFER_PADDING_SIZE));
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copy_config (context->extradata, data, size, &extrasize);
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GST_DEBUG ("escaped size: %d", extrasize);
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context->extradata_size = extrasize;
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} else {
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} else
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#endif
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{
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/* allocate with enough padding */
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GST_DEBUG ("copy codec_data");
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context->extradata =
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