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eglglessink: Preparations for supporting multiple textures for more YUV formats
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commit
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1 changed files with 58 additions and 20 deletions
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@ -1312,10 +1312,20 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
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}
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fraghandle = glCreateShader (GL_FRAGMENT_SHADER);
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if (eglglessink->format == GST_VIDEO_FORMAT_AYUV)
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glShaderSource (fraghandle, 1, &frag_AYUV_prog, NULL);
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else
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glShaderSource (fraghandle, 1, &frag_COPY_prog, NULL);
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switch (eglglessink->format) {
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case GST_VIDEO_FORMAT_AYUV:
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glShaderSource (fraghandle, 1, &frag_AYUV_prog, NULL);
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break;
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_RGBx:
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case GST_VIDEO_FORMAT_RGBA:
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case GST_VIDEO_FORMAT_RGB16:
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glShaderSource (fraghandle, 1, &frag_COPY_prog, NULL);
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break;
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default:
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g_assert_not_reached ();
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break;
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}
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if (got_gl_error ("glShaderSource fragment"))
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goto HANDLE_ERROR;
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@ -1364,29 +1374,53 @@ gst_eglglessink_init_egl_surface (GstEglGlesSink * eglglessink)
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/* Generate and bind texture */
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if (!eglglessink->have_texture) {
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gint i, n_textures;
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const gchar *texnames[3] = { NULL, };
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GST_INFO_OBJECT (eglglessink, "Doing initial texture setup");
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switch (eglglessink->format) {
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_RGBx:
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case GST_VIDEO_FORMAT_RGBA:
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case GST_VIDEO_FORMAT_RGB16:
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case GST_VIDEO_FORMAT_AYUV:
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n_textures = 1;
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texnames[0] = "tex";
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break;
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default:
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g_assert_not_reached ();
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break;
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}
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g_mutex_lock (eglglessink->flow_lock);
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glGenTextures (1, &eglglessink->texture[0]);
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if (got_gl_error ("glGenTextures"))
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goto HANDLE_ERROR_LOCKED;
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for (i = 0; i < n_textures; i++) {
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glGenTextures (1, &eglglessink->texture[i]);
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if (got_gl_error ("glGenTextures"))
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goto HANDLE_ERROR_LOCKED;
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glActiveTexture (GL_TEXTURE0);
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glBindTexture (GL_TEXTURE_2D, eglglessink->texture[0]);
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if (got_gl_error ("glBindTexture"))
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goto HANDLE_ERROR_LOCKED;
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if (i == 0)
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glActiveTexture (GL_TEXTURE0);
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else if (i == 1)
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glActiveTexture (GL_TEXTURE1);
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else if (i == 2)
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glActiveTexture (GL_TEXTURE2);
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texlocation = glGetUniformLocation (prog, "tex");
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glUniform1i (texlocation, 0);
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glBindTexture (GL_TEXTURE_2D, eglglessink->texture[i]);
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if (got_gl_error ("glBindTexture"))
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goto HANDLE_ERROR_LOCKED;
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/* Set 2D resizing params */
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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if (got_gl_error ("glTexParameteri"))
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goto HANDLE_ERROR_LOCKED;
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texlocation = glGetUniformLocation (prog, texnames[i]);
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glUniform1i (texlocation, 0);
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/* Set 2D resizing params */
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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if (got_gl_error ("glTexParameteri"))
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goto HANDLE_ERROR_LOCKED;
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}
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eglglessink->have_texture = TRUE;
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g_mutex_unlock (eglglessink->flow_lock);
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@ -1602,10 +1636,12 @@ gst_eglglessink_render_and_display (GstEglGlesSink * eglglessink,
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switch (eglglessink->selected_fmt->fmt) {
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case GST_EGLGLESSINK_IMAGE_RGB888:
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glActiveTexture (GL_TEXTURE0);
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
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GL_UNSIGNED_BYTE, GST_BUFFER_DATA (buf));
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break;
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case GST_EGLGLESSINK_IMAGE_RGB565:
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glActiveTexture (GL_TEXTURE0);
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
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GL_UNSIGNED_SHORT_5_6_5, GST_BUFFER_DATA (buf));
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break;
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@ -1613,10 +1649,12 @@ gst_eglglessink_render_and_display (GstEglGlesSink * eglglessink,
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switch (eglglessink->format) {
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case GST_VIDEO_FORMAT_RGBA:
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case GST_VIDEO_FORMAT_RGBx:
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glActiveTexture (GL_TEXTURE0);
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, GST_BUFFER_DATA (buf));
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break;
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case GST_VIDEO_FORMAT_AYUV:
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glActiveTexture (GL_TEXTURE0);
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, GST_BUFFER_DATA (buf));
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break;
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