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videodecoder: Avoid pushing buffers before segment start
In the case where the stream doesn't have a framerate set and the frames don't have a duration set, we still want to use the clipping path to make sure we don't push buffers outside of the segment. The problem was the previous iteration was setting a duration of 2s, which meant that any buffer which was less than 2s before the segment start would end up getting pushed. Instead, use a saner 40ms (25fps single frame duration) to figure out whether the frame could be within the segment or not
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1 changed files with 7 additions and 7 deletions
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@ -3128,16 +3128,16 @@ gst_video_decoder_clip_and_push_buf (GstVideoDecoder * decoder, GstBuffer * buf)
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stop = start + duration;
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stop = start + duration;
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} else if (GST_CLOCK_TIME_IS_VALID (start)
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} else if (GST_CLOCK_TIME_IS_VALID (start)
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&& !GST_CLOCK_TIME_IS_VALID (duration)) {
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&& !GST_CLOCK_TIME_IS_VALID (duration)) {
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/* 2 second frame duration is rather unlikely... but if we don't clip
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/* If we don't clip away buffers that far before the segment we
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* away buffers that far before the segment we can cause the pipeline to
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* can cause the pipeline to lockup. This can happen if audio is
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* lockup. This can happen if audio is properly clipped, and thus the
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* properly clipped, and thus the audio sink does not preroll yet
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* audio sink does not preroll yet but the video sink prerolls because
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* but the video sink prerolls because we already outputted a
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* we already outputted a buffer here... and then queues run full.
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* buffer here... and then queues run full.
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*
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*
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* In the worst case we will clip one buffer too many here now if no
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* In the worst case we will clip one buffer too many here now if no
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* framerate is given, no buffer duration is given and the actual
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* framerate is given, no buffer duration is given and the actual
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* framerate is less than 0.5fps */
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* framerate is lower than 25fps */
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stop = start + 2 * GST_SECOND;
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stop = start + 40 * GST_MSECOND;
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}
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}
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segment = &decoder->output_segment;
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segment = &decoder->output_segment;
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