mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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[231/906] Add a glfilterglass inspired from http://www.mdk.org.pl/2007/11/17/gl-colorspace-conversions
This commit is contained in:
parent
41e5676c47
commit
d2cc6f2226
5 changed files with 397 additions and 3 deletions
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@ -25,6 +25,7 @@ add_library (gstopengl SHARED
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gstglfilterblur.c
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gstglfiltercube.c
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gstglfilterlaplacian.c
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gstglfilterglass.c
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gstglfilterapp.c
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gstglcolorscale.c
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gltestsrc.c
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@ -12,17 +12,19 @@ libgstopengl_la_SOURCES = \
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gstglupload.h \
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gstgldownload.c \
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gstgldownload.h \
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gstglfilterblur.c \
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gstglfilterblur.c \
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gstglfiltercube.c \
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gstglfiltercube.h \
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gstglfilterlaplacian.c \
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gstglfilterlaplacian.h \
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gstglfilterglass.c \
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gstglfilterglass.h \
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gstglfilterapp.c \
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gstglfilterapp.h \
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gstglcolorscale.c \
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gstglcolorscale.h \
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gltestsrc.c \
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gltestsrc.h \
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gltestsrc.c \
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gltestsrc.h \
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gstgltestsrc.c \
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gstgltestsrc.h \
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gstgleffects.c \
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330
gst/gl/gstglfilterglass.c
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330
gst/gl/gstglfilterglass.c
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@ -0,0 +1,330 @@
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/*
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* GStreamer
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Inspired from http://www.mdk.org.pl/2007/11/17/gl-colorspace-conversions
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <math.h>
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#include "gstglfilterglass.h"
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#define GST_CAT_DEFAULT gst_gl_filter_glass_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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static const GstElementDetails element_details =
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GST_ELEMENT_DETAILS ("OpenGL glass filter",
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"Filter/Effect",
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"Glass Filter",
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"Julien Isorce <julien.isorce@gmail.com>");
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enum
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{
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PROP_0
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};
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#define DEBUG_INIT(bla) \
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GST_DEBUG_CATEGORY_INIT (gst_gl_filter_glass_debug, "glfilterglass", 0, "glfilterglass element");
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GST_BOILERPLATE_FULL (GstGLFilterGlass, gst_gl_filter_glass, GstGLFilter,
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GST_TYPE_GL_FILTER, DEBUG_INIT);
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static void gst_gl_filter_glass_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_gl_filter_glass_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_gl_filter_glass_reset (GstGLFilter* filter);
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static void gst_gl_filter_glass_init_shader (GstGLFilter* filter);
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static gboolean gst_gl_filter_glass_filter (GstGLFilter * filter,
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GstGLBuffer * inbuf, GstGLBuffer * outbuf);
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static void gst_gl_filter_glass_draw_background_gradient ();
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static void gst_gl_filter_glass_draw_video_plane (GstGLFilter* filter,
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gint width, gint height, guint texture, gfloat center_x, gfloat center_y,
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gfloat start_alpha, gfloat stop_alpha, gboolean reversed);
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static void gst_gl_filter_glass_callback (gint width, gint height, guint texture, gpointer stuff);
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static const gchar *glass_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;"
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"uniform float width, height;"
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"void main () {"
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" float xl = 0.0525*width;"
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" float xr = (1.0 - 0.0525)*width;"
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" float yl = 0.0875*height;"
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" float yr = (1.0 - 0.0875)*height;"
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" float r;"
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" if (gl_TexCoord[0].x < xl && gl_TexCoord[0].y < yl)"
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" r = (gl_TexCoord[0].x - xl) * (gl_TexCoord[0].x - xl) + (gl_TexCoord[0].y - yl) * (gl_TexCoord[0].y - yl);"
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" else if (gl_TexCoord[0].x > xr && gl_TexCoord[0].y < yl)"
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" r = (gl_TexCoord[0].x - xr) * (gl_TexCoord[0].x - xr) + (gl_TexCoord[0].y - yl) * (gl_TexCoord[0].y - yl);"
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" else if (gl_TexCoord[0].x > xr && gl_TexCoord[0].y > yr)"
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" r = (gl_TexCoord[0].x - xr) * (gl_TexCoord[0].x - xr) + (gl_TexCoord[0].y - yr) * (gl_TexCoord[0].y - yr);"
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" else if (gl_TexCoord[0].x < xl && gl_TexCoord[0].y > yr)"
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" r = (gl_TexCoord[0].x - xl) * (gl_TexCoord[0].x - xl) + (gl_TexCoord[0].y - yr) * (gl_TexCoord[0].y - yr);"
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" else if (gl_TexCoord[0].y < yl)"
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" r = (gl_TexCoord[0].y - yl) * (gl_TexCoord[0].y - yl);"
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" else if (gl_TexCoord[0].y > yr)"
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" r = (gl_TexCoord[0].y - yr) * (gl_TexCoord[0].y - yr);"
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" else if (gl_TexCoord[0].x < xl)"
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" r = (gl_TexCoord[0].x - xl) * (gl_TexCoord[0].x - xl);"
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" else if (gl_TexCoord[0].x > xr)"
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" r = (gl_TexCoord[0].x - xr) * (gl_TexCoord[0].x - xr);"
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" else"
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" r = width;"
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" float v = clamp(r, width, width + width/10.0);"
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" v = (v - width) * 10.0 / width;"
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" vec4 color = texture2DRect (tex, gl_TexCoord[0].st);"
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" gl_FragColor = vec4(color.rgb, color.a * (1.0 - v));"
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"}";
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static void
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gst_gl_filter_glass_base_init (gpointer klass)
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{
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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gst_element_class_set_details (element_class, &element_details);
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}
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static void
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gst_gl_filter_glass_class_init (GstGLFilterGlassClass* klass)
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{
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GObjectClass* gobject_class;
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gobject_class = (GObjectClass *) klass;
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gobject_class->set_property = gst_gl_filter_glass_set_property;
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gobject_class->get_property = gst_gl_filter_glass_get_property;
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GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filter_glass_filter;
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GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_filter_glass_init_shader;
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GST_GL_FILTER_CLASS (klass)->onReset = gst_gl_filter_glass_reset;
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}
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static void
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gst_gl_filter_glass_init (GstGLFilterGlass* filter,
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GstGLFilterGlassClass* klass)
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{
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filter->shader = NULL;
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filter->timestamp = 0;
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}
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static void
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gst_gl_filter_glass_reset (GstGLFilter* filter)
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{
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GstGLFilterGlass* glass_filter = GST_GL_FILTER_GLASS(filter);
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//blocking call, wait the opengl thread has destroyed the shader
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gst_gl_display_del_shader (filter->display, glass_filter->shader);
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}
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static void
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gst_gl_filter_glass_set_property (GObject* object, guint prop_id,
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const GValue* value, GParamSpec* pspec)
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{
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//GstGLFilterGlass *filter = GST_GL_FILTER_GLASS (object);
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switch (prop_id)
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{
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_gl_filter_glass_get_property (GObject* object, guint prop_id,
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GValue* value, GParamSpec* pspec)
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{
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//GstGLFilterGlass *filter = GST_GL_FILTER_GLASS (object);
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switch (prop_id)
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{
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_gl_filter_glass_init_shader (GstGLFilter* filter)
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{
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GstGLFilterGlass* glass_filter = GST_GL_FILTER_GLASS (filter);
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//blocking call, wait the opengl thread has compiled the shader
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gst_gl_display_gen_shader (filter->display, 0, glass_fragment_source, &glass_filter->shader);
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}
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static gboolean
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gst_gl_filter_glass_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
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GstGLBuffer* outbuf)
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{
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gpointer glass_filter = GST_GL_FILTER_GLASS (filter);
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GST_GL_FILTER_GLASS(glass_filter)->timestamp = GST_BUFFER_TIMESTAMP (inbuf);
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//blocking call, use a FBO
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gst_gl_display_use_fbo (filter->display, filter->width, filter->height,
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filter->fbo, filter->depthbuffer, outbuf->texture, gst_gl_filter_glass_callback,
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inbuf->width, inbuf->height, inbuf->texture,
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80, (gdouble)filter->width/(gdouble)filter->height, 1.0, 5000.0,
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GST_GL_DISPLAY_PROJECTION_PERSPECIVE, (gpointer)glass_filter);
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return TRUE;
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}
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static gint64
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get_time (void)
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{
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static GTimeVal val;
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g_get_current_time (&val);
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return (val.tv_sec * G_USEC_PER_SEC) + val.tv_usec;
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}
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static void
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gst_gl_filter_glass_draw_background_gradient ()
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{
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glMatrixMode (GL_PROJECTION);
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glPushMatrix ();
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glLoadIdentity ();
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glOrtho (-100, 100, -100, 100, -1000.0, 1000.0);
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glBegin (GL_QUADS);
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glColor4f (0.0f, 0.0f, 0.0f, 1.0f);
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glVertex2f (-100.0f, -100.0f);
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glVertex2f (100.0f, -100.0f);
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glColor4f (0.0f, 0.0f, 0.2f, 1.0f);
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glVertex2f (100.0f, 80.0f);
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glVertex2f (-100.0f, 80.0f);
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glVertex2f (100.0f, 80.0f);
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glVertex2f (-100.0f, 80.0f);
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glVertex2f (-100.0f, 100.0f);
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glVertex2f (100.0f, 100.0f);
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glEnd ();
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glPopMatrix ();
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glMatrixMode (GL_MODELVIEW);
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}
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static void
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gst_gl_filter_glass_draw_video_plane (GstGLFilter* filter,
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gint width, gint height, guint texture,
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gfloat center_x, gfloat center_y,
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gfloat start_alpha, gfloat stop_alpha,
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gboolean reversed)
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{
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GstGLFilterGlass* glass_filter = GST_GL_FILTER_GLASS (filter);
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gfloat topy;
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gfloat bottomy;
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if (reversed) {
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topy = center_y - 1.0f;
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bottomy = center_y + 1.0f;
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} else {
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topy = center_y + 1.0f;
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bottomy = center_y - 1.0f;
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}
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gst_gl_shader_use (glass_filter->shader);
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glActiveTextureARB (GL_TEXTURE0_ARB);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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glDisable (GL_TEXTURE_RECTANGLE_ARB);
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gst_gl_shader_set_uniform_1i (glass_filter->shader, "tex", 0);
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gst_gl_shader_set_uniform_1f (glass_filter->shader, "width", (gfloat)width);
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gst_gl_shader_set_uniform_1f (glass_filter->shader, "height", (gfloat)height);
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glBegin (GL_QUADS);
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glColor4f (1.0f, 1.0f, 1.0f, start_alpha);
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glTexCoord2i (0, height);
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glVertex2f (center_x - 1.6f, topy);
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glTexCoord2i (width, height);
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glVertex2f (center_x + 1.6f, topy);
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glColor4f (1.0, 1.0, 1.0, stop_alpha);
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glTexCoord2i (width, 0);
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glVertex2f (center_x + 1.6f, bottomy);
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glTexCoord2i (0, 0);
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glVertex2f (center_x - 1.6f, bottomy);
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glEnd ();
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gst_gl_shader_use (0);
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}
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//opengl scene, params: input texture (not the output filter->texture)
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static void
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gst_gl_filter_glass_callback (gint width, gint height, guint texture, gpointer stuff)
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{
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static gint64 start_time = 0;
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GstGLFilter* filter = GST_GL_FILTER (stuff);
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GstGLFilterGlass* glass_filter = GST_GL_FILTER_GLASS (stuff);
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if (start_time == 0)
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start_time = get_time ();
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else
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{
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gint64 time_left = (glass_filter->timestamp / 1000) - (get_time () - start_time);
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time_left -= 1000000 / 25;
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if (time_left > 2000)
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{
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GST_CAT_LOG (GST_CAT_DEFAULT, "escape");
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return;
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}
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}
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glEnable (GL_BLEND);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glTranslatef(0.0f, 2.0f, -3.0f);
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gst_gl_filter_glass_draw_background_gradient ();
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//Rotation
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if (start_time != 0) {
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gint64 time_passed = get_time () - start_time;
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glRotated (sin (time_passed / 1200000.0) * 45.0, 0.0, 1.0, 0.0);
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}
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glPushMatrix ();
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//Reflection
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gst_gl_filter_glass_draw_video_plane (filter, width, height, texture,
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0.0f, 0.0f, 0.3f, 0.5f, TRUE);
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//Main video
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gst_gl_filter_glass_draw_video_plane (filter, width, height, texture,
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0.0f, -2.0f, 1.0f, 1.0f, FALSE);
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glActiveTextureARB (GL_TEXTURE0_ARB);
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glDisable (GL_TEXTURE_RECTANGLE_ARB);
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glPopMatrix ();
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}
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54
gst/gl/gstglfilterglass.h
Normal file
54
gst/gl/gstglfilterglass.h
Normal file
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/*
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* GStreamer
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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||||
* License along with this library; if not, write to the
|
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef _GST_GL_FILTERGLASS_H_
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#define _GST_GL_FILTERGLASS_H_
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#include <gstglfilter.h>
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G_BEGIN_DECLS
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#define GST_TYPE_GL_FILTER_GLASS (gst_gl_filter_glass_get_type())
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#define GST_GL_FILTER_GLASS(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTER_GLASS,GstGLFilterGlass))
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#define GST_IS_GL_FILTER_GLASS(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTER_GLASS))
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#define GST_GL_FILTER_GLASS_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTER_GLASS,GstGLFilterGlassClass))
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#define GST_IS_GL_FILTER_GLASS_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTER_GLASS))
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#define GST_GL_FILTER_GLASS_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTER_GLASS,GstGLFilterGlassClass))
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typedef struct _GstGLFilterGlass GstGLFilterGlass;
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typedef struct _GstGLFilterGlassClass GstGLFilterGlassClass;
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struct _GstGLFilterGlass
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{
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GstGLFilter filter;
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GstGLShader *shader;
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gint64 timestamp;
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};
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struct _GstGLFilterGlassClass
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{
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GstGLFilterClass filter_class;
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};
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|
||||
GType gst_gl_glfilterglass_get_type (void);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* _GST_GLFILTERGLASS_H_ */
|
|
@ -29,6 +29,7 @@
|
|||
#include "gstglupload.h"
|
||||
#include "gstglfiltercube.h"
|
||||
#include "gstglfilterlaplacian.h"
|
||||
#include "gstglfilterglass.h"
|
||||
#include "gstglfilterapp.h"
|
||||
#include "gstgldownload.h"
|
||||
#include "gstglimagesink.h"
|
||||
|
@ -44,6 +45,7 @@ GType gst_gl_filter_cube_get_type (void);
|
|||
GType gst_gl_filterblur_get_type (void);
|
||||
GType gst_gl_filter_edge_get_type (void);
|
||||
GType gst_gl_filter_laplacian_get_type (void);
|
||||
GType gst_gl_filter_glass_get_type (void);
|
||||
#ifdef HAVE_GDKPIXBUF
|
||||
GType gst_gl_pixbufoverlay_get_type (void);
|
||||
GType gst_gl_differencematte_get_type (void);
|
||||
|
@ -103,6 +105,11 @@ plugin_init (GstPlugin * plugin)
|
|||
return FALSE;
|
||||
}
|
||||
|
||||
if (!gst_element_register (plugin, "glfilterglass",
|
||||
GST_RANK_NONE, GST_TYPE_GL_FILTER_GLASS)) {
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (!gst_element_register (plugin, "glfilterapp",
|
||||
GST_RANK_NONE, GST_TYPE_GL_FILTER_APP)) {
|
||||
return FALSE;
|
||||
|
|
Loading…
Reference in a new issue