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validate/transcoding: Don't override the target state of the scenario when receiving BUFFERING=100%
If the scenario handles the states and wants to stay in PAUSED, it's not a good idea to change the state to PLAYING when receiving BUFFERING=100%. This caused a race condition in varios seeking tests, most often in the dash scrub seeking test.
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403b236426
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1 changed files with 32 additions and 3 deletions
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@ -39,6 +39,7 @@
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#endif
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#endif
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#include <gst/validate/gst-validate-scenario.h>
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#include <gst/validate/gst-validate-scenario.h>
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#include <gst/validate/gst-validate-bin-monitor.h>
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static gint ret = 0;
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static gint ret = 0;
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static GMainLoop *mainloop;
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static GMainLoop *mainloop;
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@ -423,10 +424,19 @@ _execute_set_restriction (GstValidateScenario * scenario,
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return TRUE;
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return TRUE;
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}
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}
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typedef struct
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{
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GMainLoop *mainloop;
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GstValidateMonitor *monitor;
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} BusCallbackData;
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static gboolean
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static gboolean
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bus_callback (GstBus * bus, GstMessage * message, gpointer data)
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bus_callback (GstBus * bus, GstMessage * message, gpointer data)
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{
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{
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GMainLoop *loop = data;
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BusCallbackData *bus_callback_data = data;
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GMainLoop *loop = bus_callback_data->mainloop;
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GstValidateMonitor *monitor = bus_callback_data->monitor;
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switch (GST_MESSAGE_TYPE (message)) {
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switch (GST_MESSAGE_TYPE (message)) {
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case GST_MESSAGE_STATE_CHANGED:
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case GST_MESSAGE_STATE_CHANGED:
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{
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{
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@ -461,6 +471,15 @@ bus_callback (GstBus * bus, GstMessage * message, gpointer data)
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break;
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break;
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case GST_MESSAGE_BUFFERING:{
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case GST_MESSAGE_BUFFERING:{
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gint percent;
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gint percent;
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GstState target_state = GST_STATE_PLAYING;
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gboolean monitor_handles_state;
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g_object_get (monitor, "handles-states", &monitor_handles_state, NULL);
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if (monitor_handles_state && GST_IS_VALIDATE_BIN_MONITOR (monitor)) {
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target_state =
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gst_validate_scenario_get_target_state (GST_VALIDATE_BIN_MONITOR
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(monitor)->scenario);
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}
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if (!buffering) {
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if (!buffering) {
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g_print ("\n");
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g_print ("\n");
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@ -477,7 +496,13 @@ bus_callback (GstBus * bus, GstMessage * message, gpointer data)
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/* a 100% message means buffering is done */
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/* a 100% message means buffering is done */
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if (buffering) {
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if (buffering) {
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buffering = FALSE;
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buffering = FALSE;
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if (target_state == GST_STATE_PLAYING) {
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g_print ("Done buffering, setting pipeline to PLAYING\n");
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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} else {
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g_print ("Done buffering, staying in PAUSED\n");
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}
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}
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}
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} else {
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} else {
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/* buffering... */
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/* buffering... */
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@ -769,6 +794,7 @@ main (int argc, gchar ** argv)
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int rep_err;
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int rep_err;
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GstStateChangeReturn sret;
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GstStateChangeReturn sret;
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gchar *output_file = NULL;
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gchar *output_file = NULL;
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BusCallbackData bus_callback_data = { 0, };
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#ifdef G_OS_UNIX
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#ifdef G_OS_UNIX
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guint signal_watch_id;
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guint signal_watch_id;
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@ -917,7 +943,10 @@ main (int argc, gchar ** argv)
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bus = gst_element_get_bus (pipeline);
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bus = gst_element_get_bus (pipeline);
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gst_bus_add_signal_watch (bus);
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gst_bus_add_signal_watch (bus);
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g_signal_connect (bus, "message", (GCallback) bus_callback, mainloop);
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bus_callback_data.mainloop = mainloop;
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bus_callback_data.monitor = monitor;
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g_signal_connect (bus, "message", (GCallback) bus_callback,
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&bus_callback_data);
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g_print ("Starting pipeline\n");
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g_print ("Starting pipeline\n");
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sret = gst_element_set_state (pipeline, GST_STATE_PLAYING);
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sret = gst_element_set_state (pipeline, GST_STATE_PLAYING);
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