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glmemory: fix texture leak in _gl_mem_copy
https://bugzilla.gnome.org/show_bug.cgi?id=755456
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1 changed files with 2 additions and 2 deletions
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@ -592,7 +592,7 @@ _gl_mem_create (GstGLMemory * gl_mem, GError ** error)
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gst_gl_sized_gl_format_from_gl_format_type (context, tex_format,
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tex_type);
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if (!gl_mem->tex_id) {
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if (!gl_mem->texture_wrapped) {
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gl_mem->tex_id =
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_new_texture (context, gl_mem->tex_target, internal_format, tex_format,
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tex_type, gl_mem->tex_width, GL_MEM_HEIGHT (gl_mem));
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@ -1287,12 +1287,12 @@ gst_gl_memory_wrapped_texture (GstGLContext * context,
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mem = g_slice_new0 (GstGLMemory);
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mem->tex_id = texture_id;
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mem->texture_wrapped = TRUE;
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_gl_mem_init (mem, _gl_allocator, NULL, context, NULL, info, valign, plane,
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user_data, notify);
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mem->tex_target = texture_target;
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mem->texture_wrapped = TRUE;
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mem = (GstGLMemory *) gst_gl_base_buffer_alloc_data ((GstGLBaseBuffer *) mem);
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GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_BUFFER_FLAG_NEED_DOWNLOAD);
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