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gl/eagl: Don't call anything synchronously from the main thread
This will deadlock if the main thread is the one who creates the GstGLContext. All things we call from the main thread should be possible from any thread. https://bugzilla.gnome.org/show_bug.cgi?id=751101
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1 changed files with 47 additions and 53 deletions
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@ -143,12 +143,12 @@ gst_gl_context_eagl_release_layer (GstGLContext * context)
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void
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gst_gl_context_eagl_update_layer (GstGLContext * context)
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{
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__block GLuint framebuffer;
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__block GLuint color_renderbuffer;
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__block GLuint depth_renderbuffer;
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__block GLint width;
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__block GLint height;
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__block CAEAGLLayer *eagl_layer;
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GLuint framebuffer;
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GLuint color_renderbuffer;
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GLuint depth_renderbuffer;
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GLint width;
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GLint height;
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CAEAGLLayer *eagl_layer;
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GLenum status;
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GstGLContextEagl *context_eagl = GST_GL_CONTEXT_EAGL (context);
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GstGLContextEaglPrivate *priv = context_eagl->priv;
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@ -168,7 +168,6 @@ gst_gl_context_eagl_update_layer (GstGLContext * context)
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if (priv->eagl_layer)
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gst_gl_context_eagl_release_layer (context);
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dispatch_sync (dispatch_get_main_queue (), ^{
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eagl_layer = (CAEAGLLayer *)[window_handle layer];
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[EAGLContext setCurrentContext:priv->eagl_context];
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@ -194,7 +193,6 @@ gst_gl_context_eagl_update_layer (GstGLContext * context)
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glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER, depth_renderbuffer);
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[EAGLContext setCurrentContext:nil];
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});
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[EAGLContext setCurrentContext:priv->eagl_context];
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@ -224,7 +222,6 @@ gst_gl_context_eagl_create_context (GstGLContext * context, GstGLAPI gl_api,
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GstGLContextEagl *context_eagl = GST_GL_CONTEXT_EAGL (context);
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GstGLContextEaglPrivate *priv = context_eagl->priv;
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dispatch_sync (dispatch_get_main_queue (), ^{
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if (other_context) {
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EAGLContext *external_gl_context = (EAGLContext *)
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gst_gl_context_get_gl_context (other_context);
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@ -235,7 +232,6 @@ gst_gl_context_eagl_create_context (GstGLContext * context, GstGLAPI gl_api,
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} else {
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priv->eagl_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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}
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});
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priv->eagl_layer = NULL;
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priv->framebuffer = 0;
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@ -285,7 +281,6 @@ gst_gl_context_eagl_choose_format (GstGLContext * context, GError ** error)
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return TRUE;
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}
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dispatch_sync (dispatch_get_main_queue (), ^{
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CAEAGLLayer *eagl_layer;
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NSDictionary * dict =[NSDictionary dictionaryWithObjectsAndKeys:
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[NSNumber numberWithBool:NO], kEAGLDrawablePropertyRetainedBacking,
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@ -294,7 +289,6 @@ gst_gl_context_eagl_choose_format (GstGLContext * context, GError ** error)
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eagl_layer = (CAEAGLLayer *)[window_handle layer];
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[eagl_layer setOpaque:YES];
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[eagl_layer setDrawableProperties:dict];
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});
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gst_object_unref (window);
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