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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-18 14:26:43 +00:00
qsvencoder: Add support for D3D11 shared texture
Although input texture belongs to the other d3d11 device, we can do GPU copy when its physical device is identical. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2790>
This commit is contained in:
parent
6fff608f27
commit
cf94045dbf
2 changed files with 99 additions and 12 deletions
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@ -23,6 +23,11 @@
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#include "gstqsvallocator_d3d11.h"
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#include <string.h>
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#include <wrl.h>
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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GST_DEBUG_CATEGORY_EXTERN (gst_qsv_allocator_debug);
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#define GST_CAT_DEFAULT gst_qsv_allocator_debug
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@ -32,6 +37,7 @@ struct _GstQsvD3D11Allocator
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GstQsvAllocator parent;
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GstD3D11Device *device;
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GstD3D11Fence *fence;
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};
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#define gst_qsv_d3d11_allocator_parent_class parent_class
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@ -71,6 +77,7 @@ gst_qsv_d3d11_allocator_dispose (GObject * object)
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{
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GstQsvD3D11Allocator *self = GST_QSV_D3D11_ALLOCATOR (object);
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gst_clear_d3d11_fence (&self->fence);
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gst_clear_object (&self->device);
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G_OBJECT_CLASS (parent_class)->dispose (object);
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@ -272,8 +279,9 @@ error:
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}
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static GstBuffer *
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gst_qsv_frame_copy_d3d11 (const GstVideoInfo * info, GstBuffer * src_buf,
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GstBuffer * dst_buf)
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gst_qsv_frame_copy_d3d11 (GstQsvD3D11Allocator * self,
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const GstVideoInfo * info, GstBuffer * src_buf, GstBuffer * dst_buf,
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gboolean shared)
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{
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D3D11_TEXTURE2D_DESC src_desc, dst_desc;
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D3D11_BOX src_box;
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@ -282,14 +290,20 @@ gst_qsv_frame_copy_d3d11 (const GstVideoInfo * info, GstBuffer * src_buf,
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GstMapInfo src_info, dst_info;
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ID3D11Texture2D *src_tex, *dst_tex;
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GstD3D11Device *device;
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ID3D11Device *device_handle;
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ID3D11DeviceContext *device_context;
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ComPtr < IDXGIResource > dxgi_resource;
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ComPtr < ID3D11Texture2D > shared_texture;
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HANDLE shared_handle;
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HRESULT hr;
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GST_TRACE ("Copying D3D11 buffer %" GST_PTR_FORMAT, src_buf);
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GST_TRACE_OBJECT (self, "Copying D3D11 buffer %" GST_PTR_FORMAT, src_buf);
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src_mem = gst_buffer_peek_memory (src_buf, 0);
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dst_mem = gst_buffer_peek_memory (dst_buf, 0);
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device = GST_D3D11_MEMORY_CAST (dst_mem)->device;
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device = GST_D3D11_MEMORY_CAST (src_mem)->device;
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device_handle = gst_d3d11_device_get_device_handle (device);
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device_context = gst_d3d11_device_get_device_context_handle (device);
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if (!gst_memory_map (src_mem,
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@ -316,6 +330,33 @@ gst_qsv_frame_copy_d3d11 (const GstVideoInfo * info, GstBuffer * src_buf,
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subresource_idx =
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gst_d3d11_memory_get_subresource_index (GST_D3D11_MEMORY_CAST (src_mem));
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if (shared) {
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hr = dst_tex->QueryInterface (IID_PPV_ARGS (&dxgi_resource));
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if (!gst_d3d11_result (hr, device)) {
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GST_ERROR_OBJECT (self,
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"IDXGIResource interface is not available, hr: 0x%x", (guint) hr);
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goto error;
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}
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hr = dxgi_resource->GetSharedHandle (&shared_handle);
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if (!gst_d3d11_result (hr, device)) {
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GST_ERROR_OBJECT (self, "Failed to get shared handle, hr: 0x%x",
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(guint) hr);
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goto error;
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}
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hr = device_handle->OpenSharedResource (shared_handle,
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IID_PPV_ARGS (&shared_texture));
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if (!gst_d3d11_result (hr, device)) {
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GST_ERROR_OBJECT (self, "Failed to get shared texture, hr: 0x%x",
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(guint) hr);
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goto error;
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}
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dst_tex = shared_texture.Get ();
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}
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src_box.left = 0;
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src_box.top = 0;
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src_box.front = 0;
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@ -324,14 +365,46 @@ gst_qsv_frame_copy_d3d11 (const GstVideoInfo * info, GstBuffer * src_buf,
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src_box.bottom = MIN (src_desc.Height, dst_desc.Height);
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gst_d3d11_device_lock (device);
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if (shared) {
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if (self->fence && self->fence->device != device)
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gst_clear_d3d11_fence (&self->fence);
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if (!self->fence)
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self->fence = gst_d3d11_device_create_fence (device);
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if (!self->fence) {
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GST_ERROR_OBJECT (self, "Couldn't crete fence");
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gst_d3d11_device_unlock (device);
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goto error;
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}
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}
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device_context->CopySubresourceRegion (dst_tex, 0,
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0, 0, 0, src_tex, subresource_idx, &src_box);
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if (shared) {
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if (!gst_d3d11_fence_signal (self->fence) ||
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!gst_d3d11_fence_wait (self->fence)) {
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GST_ERROR_OBJECT (self, "Couldn't sync GPU operation");
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gst_clear_d3d11_fence (&self->fence);
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gst_d3d11_device_unlock (device);
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goto error;
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}
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}
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gst_d3d11_device_unlock (device);
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gst_memory_unmap (dst_mem, &dst_info);
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gst_memory_unmap (src_mem, &src_info);
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return dst_buf;
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error:
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gst_memory_unmap (dst_mem, &dst_info);
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gst_memory_unmap (src_mem, &src_info);
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gst_buffer_unref (dst_buf);
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return nullptr;
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}
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static GstBuffer *
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@ -400,6 +473,7 @@ gst_qsv_d3d11_allocator_upload (GstQsvAllocator * allocator,
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D3D11_TEXTURE2D_DESC desc;
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GstBuffer *dst_buf;
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GstFlowReturn flow_ret;
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gboolean shared_copy = FALSE;
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/* 1) D3D11 buffer from the same d3d11device with ours
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* 1-1) Same resolution
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@ -417,7 +491,8 @@ gst_qsv_d3d11_allocator_upload (GstQsvAllocator * allocator,
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flow_ret = gst_buffer_pool_acquire_buffer (pool, &dst_buf, nullptr);
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if (flow_ret != GST_FLOW_OK) {
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GST_WARNING ("Failed to acquire buffer from pool, return %s",
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GST_WARNING_OBJECT (allocator,
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"Failed to acquire buffer from pool, return %s",
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gst_flow_get_name (flow_ret));
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return nullptr;
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}
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@ -431,19 +506,29 @@ gst_qsv_d3d11_allocator_upload (GstQsvAllocator * allocator,
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/* FIXME: Add support for shared texture for GPU copy or wrapping
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* texture from different device */
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dmem = GST_D3D11_MEMORY_CAST (mem);
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if (dmem->device != GST_D3D11_BUFFER_POOL (pool)->device)
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if (dmem->device != GST_D3D11_BUFFER_POOL (pool)->device) {
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gint64 luid, other_luid;
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g_object_get (dmem->device, "adapter-luid", &luid, nullptr);
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g_object_get (GST_D3D11_BUFFER_POOL (pool)->device,
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"adapter-luid", &other_luid, nullptr);
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if (luid == other_luid) {
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shared_copy = TRUE;
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} else {
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return gst_qsv_frame_upload_sysmem (info, buffer, dst_buf);
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}
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}
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gst_d3d11_memory_get_texture_desc (dmem, &desc);
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if (desc.Usage == D3D11_USAGE_DEFAULT) {
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GST_TRACE ("Wrapping D3D11 buffer without copy");
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if (desc.Usage == D3D11_USAGE_DEFAULT && !shared_copy) {
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GST_TRACE_OBJECT (allocator, "Wrapping D3D11 buffer without copy");
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gst_buffer_unref (dst_buf);
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return gst_buffer_ref (buffer);
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}
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return gst_qsv_frame_copy_d3d11 (info, buffer, dst_buf);
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return gst_qsv_frame_copy_d3d11 (GST_QSV_D3D11_ALLOCATOR (allocator), info,
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buffer, dst_buf, shared_copy);
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}
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static GstBuffer *
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@ -491,7 +576,8 @@ gst_qsv_d3d11_allocator_download (GstQsvAllocator * allocator,
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return nullptr;
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}
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return gst_qsv_frame_copy_d3d11 (info, src_buf, dst_buf);
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return gst_qsv_frame_copy_d3d11 (GST_QSV_D3D11_ALLOCATOR (allocator),
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info, src_buf, dst_buf, FALSE);
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fallback:
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GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
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@ -915,7 +915,8 @@ gst_qsv_encoder_prepare_d3d11_pool (GstQsvEncoder * self,
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priv->internal_pool = gst_d3d11_buffer_pool_new (device);
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config = gst_buffer_pool_get_config (priv->internal_pool);
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params = gst_d3d11_allocation_params_new (device, aligned_info,
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GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0);
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GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags,
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D3D11_RESOURCE_MISC_SHARED);
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gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
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gst_d3d11_allocation_params_free (params);
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