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inputselector: Avoid deadlock when shutting down
Transition from PLAYING to PAUSED unschedules any pending clock wait, but there was no guard that prevented another input buffer then waiting again while in PAUSED before dataflow stops. Use a new `playing` flag to avoid this, and exit the chain function if instead of playing we're now flushing. Basically the same as the clocksync element. Closes https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1772 Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4098>
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2 changed files with 19 additions and 0 deletions
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@ -853,6 +853,13 @@ gst_input_selector_wait_running_time (GstInputSelector * sel,
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continue;
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}
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if (!sel->playing) {
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GST_DEBUG_OBJECT (selpad, "Waiting for playing");
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GST_INPUT_SELECTOR_WAIT (sel);
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GST_DEBUG_OBJECT (selpad, "Done waiting");
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continue;
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}
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/* FIXME: If no upstream latency was queried yet, do one now */
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clock_id =
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gst_clock_new_single_shot_id (clock,
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@ -1432,6 +1439,7 @@ gst_input_selector_init (GstInputSelector * sel)
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g_mutex_init (&sel->lock);
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g_cond_init (&sel->cond);
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sel->eos = FALSE;
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sel->playing = FALSE;
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sel->upstream_latency = 0;
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sel->last_output_ts = GST_CLOCK_TIME_NONE;
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@ -2028,6 +2036,12 @@ gst_input_selector_change_state (GstElement * element,
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GST_INPUT_SELECTOR_BROADCAST (self);
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GST_INPUT_SELECTOR_UNLOCK (self);
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break;
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case GST_STATE_CHANGE_PAUSED_TO_PLAYING:{
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GST_INPUT_SELECTOR_LOCK (self);
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self->playing = TRUE;
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GST_INPUT_SELECTOR_BROADCAST (self);
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GST_INPUT_SELECTOR_UNLOCK (self);
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}
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case GST_STATE_CHANGE_PLAYING_TO_PAUSED:{
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GList *walk;
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@ -2051,6 +2065,10 @@ gst_input_selector_change_state (GstElement * element,
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case GST_STATE_CHANGE_PAUSED_TO_READY:
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gst_input_selector_reset (self);
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break;
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case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
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GST_INPUT_SELECTOR_LOCK (self);
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self->playing = FALSE;
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GST_INPUT_SELECTOR_UNLOCK (self);
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default:
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break;
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}
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@ -81,6 +81,7 @@ struct _GstInputSelector {
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gboolean eos;
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gboolean eos_sent;
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gboolean flushing;
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gboolean playing;
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GstClockTime upstream_latency;
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GstClockTime last_output_ts;
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