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gltransformation: Unref shader in ::stop()
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parent
f4f3284161
commit
cf438d7def
1 changed files with 18 additions and 11 deletions
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@ -52,6 +52,8 @@
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#define GST_CAT_DEFAULT gst_gl_transformation_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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#define gst_gl_transformation_parent_class parent_class
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enum
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{
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PROP_0,
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@ -83,7 +85,7 @@ static gboolean gst_gl_transformation_set_caps (GstGLFilter * filter,
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GstCaps * incaps, GstCaps * outcaps);
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static void gst_gl_transformation_reset_gl (GstGLFilter * filter);
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static void gst_gl_transformation_reset (GstGLFilter * filter);
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static gboolean gst_gl_transformation_stop (GstBaseTransform * trans);
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static gboolean gst_gl_transformation_init_shader (GstGLFilter * filter);
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static void gst_gl_transformation_callback (gpointer stuff);
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static void gst_gl_transformation_build_mvp (GstGLTransformation *
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@ -131,10 +133,10 @@ gst_gl_transformation_class_init (GstGLTransformationClass * klass)
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GST_GL_FILTER_CLASS (klass)->init_fbo = gst_gl_transformation_init_shader;
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GST_GL_FILTER_CLASS (klass)->display_reset_cb =
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gst_gl_transformation_reset_gl;
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GST_GL_FILTER_CLASS (klass)->onReset = gst_gl_transformation_reset;
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GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_transformation_set_caps;
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GST_GL_FILTER_CLASS (klass)->filter_texture =
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gst_gl_transformation_filter_texture;
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GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_transformation_stop;
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g_object_class_install_property (gobject_class, PROP_FOV,
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g_param_spec_float ("fov", "Fov", "Field of view angle in degrees",
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@ -405,20 +407,25 @@ gst_gl_transformation_reset_gl (GstGLFilter * filter)
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transformation->vertex_buffer = 0;
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}
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if (transformation->shader) {
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gst_object_unref (transformation->shader);
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transformation->shader = NULL;
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}
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}
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static void
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gst_gl_transformation_reset (GstGLFilter * filter)
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static gboolean
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gst_gl_transformation_stop (GstBaseTransform * trans)
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{
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GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
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GstGLBaseFilter *basefilter = GST_GL_BASE_FILTER (trans);
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GstGLTransformation *transformation = GST_GL_TRANSFORMATION (trans);
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/* blocking call, wait until the opengl thread has destroyed the shader */
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if (transformation->shader)
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context,
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transformation->shader);
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if (basefilter->context && transformation->shader) {
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gst_gl_context_del_shader (basefilter->context, transformation->shader);
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transformation->shader = NULL;
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}
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return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
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}
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static gboolean
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