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gst: Remove obvious dead assignments
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commit
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4 changed files with 0 additions and 11 deletions
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@ -368,12 +368,10 @@ static void
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gst_bin_class_init (GstBinClass * klass)
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gst_bin_class_init (GstBinClass * klass)
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{
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{
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GObjectClass *gobject_class;
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GObjectClass *gobject_class;
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GstObjectClass *gstobject_class;
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GstElementClass *gstelement_class;
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GstElementClass *gstelement_class;
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GError *err;
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GError *err;
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gobject_class = (GObjectClass *) klass;
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gobject_class = (GObjectClass *) klass;
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gstobject_class = (GstObjectClass *) klass;
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gstelement_class = (GstElementClass *) klass;
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gstelement_class = (GstElementClass *) klass;
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g_type_class_add_private (klass, sizeof (GstBinPrivate));
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g_type_class_add_private (klass, sizeof (GstBinPrivate));
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@ -294,13 +294,10 @@ do_stop (GstBufferPool * pool)
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gboolean
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gboolean
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gst_buffer_pool_set_active (GstBufferPool * pool, gboolean active)
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gst_buffer_pool_set_active (GstBufferPool * pool, gboolean active)
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{
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{
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GstBufferPoolClass *pclass;
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gboolean res = TRUE;
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gboolean res = TRUE;
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g_return_val_if_fail (GST_IS_BUFFER_POOL (pool), FALSE);
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g_return_val_if_fail (GST_IS_BUFFER_POOL (pool), FALSE);
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pclass = GST_BUFFER_POOL_GET_CLASS (pool);
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GST_LOG_OBJECT (pool, "active %d", active);
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GST_LOG_OBJECT (pool, "active %d", active);
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GST_BUFFER_POOL_LOCK (pool);
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GST_BUFFER_POOL_LOCK (pool);
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@ -174,10 +174,8 @@ static void
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gst_element_class_init (GstElementClass * klass)
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gst_element_class_init (GstElementClass * klass)
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{
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{
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GObjectClass *gobject_class;
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GObjectClass *gobject_class;
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GstObjectClass *gstobject_class;
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gobject_class = (GObjectClass *) klass;
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gobject_class = (GObjectClass *) klass;
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gstobject_class = (GstObjectClass *) klass;
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parent_class = g_type_class_peek_parent (klass);
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parent_class = g_type_class_peek_parent (klass);
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@ -1482,10 +1482,6 @@ gst_base_sink_commit_state (GstBaseSink * basesink)
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switch (pending) {
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switch (pending) {
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case GST_STATE_PLAYING:
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case GST_STATE_PLAYING:
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{
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{
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GstBaseSinkClass *bclass;
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bclass = GST_BASE_SINK_GET_CLASS (basesink);
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GST_DEBUG_OBJECT (basesink, "commiting state to PLAYING");
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GST_DEBUG_OBJECT (basesink, "commiting state to PLAYING");
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basesink->need_preroll = FALSE;
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basesink->need_preroll = FALSE;
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