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glviewconvert: also remove GL buffers on a reset
Fixes a possible memory leak on renegotiation
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parent
9461d178ea
commit
cbffe13d60
1 changed files with 28 additions and 6 deletions
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@ -324,6 +324,27 @@ gst_gl_view_convert_new (void)
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return convert;
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return convert;
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}
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}
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static void
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_reset_gl (GstGLContext * context, GstGLViewConvert * viewconvert)
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{
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const GstGLFuncs *gl = context->gl_vtable;
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if (viewconvert->priv->vao) {
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gl->DeleteVertexArrays (1, &viewconvert->priv->vao);
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viewconvert->priv->vao = 0;
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}
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if (viewconvert->priv->vertex_buffer) {
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gl->DeleteBuffers (1, &viewconvert->priv->vertex_buffer);
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viewconvert->priv->vertex_buffer = 0;
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}
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if (viewconvert->priv->vbo_indices) {
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gl->DeleteBuffers (1, &viewconvert->priv->vbo_indices);
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viewconvert->priv->vbo_indices = 0;
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}
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}
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/**
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/**
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* gst_gl_view_convert_set_context:
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* gst_gl_view_convert_set_context:
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* @viewconvert: a #GstGLViewConvert
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* @viewconvert: a #GstGLViewConvert
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@ -1336,13 +1357,14 @@ void
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gst_gl_view_convert_reset (GstGLViewConvert * viewconvert)
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gst_gl_view_convert_reset (GstGLViewConvert * viewconvert)
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{
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{
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g_return_if_fail (GST_IS_GL_VIEW_CONVERT (viewconvert));
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g_return_if_fail (GST_IS_GL_VIEW_CONVERT (viewconvert));
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if (viewconvert->shader)
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gst_object_unref (viewconvert->shader);
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viewconvert->shader = NULL;
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if (viewconvert->fbo)
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gst_clear_object (&viewconvert->shader);
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gst_object_unref (viewconvert->fbo);
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gst_clear_object (&viewconvert->fbo);
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viewconvert->fbo = NULL;
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if (viewconvert->context) {
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gst_gl_context_thread_add (viewconvert->context,
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(GstGLContextThreadFunc) _reset_gl, viewconvert);
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}
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viewconvert->initted = FALSE;
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viewconvert->initted = FALSE;
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viewconvert->reconfigure = FALSE;
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viewconvert->reconfigure = FALSE;
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