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eglglessink: Don't clear surface color at render
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1 changed files with 4 additions and 2 deletions
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@ -1584,8 +1584,10 @@ gst_eglglessink_render_and_display (GstEglGlesSink * eglglessink,
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goto HANDLE_ERROR;
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goto HANDLE_ERROR;
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}
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}
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glClearColor (0.0, 0.0, 0.0, 0.0);
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/* Don't really need to clear surface color
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glClear (GL_COLOR_BUFFER_BIT);
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* glClearColor (0.0, 0.0, 0.0, 0.0);
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* glClear (GL_COLOR_BUFFER_BIT);
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*/
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glDrawElements (GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0);
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glDrawElements (GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0);
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if (got_gl_error ("glDrawElements"))
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if (got_gl_error ("glDrawElements"))
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goto HANDLE_ERROR;
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goto HANDLE_ERROR;
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