eglglessink: Don't clear surface color at render

This commit is contained in:
Reynaldo H. Verdejo Pinochet 2012-09-20 22:01:20 -03:00 committed by Sebastian Dröge
parent 9e23d0fc87
commit ca74f676fd

View file

@ -1584,8 +1584,10 @@ gst_eglglessink_render_and_display (GstEglGlesSink * eglglessink,
goto HANDLE_ERROR; goto HANDLE_ERROR;
} }
glClearColor (0.0, 0.0, 0.0, 0.0); /* Don't really need to clear surface color
glClear (GL_COLOR_BUFFER_BIT); * glClearColor (0.0, 0.0, 0.0, 0.0);
* glClear (GL_COLOR_BUFFER_BIT);
*/
glDrawElements (GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0); glDrawElements (GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, 0);
if (got_gl_error ("glDrawElements")) if (got_gl_error ("glDrawElements"))
goto HANDLE_ERROR; goto HANDLE_ERROR;