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gl/win32: allow not building the gl plugins
Fixes build on windows if <GL/wglext.h> headers are not present. https://bugzilla.gnome.org/show_bug.cgi?id=727125
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1 changed files with 17 additions and 6 deletions
11
configure.ac
11
configure.ac
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@ -717,8 +717,11 @@ case $host in
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LIBS="$LIBS -lgdi32"
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AG_GST_CHECK_LIBHEADER(GL, opengl32, glTexImage2D,, GL/gl.h)
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AG_GST_CHECK_LIBHEADER(GLU, glu32, gluSphere,, GL/glu.h)
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AC_CHECK_HEADER(GL/wglext.h, HAVE_WGLEXT="yes", HAVE_WGLEXT="no")
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if test "x$HAVE_WGLEXT" = "xyes"; then
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HAVE_GL=yes
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HAVE_GLU=yes
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fi
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;;
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*)
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AG_GST_CHECK_LIBHEADER(GL, GL, glTexImage2D,, GL/gl.h)
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@ -1002,10 +1005,18 @@ case $host in
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AC_MSG_ERROR([OpenGL|ES 2.0 is not supported on your platform yet])
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fi
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if test "x$HAVE_GL" = "xyes"; then
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if test "$NEED_GL" != "xno"; then
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if test "x$HAVE_WGL" = "xyes"; then
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if test "$NEED_WGL" != "xno"; then
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GL_LIBS="$GL_LIBS -lgdi32 -lopengl32 -lglu32"
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HAVE_WINDOW_WIN32=yes
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USE_OPENGL=yes
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USE_WGL=yes
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fi
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fi
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fi
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fi
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dnl GNUstep provides the Cocoa API on win32
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if test "x$HAVE_GNUSTEP_COCOA" = "xyes" ; then
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