gl/win32: allow not building the gl plugins

Fixes build on windows if <GL/wglext.h> headers are not present.

https://bugzilla.gnome.org/show_bug.cgi?id=727125
This commit is contained in:
Matthew Waters 2014-03-27 22:41:02 +11:00 committed by Tim-Philipp Müller
parent 7dd3b2fff7
commit c8ff215b02

View file

@ -717,8 +717,11 @@ case $host in
LIBS="$LIBS -lgdi32"
AG_GST_CHECK_LIBHEADER(GL, opengl32, glTexImage2D,, GL/gl.h)
AG_GST_CHECK_LIBHEADER(GLU, glu32, gluSphere,, GL/glu.h)
AC_CHECK_HEADER(GL/wglext.h, HAVE_WGLEXT="yes", HAVE_WGLEXT="no")
if test "x$HAVE_WGLEXT" = "xyes"; then
HAVE_GL=yes
HAVE_GLU=yes
fi
;;
*)
AG_GST_CHECK_LIBHEADER(GL, GL, glTexImage2D,, GL/gl.h)
@ -1002,10 +1005,18 @@ case $host in
AC_MSG_ERROR([OpenGL|ES 2.0 is not supported on your platform yet])
fi
if test "x$HAVE_GL" = "xyes"; then
if test "$NEED_GL" != "xno"; then
if test "x$HAVE_WGL" = "xyes"; then
if test "$NEED_WGL" != "xno"; then
GL_LIBS="$GL_LIBS -lgdi32 -lopengl32 -lglu32"
HAVE_WINDOW_WIN32=yes
USE_OPENGL=yes
USE_WGL=yes
fi
fi
fi
fi
dnl GNUstep provides the Cocoa API on win32
if test "x$HAVE_GNUSTEP_COCOA" = "xyes" ; then