mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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[169/906] import remaining distortion effects from cvs branch (fisheye, twirl, bulge, tunnel, square)
This commit is contained in:
parent
c780339c92
commit
c87eb37c32
11 changed files with 552 additions and 2 deletions
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@ -34,6 +34,11 @@ libgstopengl_la_SOURCES = \
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effects/gstgleffectmirror.c \
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effects/gstgleffectsqueeze.c \
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effects/gstgleffectstretch.c \
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effects/gstgleffecttunnel.c \
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effects/gstgleffectfisheye.c \
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effects/gstgleffecttwirl.c \
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effects/gstgleffectbulge.c \
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effects/gstgleffectsquare.c \
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effects/gstgleffectlumatocurve.c \
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effects/gstgleffectrgbtocurve.c \
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effects/gstgleffectglow.c
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68
gst/gl/effects/gstgleffectbulge.c
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68
gst/gl/effects/gstgleffectbulge.c
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@ -0,0 +1,68 @@
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/*
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* GStreamer
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include <gstgleffects.h>
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static void
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gst_gl_effects_bulge_callback (gint width, gint height, guint texture, gpointer data)
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{
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GstGLEffects* effects = GST_GL_EFFECTS (data);
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GstGLShader *shader;
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gfloat tex_size[2];
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shader = g_hash_table_lookup (effects->shaderstable, "bulge0");
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if (!shader) {
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shader = gst_gl_shader_new ();
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g_hash_table_insert (effects->shaderstable, "bulge0", shader);
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}
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g_return_if_fail (
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gst_gl_shader_compile_and_check (shader, bulge_fragment_source,
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GST_GL_SHADER_FRAGMENT_SOURCE));
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gst_gl_shader_use (shader);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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gst_gl_shader_set_uniform_1i (shader, "tex", 0);
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tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
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tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
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gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
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gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
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gst_gl_effects_draw_texture (effects, texture);
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}
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void
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gst_gl_effects_bulge (GstGLEffects *effects) {
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GstGLFilter *filter = GST_GL_FILTER (effects);
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gst_gl_filter_render_to_target (filter, effects->intexture, effects->outtexture,
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gst_gl_effects_bulge_callback, effects);
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}
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68
gst/gl/effects/gstgleffectfisheye.c
Normal file
68
gst/gl/effects/gstgleffectfisheye.c
Normal file
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@ -0,0 +1,68 @@
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/*
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* GStreamer
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include <gstgleffects.h>
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static void
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gst_gl_effects_fisheye_callback (gint width, gint height, guint texture, gpointer data)
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{
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GstGLEffects* effects = GST_GL_EFFECTS (data);
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GstGLShader *shader;
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gfloat tex_size[2];
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shader = g_hash_table_lookup (effects->shaderstable, "fisheye0");
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if (!shader) {
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shader = gst_gl_shader_new ();
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g_hash_table_insert (effects->shaderstable, "fisheye0", shader);
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}
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g_return_if_fail (
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gst_gl_shader_compile_and_check (shader, fisheye_fragment_source,
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GST_GL_SHADER_FRAGMENT_SOURCE));
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gst_gl_shader_use (shader);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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gst_gl_shader_set_uniform_1i (shader, "tex", 0);
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tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
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tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
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gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
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gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
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gst_gl_effects_draw_texture (effects, texture);
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}
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void
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gst_gl_effects_fisheye (GstGLEffects *effects) {
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GstGLFilter *filter = GST_GL_FILTER (effects);
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gst_gl_filter_render_to_target (filter, effects->intexture, effects->outtexture,
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gst_gl_effects_fisheye_callback, effects);
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}
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68
gst/gl/effects/gstgleffectsdistortion.c
Normal file
68
gst/gl/effects/gstgleffectsdistortion.c
Normal file
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/*
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* GStreamer
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include <gstgleffects.h>
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static void
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gst_gl_effects_mirror_callback (gint width, gint height, guint texture, gpointer data)
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{
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GstGLEffects* effects = GST_GL_EFFECTS (data);
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GstGLShader *shader;
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gfloat tex_size[2];
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shader = g_hash_table_lookup (effects->shaderstable, "mirror0");
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if (!shader) {
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shader = gst_gl_shader_new ();
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g_hash_table_insert (effects->shaderstable, "mirror0", shader);
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}
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g_return_if_fail (
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gst_gl_shader_compile_and_check (shader, mirror_fragment_source,
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GST_GL_SHADER_FRAGMENT_SOURCE));
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gst_gl_shader_use (shader);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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gst_gl_shader_set_uniform_1i (shader, "tex", 0);
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tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
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tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
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gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
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gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
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gst_gl_effects_draw_texture (effects, texture);
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}
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void
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gst_gl_effects_mirror (GstGLEffects *effects) {
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GstGLFilter *filter = GST_GL_FILTER (effects);
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gst_gl_filter_render_to_target (filter, effects->intexture, effects->outtexture,
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gst_gl_effects_mirror_callback, effects);
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}
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68
gst/gl/effects/gstgleffectsquare.c
Normal file
68
gst/gl/effects/gstgleffectsquare.c
Normal file
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/*
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* GStreamer
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include <gstgleffects.h>
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static void
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gst_gl_effects_square_callback (gint width, gint height, guint texture, gpointer data)
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{
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GstGLEffects* effects = GST_GL_EFFECTS (data);
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GstGLShader *shader;
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gfloat tex_size[2];
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shader = g_hash_table_lookup (effects->shaderstable, "square0");
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if (!shader) {
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shader = gst_gl_shader_new ();
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g_hash_table_insert (effects->shaderstable, "square0", shader);
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}
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g_return_if_fail (
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gst_gl_shader_compile_and_check (shader, square_fragment_source,
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GST_GL_SHADER_FRAGMENT_SOURCE));
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gst_gl_shader_use (shader);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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gst_gl_shader_set_uniform_1i (shader, "tex", 0);
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tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
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tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
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gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
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gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
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gst_gl_effects_draw_texture (effects, texture);
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}
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void
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gst_gl_effects_square (GstGLEffects *effects) {
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GstGLFilter *filter = GST_GL_FILTER (effects);
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gst_gl_filter_render_to_target (filter, effects->intexture, effects->outtexture,
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gst_gl_effects_square_callback, effects);
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}
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@ -77,6 +77,105 @@ const gchar *stretch_fragment_source =
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" gl_FragColor = color * gl_Color;"
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"}";
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/* Light Tunnel effect */
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const gchar *tunnel_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;"
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"uniform float width, height;"
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"void main () {"
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" vec2 tex_size = vec2 (width, height);"
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" vec2 texturecoord = gl_TexCoord[0].xy;"
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" vec2 normcoord;"
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/* little trick with normalized coords to obtain a circle */
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" normcoord = texturecoord / tex_size.x - tex_size / tex_size.x;"
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" float r = length(normcoord);"
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" float phi = atan(normcoord.y, normcoord.x);"
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" r = clamp (r, 0.0, 0.5);" /* is there a way to do this without polars? */
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" normcoord.x = r * cos(phi);"
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" normcoord.y = r * sin(phi); "
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" texturecoord = (normcoord + tex_size/tex_size.x) * tex_size.x;"
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" vec4 color = texture2DRect (tex, texturecoord); "
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" gl_FragColor = color;"
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"}";
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/* FishEye effect */
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const gchar *fisheye_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;"
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"uniform float width, height;"
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"void main () {"
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" vec2 tex_size = vec2 (width, height);"
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" vec2 texturecoord = gl_TexCoord[0].xy;"
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" vec2 normcoord;"
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" normcoord = texturecoord / tex_size - 1.0;"
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" float r = length (normcoord);"
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" normcoord *= r/sqrt(2.0);"
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" texturecoord = (normcoord + 1.0) * tex_size;"
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" vec4 color = texture2DRect (tex, texturecoord);"
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" gl_FragColor = color;"
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"}";
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/* Twirl effect */
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const gchar *twirl_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;"
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"uniform float width, height;"
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"void main () {"
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" vec2 tex_size = vec2 (width, height);"
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" vec2 texturecoord = gl_TexCoord[0].xy;"
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" vec2 normcoord;"
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" normcoord = texturecoord / tex_size - 1.0;"
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" float r = length (normcoord);"
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" float phi = atan (normcoord.y, normcoord.x);"
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/* height dependent rotation coeff.. why the hell this angle has
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* different effect with different sizes? */
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" phi += (1.0 - smoothstep (-0.6, 0.6, r)) * height * 2.0/100.0;"
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" normcoord.x = r * cos(phi);"
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" normcoord.y = r * sin(phi);"
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" texturecoord = (normcoord + 1.0) * tex_size;"
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" vec4 color = texture2DRect (tex, texturecoord); "
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" gl_FragColor = color;"
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"}";
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/* Bulge effect */
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const gchar *bulge_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;"
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"uniform float width, height;"
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"void main () {"
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" vec2 tex_size = vec2 (width, height);"
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" vec2 texturecoord = gl_TexCoord[0].xy;"
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" vec2 normcoord;"
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" normcoord = texturecoord / tex_size - 1.0;"
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" float r = length (normcoord);"
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" normcoord *= smoothstep (-0.1, 0.5, r);"
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" texturecoord = (normcoord + 1.0) * tex_size;"
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" vec4 color = texture2DRect (tex, texturecoord);"
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" gl_FragColor = color;"
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"}";
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/* Square Effect */
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const gchar *square_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;"
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"uniform float width;"
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"uniform float height;"
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"void main () {"
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" vec2 tex_size = vec2 (width, height);"
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" vec2 texturecoord = gl_TexCoord[0].xy;"
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" vec2 normcoord;"
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" normcoord = texturecoord / tex_size - 1.0;"
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" float r = length (normcoord);"
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" normcoord *= 1.0 + smoothstep(0.25, 0.5, abs(normcoord));"
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" normcoord /= 2.0; /* zoom amount */"
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" texturecoord = (normcoord + 1.0) * tex_size;"
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" vec4 color = texture2DRect (tex, texturecoord);"
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" gl_FragColor = color * gl_Color;"
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"}";
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const gchar *luma_threshold_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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@ -89,6 +188,7 @@ const gchar *luma_threshold_fragment_source =
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" gl_FragColor = vec4 (vec3 (smoothstep (0.30, 0.50, luma)), color.a);"
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"}";
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/* horizontal convolution */
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const gchar *hconv9_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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@ -110,6 +210,7 @@ const gchar *hconv9_fragment_source =
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" gl_FragColor = sum + norm_offset;"
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"}";
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/* vertical convolution */
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const gchar *vconv9_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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@ -131,6 +232,7 @@ const gchar *vconv9_fragment_source =
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" gl_FragColor = sum + norm_offset;"
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"}";
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/* TODO: support several blend modes */
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const gchar *sum_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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@ -144,6 +246,7 @@ const gchar *sum_fragment_source =
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" gl_FragColor = alpha * basecolor + beta * blendcolor;"
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"}";
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|
||||
/* lut operations, map luma to tex1d, see orange book (chapter 19) */
|
||||
const gchar *luma_to_curve_fragment_source =
|
||||
"#extension GL_ARB_texture_rectangle : enable\n"
|
||||
|
@ -158,6 +261,7 @@ const gchar *luma_to_curve_fragment_source =
|
|||
" gl_FragColor = color;"
|
||||
"}";
|
||||
|
||||
|
||||
/* lut operations, map rgb to tex1d, see orange book (chapter 19) */
|
||||
const gchar *rgb_to_curve_fragment_source =
|
||||
"#extension GL_ARB_texture_rectangle : enable\n"
|
||||
|
@ -173,5 +277,3 @@ const gchar *rgb_to_curve_fragment_source =
|
|||
" outcolor.a = color.a;"
|
||||
" gl_FragColor = outcolor;"
|
||||
"}";
|
||||
|
||||
|
||||
|
|
|
@ -26,6 +26,11 @@
|
|||
const gchar *mirror_fragment_source;
|
||||
const gchar *squeeze_fragment_source;
|
||||
const gchar *stretch_fragment_source;
|
||||
const gchar *tunnel_fragment_source;
|
||||
const gchar *fisheye_fragment_source;
|
||||
const gchar *twirl_fragment_source;
|
||||
const gchar *bulge_fragment_source;
|
||||
const gchar *square_fragment_source;
|
||||
const gchar *luma_threshold_fragment_source;
|
||||
const gchar *hconv9_fragment_source;
|
||||
const gchar *vconv9_fragment_source;
|
||||
|
|
68
gst/gl/effects/gstgleffecttunnel.c
Normal file
68
gst/gl/effects/gstgleffecttunnel.c
Normal file
|
@ -0,0 +1,68 @@
|
|||
/*
|
||||
* GStreamer
|
||||
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#include <gstgleffects.h>
|
||||
|
||||
static void
|
||||
gst_gl_effects_tunnel_callback (gint width, gint height, guint texture, gpointer data)
|
||||
{
|
||||
GstGLEffects* effects = GST_GL_EFFECTS (data);
|
||||
|
||||
GstGLShader *shader;
|
||||
gfloat tex_size[2];
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "tunnel0");
|
||||
|
||||
if (!shader) {
|
||||
shader = gst_gl_shader_new ();
|
||||
g_hash_table_insert (effects->shaderstable, "tunnel0", shader);
|
||||
}
|
||||
|
||||
g_return_if_fail (
|
||||
gst_gl_shader_compile_and_check (shader, tunnel_fragment_source,
|
||||
GST_GL_SHADER_FRAGMENT_SOURCE));
|
||||
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity ();
|
||||
|
||||
gst_gl_shader_use (shader);
|
||||
|
||||
glActiveTexture (GL_TEXTURE0);
|
||||
glEnable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
|
||||
|
||||
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
|
||||
|
||||
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
|
||||
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
|
||||
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture);
|
||||
}
|
||||
|
||||
void
|
||||
gst_gl_effects_tunnel (GstGLEffects *effects) {
|
||||
GstGLFilter *filter = GST_GL_FILTER (effects);
|
||||
|
||||
gst_gl_filter_render_to_target (filter, effects->intexture, effects->outtexture,
|
||||
gst_gl_effects_tunnel_callback, effects);
|
||||
}
|
68
gst/gl/effects/gstgleffecttwirl.c
Normal file
68
gst/gl/effects/gstgleffecttwirl.c
Normal file
|
@ -0,0 +1,68 @@
|
|||
/*
|
||||
* GStreamer
|
||||
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Library General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Library General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Library General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#include <gstgleffects.h>
|
||||
|
||||
static void
|
||||
gst_gl_effects_twirl_callback (gint width, gint height, guint texture, gpointer data)
|
||||
{
|
||||
GstGLEffects* effects = GST_GL_EFFECTS (data);
|
||||
|
||||
GstGLShader *shader;
|
||||
gfloat tex_size[2];
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "twirl0");
|
||||
|
||||
if (!shader) {
|
||||
shader = gst_gl_shader_new ();
|
||||
g_hash_table_insert (effects->shaderstable, "twirl0", shader);
|
||||
}
|
||||
|
||||
g_return_if_fail (
|
||||
gst_gl_shader_compile_and_check (shader, twirl_fragment_source,
|
||||
GST_GL_SHADER_FRAGMENT_SOURCE));
|
||||
|
||||
glMatrixMode (GL_PROJECTION);
|
||||
glLoadIdentity ();
|
||||
|
||||
gst_gl_shader_use (shader);
|
||||
|
||||
glActiveTexture (GL_TEXTURE0);
|
||||
glEnable (GL_TEXTURE_RECTANGLE_ARB);
|
||||
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
|
||||
|
||||
gst_gl_shader_set_uniform_1i (shader, "tex", 0);
|
||||
|
||||
tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
|
||||
tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
|
||||
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", width / 2.0);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", height / 2.0);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture);
|
||||
}
|
||||
|
||||
void
|
||||
gst_gl_effects_twirl (GstGLEffects *effects) {
|
||||
GstGLFilter *filter = GST_GL_FILTER (effects);
|
||||
|
||||
gst_gl_filter_render_to_target (filter, effects->intexture, effects->outtexture,
|
||||
gst_gl_effects_twirl_callback, effects);
|
||||
}
|
|
@ -59,6 +59,11 @@ typedef enum {
|
|||
GST_GL_EFFECT_MIRROR,
|
||||
GST_GL_EFFECT_SQUEEZE,
|
||||
GST_GL_EFFECT_STRETCH,
|
||||
GST_GL_EFFECT_TUNNEL,
|
||||
GST_GL_EFFECT_FISHEYE,
|
||||
GST_GL_EFFECT_TWIRL,
|
||||
GST_GL_EFFECT_BULGE,
|
||||
GST_GL_EFFECT_SQUARE,
|
||||
GST_GL_EFFECT_HEAT,
|
||||
GST_GL_EFFECT_SEPIA,
|
||||
GST_GL_EFFECT_XPRO,
|
||||
|
@ -76,6 +81,11 @@ gst_gl_effects_effect_get_type (void)
|
|||
{ GST_GL_EFFECT_MIRROR, "Mirror Effect", "mirror" },
|
||||
{ GST_GL_EFFECT_SQUEEZE, "Squeeze Effect", "squeeze" },
|
||||
{ GST_GL_EFFECT_STRETCH, "Stretch Effect", "stretch" },
|
||||
{ GST_GL_EFFECT_FISHEYE, "FishEye Effect", "fisheye" },
|
||||
{ GST_GL_EFFECT_TWIRL, "Twirl Effect", "twirl" },
|
||||
{ GST_GL_EFFECT_BULGE, "Bulge Effect", "bulge" },
|
||||
{ GST_GL_EFFECT_TUNNEL, "Light Tunnel Effect", "tunnel" },
|
||||
{ GST_GL_EFFECT_SQUARE, "Square Effect", "square" },
|
||||
{ GST_GL_EFFECT_HEAT, "Heat Signature Effect", "heat" },
|
||||
{ GST_GL_EFFECT_SEPIA, "Sepia Toning Effect", "sepia" },
|
||||
{ GST_GL_EFFECT_XPRO, "Cross Processing Effect", "xpro" },
|
||||
|
@ -106,6 +116,21 @@ gst_gl_effects_set_effect (GstGLEffects *effects, gint effect_type) {
|
|||
case GST_GL_EFFECT_STRETCH:
|
||||
effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_stretch;
|
||||
break;
|
||||
case GST_GL_EFFECT_TUNNEL:
|
||||
effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_tunnel;
|
||||
break;
|
||||
case GST_GL_EFFECT_FISHEYE:
|
||||
effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_fisheye;
|
||||
break;
|
||||
case GST_GL_EFFECT_TWIRL:
|
||||
effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_twirl;
|
||||
break;
|
||||
case GST_GL_EFFECT_BULGE:
|
||||
effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_bulge;
|
||||
break;
|
||||
case GST_GL_EFFECT_SQUARE:
|
||||
effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_square;
|
||||
break;
|
||||
case GST_GL_EFFECT_HEAT:
|
||||
effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_heat;
|
||||
break;
|
||||
|
|
|
@ -88,6 +88,11 @@ void gst_gl_effects_identity (GstGLEffects *effects);
|
|||
void gst_gl_effects_mirror (GstGLEffects *effects);
|
||||
void gst_gl_effects_squeeze (GstGLEffects *effects);
|
||||
void gst_gl_effects_stretch (GstGLEffects *effects);
|
||||
void gst_gl_effects_tunnel (GstGLEffects *effects);
|
||||
void gst_gl_effects_fisheye (GstGLEffects *effects);
|
||||
void gst_gl_effects_twirl (GstGLEffects *effects);
|
||||
void gst_gl_effects_bulge (GstGLEffects *effects);
|
||||
void gst_gl_effects_square (GstGLEffects *effects);
|
||||
void gst_gl_effects_heat (GstGLEffects *effects);
|
||||
void gst_gl_effects_sepia (GstGLEffects *effects);
|
||||
void gst_gl_effects_xpro (GstGLEffects *effects);
|
||||
|
|
Loading…
Reference in a new issue