Some enhancements on the Android pages

This commit is contained in:
Thibault Saunier 2016-05-17 15:23:43 -04:00
parent 8074004a6d
commit c873982d17
8 changed files with 11 additions and 22 deletions

View file

@ -34,24 +34,9 @@ here](http://developer.android.com/guide/practices/jni.html).
## Download and install the SDK
The SDK has two variants: **Debug** and **Release**. The Debug variant
produces lots of debug output and is useful while developing your
application. The Release variant is what you will use to produce the
final version of your application, since GStreamer code runs slightly
faster and the libraries are smaller.
Get the compressed file below and just unzip it into any folder of your
choice (Choose your preferred file format; both files have exactly the
same content)
### Debug variant
FIXME: Link to download files
If you intend to build the tutorials in this same folder, make sure you
have writing permissions.
FIXME: Is this all TRUE ?
The GStreamer project provides [prebuilt binaries](https://gstreamer.freedesktop.org/data/pkg/android/)
you should download the latest version and unzip it into any folder of your
choice.
In the process of building GStreamer-enabled Android applications, some
tools will need to know where you installed the SDK. You must define an
@ -62,10 +47,12 @@ system-wide by adding it to your `~/.profile` file (on Linux and Mac) or
to the Environment Variables in the System Properties dialog (on
Windows).
- Point `GSTREAMER_SDK_ROOT_ANDROID` to the folder where you unzipped
the SDK.
Point `GSTREAMER_SDK_ROOT_ANDROID` to the folder where you unzipped the SDK.
> ![](images/icons/emoticons/information.png) If you plan to use Eclipse and do not want to define this environment variable globally, you can set it inside Eclipse. Go to Window → Preferences → C/C++ → Build → Build Variables and define `GSTREAMER_SDK_ROOT_ANDROID` there.
> ![](images/icons/emoticons/information.png) If you plan to use Android Studio and
> do not want to define this environment variable globally, you can set
> it inside Eclipse. Go to Window → Preferences → C/C++ → Build → Build Variables
> and define `GSTREAMER_SDK_ROOT_ANDROID` there.
## Configure your development environment
@ -133,7 +120,9 @@ OpenGL ES).
#### Using the command line
> ![](images/icons/emoticons/warning.png) Note that, on Windows, this procedure requires a working Cygwin shell, as explained in the [Android NDK System Requirements](http://developer.android.com/tools/sdk/ndk/index.html#Reqs)
> ![](images/icons/emoticons/warning.png) Note that, on Windows,
> this procedure requires a working Cygwin shell, as explained in
> the [Android NDK System Requirements](http://developer.android.com/tools/sdk/ndk/index.html#Reqs)
For each tutorial, move to its folder and run:

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