d3d11memory: Remove redundant bind flag validation

It has been validated outside of each function already

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4455>
This commit is contained in:
Seungha Yang 2023-03-24 00:11:21 +09:00 committed by GStreamer Marge Bot
parent c6bb20bba8
commit c7c380abb1

View file

@ -855,7 +855,6 @@ create_shader_resource_views (GstD3D11Memory * mem)
return FALSE;
}
if ((priv->desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) != 0) {
resource_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
resource_desc.Texture2D.MipLevels = 1;
@ -876,9 +875,6 @@ create_shader_resource_views (GstD3D11Memory * mem)
priv->num_shader_resource_views = num_views;
return TRUE;
}
return FALSE;
error:
for (i = 0; i < num_views; i++)
@ -985,7 +981,6 @@ create_render_target_views (GstD3D11Memory * mem)
return FALSE;
}
if ((priv->desc.BindFlags & D3D11_BIND_RENDER_TARGET) != 0) {
render_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
render_desc.Texture2D.MipSlice = 0;
@ -1006,9 +1001,6 @@ create_render_target_views (GstD3D11Memory * mem)
priv->num_render_target_views = num_views;
return TRUE;
}
return FALSE;
error:
for (i = 0; i < num_views; i++)