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gl/cocoa: Use NSRect instead of CGRect
On 64 bit systems they're typedefs of each other but on 32 bit systems not, and we pass the rect to an API that expects a NSRect
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1 changed files with 1 additions and 1 deletions
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@ -484,7 +484,7 @@ _set_render_rectangle (gpointer data)
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}
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}
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view = [internal_win_id contentView];
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view = [internal_win_id contentView];
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CGRect newMainViewFrame = CGRectMake(render->rect.x,
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NSRect newMainViewFrame = NSMakeRect(render->rect.x,
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render->rect.y,
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render->rect.y,
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render->rect.w,
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render->rect.w,
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render->rect.h);
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render->rect.h);
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