[643/906] display: privatise most of the struct

This commit is contained in:
Matthew Waters 2013-01-10 01:44:54 +11:00 committed by Tim-Philipp Müller
parent e983f02e87
commit c692a610de
2 changed files with 359 additions and 406 deletions

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@ -147,81 +147,16 @@ struct _GstGLDisplay
/* gl API we are using */
GstGLAPI gl_api;
/* conditions */
GCond *cond_create_context;
GCond *cond_destroy_context;
/* generic gl code */
GstGLDisplayThreadFunc generic_callback;
gpointer data;
/* action redisplay */
GLuint redisplay_texture;
GLuint redisplay_texture_width;
GLuint redisplay_texture_height;
gboolean keep_aspect_ratio;
#if GST_GL_HAVE_GLES2
GstGLShader *redisplay_shader;
gchar *redisplay_vertex_shader_str_gles2;
gchar *redisplay_fragment_shader_str_gles2;
GLint redisplay_attr_position_loc;
GLint redisplay_attr_texture_loc;
#endif
/* action gen and del texture */
GLuint gen_texture;
GLuint gen_texture_width;
GLuint gen_texture_height;
GstVideoFormat gen_texture_video_format;
/* client callbacks */
CRCB clientReshapeCallback;
CDCB clientDrawCallback;
gpointer client_data;
/* foreign gl context */
gulong external_gl_context;
GstGLDisplayConversion colorspace_conversion;
GSList *uploads;
GSList *downloads;
/* foreign gl context */
gulong external_gl_context;
/* filter gen fbo */
GLuint gen_fbo_width;
GLuint gen_fbo_height;
GLuint generated_fbo;
GLuint generated_depth_buffer;
/* filter use fbo */
GLuint use_fbo;
GLuint use_depth_buffer;
GLuint use_fbo_texture;
GLuint use_fbo_width;
GLuint use_fbo_height;
GLCB use_fbo_scene_cb;
GLCB_V2 use_fbo_scene_cb_v2;
gdouble use_fbo_proj_param1;
gdouble use_fbo_proj_param2;
gdouble use_fbo_proj_param3;
gdouble use_fbo_proj_param4;
GstGLDisplayProjection use_fbo_projection;
gpointer *use_fbo_stuff;
GLuint input_texture_width;
GLuint input_texture_height;
GLuint input_texture;
/* filter del fbo */
GLuint del_fbo;
GLuint del_depth_buffer;
/* action gen and del shader */
const gchar *gen_shader_fragment_source;
const gchar *gen_shader_vertex_source;
GstGLShader *gen_shader;
GstGLShader *del_shader;
gchar *error_message;
GstGLDisplayPrivate *priv;